Player Matchup

Jing Wei
Jing Wei
Beeex
Jing Wei
Level 11
God Stats
1W - 2L
1,580 SR
Queue Stats
13W - 14L
1,490 Elo+
Party 1
Odin
Odin
Therebellion97
Odin
Level 25
God Stats
2W - 2L
1,801 SR
Queue Stats
211W - 261L
1,421 Elo+
Party 1
Fafnir
Fafnir
el_farfan_ctm
Fafnir
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
89W - 92L
1,564 Elo+
Party 1
Team Averages
Level 53
1,627 SR
1,492 Elo+

VS

Team Averages
Level 55
1,344 SR
1,397 Elo+
Bacchus
Bacchus
Shawn2High_
Bacchus
Level 25
God Stats
4W - 6L
1,254 SR
Queue Stats
75W - 73L
1,434 Elo+
Party 2
Heimdallr
Heimdallr
TonyHaze87
Heimdallr
Level 118
God Stats
38W - 33L
1,315 SR
Queue Stats
103W - 124L
1,388 Elo+
Solo
Nu Wa
Nu Wa
benevolent_31
Nu Wa
Level 21
God Stats
22W - 17L
1,462 SR
Queue Stats
72W - 85L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Beeex
Jing Wei
14
3 / 5 / 1
11,064
582
15,067
18,343
4,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

12
1 / 2 / 0
10,032
528
4,118
14,668
10,787
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 1 / 4
11,370
598
10,318
20,664
22,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Shawn2High_
Bacchus
15
3 / 0 / 5
12,650
666
8,331
21,086
17,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
TonyHaze87
Heimdallr
16
4 / 2 / 4
12,373
651
24,188
13,793
6,498
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 2 / 3
11,027
580
11,732
7,750
2,510
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
8
8
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Beeex
Jing Wei
3
5
1
0.7
W
Bacchus
Shawn2High_
Bacchus
3
0
5
5.5
L
1
2
0
0.5
W
Heimdallr
TonyHaze87
Heimdallr
4
2
4
3
W
1
2
3
1.25
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,503
Damage
44,251
53,675
Taken
42,629
38,460
Mitigated
26,100
15,281
Healing
21,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Beeex
Jing Wei
15,067
12,254
0
5,429
18,343
4,921
0
6,817
11,526
0
64,104
W
Bacchus
Shawn2High_
Bacchus
8,331
1,620
0
11,496
21,086
17,092
357
5,268
15,818
21,706
0
L
4,118
1,145
548
899
14,668
10,787
0
5,264
9,404
0
26,073
W
Heimdallr
TonyHaze87
Heimdallr
24,188
9,499
575
6,238
13,793
6,498
1,682
3,412
10,381
0
78,617
W
11,732
5,996
116
2,881
7,750
2,510
1,451
2,014
5,736
58,726
0
L
10,318
1,584
366
8,039
20,664
22,752
0
8,000
12,664
35,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,466
Gold Earned
36,050
160
Minions Killed
191
0
Camps Cleared
0
1,178,703
Distance Traveled
938,848
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,064
582
84
4
0
343,202
0
W
Bacchus
12,650
666
21
1
0
317,260
2
L
Odin
10,032
528
48
3
0
356,051
0
W
Heimdallr
12,373
651
100
5
0
351,105
2
W
Nu Wa
11,027
580
70
4
0
270,483
2
L
Fafnir
11,370
598
28
1
0
479,450
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role