Player Matchup

Cupid
Cupid
B3NG4L4311
Cupid
Level 106
God Stats
10W - 6L
1,725 SR
Queue Stats
259W - 232L
1,538 Elo+
Party 1
Kukulkan
Kukulkan
BigE3N
Kukulkan
Level 65
God Stats
11W - 8L
1,591 SR
Queue Stats
59W - 53L
1,524 Elo+
Party 1
Ares
Ares
PrivateJoker66
Ares
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,263 Elo+
Party 1
Serqet
Serqet
TheLadOZone
Serqet
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Wiems
Achilles
Level 9
God Stats
2W - 1L
1,508 SR
Queue Stats
5W - 2L
1,372 Elo+
Party 1
Team Averages
Level 61
1,565 SR
1,439 Elo+

VS

Team Averages
Level 65
1,485 SR
1,447 Elo+
Chronos
Chronos
ELITEBIGGIN15
Chronos
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
99W - 133L
1,405 Elo+
Party 2
Set
Set
Kabroke
Set
Level 65
God Stats
4W - 7L
1,409 SR
Queue Stats
259W - 252L
1,454 Elo+
Party 3
Terra
Terra
Narskii
Terra
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,589 Elo+
Solo
Thor
Thor
SharpZoaroark1
Thor
Level 16
God Stats
3W - 2L
1,517 SR
Queue Stats
7W - 19L
1,380 Elo+
Party 2
Guan Yu
Guan Yu
raynedropp
Guan Yu
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 25L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
15
5 / 1 / 5
8,782
549
9,912
10,220
3,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
BigE3N
Kukulkan
15
4 / 1 / 3
8,808
551
6,398
6,545
2,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 2 / 4
6,656
416
1,822
8,291
4,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
15
7 / 2 / 4
9,006
563
7,396
12,187
4,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Achilles
Wiems
Achilles
14
0 / 1 / 3
8,113
507
5,257
6,422
5,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
13
3 / 3 / 1
8,173
511
6,994
7,664
3,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Set
13
2 / 4 / 2
7,903
494
3,360
10,953
3,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Terra
Narskii
Terra
12
1 / 2 / 4
7,812
488
6,328
10,942
10,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
1 / 3 / 1
6,638
415
4,872
9,103
3,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
raynedropp
Guan Yu
13
0 / 4 / 1
7,312
457
3,076
9,505
8,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
16
Kills
7
7
Deaths
16
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cupid
5
1
5
7.5
W
Kukulkan
BigE3N
Kukulkan
4
1
3
5.5
L
Chronos
3
3
1
1.17
L
Set
2
4
2
0.75
L
Terra
Narskii
Terra
1
2
4
1.5
W
0
2
4
1
L
1
3
1
0.5
W
Serqet
7
2
4
4.5
W
Achilles
Wiems
Achilles
0
1
3
1.5
L
Guan Yu
raynedropp
Guan Yu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,785
Damage
24,630
43,665
Taken
48,167
20,471
Mitigated
29,739
14,750
Healing
14,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
9,912
4,269
187
6,290
10,220
3,361
1,877
4,156
6,064
0
59,656
W
Kukulkan
BigE3N
Kukulkan
6,398
749
0
1,169
6,545
2,535
588
1,928
4,617
57,137
0
L
Chronos
6,994
1,260
0
999
7,664
3,927
0
2,852
4,676
45,173
3,144
L
Set
3,360
1,458
0
3,684
10,953
3,710
0
1,140
9,129
0
50,867
L
Terra
Narskii
Terra
6,328
1,351
2,003
3,809
10,942
10,064
44
3,405
7,454
28,312
0
W
1,822
556
0
1,647
8,291
4,838
91
3,589
4,702
7,558
0
L
4,872
2,081
276
1,120
9,103
3,808
214
562
8,541
0
31,468
W
Serqet
7,396
1,422
0
4,761
12,187
4,375
0
3,508
8,604
0
44,875
W
Achilles
Wiems
Achilles
5,257
992
0
696
6,422
5,362
668
0
6,047
99
39,162
L
Guan Yu
raynedropp
Guan Yu
3,076
146
0
2,471
9,505
8,230
0
43
8,561
0
33,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,365
Gold Earned
37,838
403
Minions Killed
347
0
Camps Cleared
0
1,502,166
Distance Traveled
1,485,382
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,782
549
119
7
0
262,273
1
W
Kukulkan
8,808
551
120
8
0
299,489
15
L
Chronos
8,173
511
95
6
0
323,480
2
L
Set
7,903
494
108
7
0
307,340
4
L
Terra
7,812
488
33
2
0
292,470
4
W
Ares
6,656
416
13
1
0
260,928
0
L
Thor
6,638
415
49
3
0
266,598
0
W
Serqet
9,006
563
79
5
0
371,610
6
W
Achilles
8,113
507
72
5
0
307,866
2
L
Guan Yu
7,312
457
62
4
0
295,494
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role