Player Matchup

Cu Chulainn
Cu Chulainn
Bronze III
Edwin Dklaas
Cu Chulainn
Bronze III
Level 148
God Stats
5W - 1L
1,846 SR
Queue Stats
11W - 9L
1,509 MMR
Party 1
Chang'e
Chang'e
Bronze III
TsD Nox
Chang'e
Bronze III
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,554 MMR
Party 1
Xing Tian
Xing Tian
Bronze III
minos091
Xing Tian
Bronze III
Level 113
God Stats
3W - 0L
1,697 SR
Queue Stats
3W - 0L
1,554 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 100
1,681 SR
1,539 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 106
1,681 SR
1,520 MMR
Kukulkan
Kukulkan
Bronze III
CjaymCcaw
Kukulkan
Bronze III
Level 124
God Stats
1W - 3L
1,621 SR
Queue Stats
27W - 27L
1,534 MMR
Solo
Danzaburou
Danzaburou
Bronze III
WhoIsSuper
Danzaburou
Bronze III
Level 132
God Stats
5W - 2L
1,715 SR
Queue Stats
61W - 65L
1,534 MMR
Solo
Sobek
Sobek
Gold V
x T 3 UF E L
Sobek
Gold V
Level 63
God Stats
1W - 1L
1,706 SR
Queue Stats
22W - 24L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Edwin Dklaas
Cu Chulainn
14
2 / 5 / 7
11,463
603
12,031
17,716
14,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
TsD Nox
Chang'e
17
7 / 2 / 4
13,265
698
19,910
14,788
8,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xing Tian
minos091
Xing Tian
16
2 / 3 / 9
12,981
683
8,748
21,776
25,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AphroditeCthulhuHelPersephoneGuan Yu

VS

Bans
BacchusScyllaChaacYmirCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CjaymCcaw
Kukulkan
16
1 / 5 / 7
11,723
617
17,449
11,298
4,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
WhoIsSuper
Danzaburou
13
2 / 3 / 5
11,462
603
9,371
9,763
4,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
7 / 3 / 3
13,888
731
13,736
26,825
33,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
25
11
Kills
10
10
Deaths
11
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
CjaymCcaw
Kukulkan
1
5
7
0.9
W
Cu Chulainn
Edwin Dklaas
Cu Chulainn
2
5
7
1.1
W
Chang'e
TsD Nox
Chang'e
7
2
4
4.5
L
Danzaburou
WhoIsSuper
Danzaburou
2
3
5
1.5
W
Xing Tian
minos091
Xing Tian
2
3
9
2.17
L
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,689
Damage
40,556
54,280
Taken
47,886
49,404
Mitigated
43,205
17,975
Healing
10,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
CjaymCcaw
Kukulkan
17,449
1,257
0
1,207
11,298
4,837
277
7,229
3,793
65,456
0
W
Cu Chulainn
Edwin Dklaas
Cu Chulainn
12,031
1,746
0
733
17,716
14,910
189
9,221
8,495
10,885
53,421
W
Chang'e
TsD Nox
Chang'e
19,910
1,908
6,987
7,266
14,788
8,525
1,155
9,727
5,061
96,299
0
L
Danzaburou
WhoIsSuper
Danzaburou
9,371
4,703
0
2,020
9,763
4,851
2,197
6,908
2,707
0
49,393
W
Xing Tian
minos091
Xing Tian
8,748
611
0
2,989
21,776
25,969
501
12,817
8,959
31,321
0
L
13,736
669
0
6,932
26,825
33,517
460
15,718
10,469
29,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,709
Gold Earned
37,073
246
Minions Killed
178
0
Camps Cleared
0
985,470
Distance Traveled
874,066
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,723
617
100
5
0
296,084
5
W
Cu Chulainn
11,463
603
57
3
0
326,654
5
W
Chang'e
13,265
698
141
7
0
330,785
1
L
Danzaburou
11,462
603
64
3
0
230,627
2
W
Xing Tian
12,981
683
48
3
0
328,031
3
L
Sobek
13,888
731
14
1
0
347,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role