Player Matchup

Skadi
Skadi
ALPHA_BOSS4
Skadi
Level 89
God Stats
4W - 8L
1,680 SR
Queue Stats
244W - 246L
1,469 Elo+
Solo
Yemoja
Yemoja
Jcx99
Yemoja
Level 68
God Stats
2W - 5L
1,500 SR
Queue Stats
250W - 291L
1,475 Elo+
Party 1
Mercury
Mercury
iGravyx
Mercury
Level 75
God Stats
8W - 7L
1,284 SR
Queue Stats
451W - 448L
1,439 Elo+
Party 1
Ra
Ra
lI Gally Il
Ra
Level 65
God Stats
3W - 7L
1,500 SR
Queue Stats
232W - 278L
1,479 Elo+
Party 1
Cernunnos
Cernunnos
mvenne22
Cernunnos
Level 63
God Stats
8W - 14L
1,476 SR
Queue Stats
112W - 146L
1,439 Elo+
Party 1
Team Averages
Level 72
1,488 SR
1,460 Elo+

VS

Team Averages
Level 95
1,465 SR
1,458 Elo+
Fenrir
Fenrir
 
Fenrir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Lycanthrope_Duck
Ra
Level 85
God Stats
3W - 6L
1,304 SR
Queue Stats
181W - 176L
1,431 Elo+
Solo
Yemoja
Yemoja
PiixelZombot
Yemoja
Level 96
God Stats
1W - 2L
1,187 SR
Queue Stats
12W - 19L
1,306 Elo+
Solo
Cu Chulainn
Cu Chulainn
xI VenooM Ix
Cu Chulainn
Level 105
God Stats
14W - 19L
1,833 SR
Queue Stats
177W - 169L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
5,393
449
4,542
5,179
1,193
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
Jcx99
Yemoja
9
0 / 1 / 2
5,550
463
4,616
5,786
1,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
iGravyx
Mercury
10
0 / 1 / 2
5,760
480
2,174
7,614
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 3 / 0
5,677
473
1,456
6,136
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
mvenne22
Cernunnos
10
1 / 7 / 0
6,099
508
4,573
8,664
4,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 0 / 2
6,592
549
4,553
6,410
2,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
 
Anhur
10
0 / 1 / 2
5,995
500
4,444
8,581
2,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 0 / 1
7,814
651
4,032
4,162
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
10
2 / 1 / 0
5,842
487
3,813
4,944
1,714
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
xI VenooM Ix
Cu Chulainn
13
5 / 1 / 3
7,865
655
6,200
9,388
6,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
13
13
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
2
4
W
Anhur
 
Anhur
0
1
2
1
L
2
1
0
2
L
Yemoja
Jcx99
Yemoja
0
1
2
1
W
3
0
1
3.5
W
Yemoja
2
1
0
2
L
Mercury
iGravyx
Mercury
0
1
2
1
L
0
3
0
0
L
Cernunnos
mvenne22
Cernunnos
1
7
0
0.14
W
Cu Chulainn
xI VenooM Ix
Cu Chulainn
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,361
Damage
23,042
33,379
Taken
33,485
12,105
Mitigated
14,335
7,081
Healing
16,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,553
907
0
3,067
6,410
2,214
0
419
5,991
0
26,539
W
Anhur
 
Anhur
4,444
1,793
441
4,217
8,581
2,365
336
2,408
6,173
0
26,192
L
4,542
1,397
0
801
5,179
1,193
216
1,361
3,818
0
27,283
L
Yemoja
Jcx99
Yemoja
4,616
614
1,127
2,624
5,786
1,990
0
2,271
3,515
15,936
0
W
4,032
574
50
2,328
4,162
1,468
94
1,212
2,768
56,790
0
W
Yemoja
3,813
532
1,060
1,191
4,944
1,714
155
1,851
3,093
21,941
0
L
Mercury
iGravyx
Mercury
2,174
805
0
246
7,614
2,457
0
206
7,333
0
33,500
L
1,456
117
214
1,565
6,136
2,256
0
3,784
2,352
31,787
0
L
Cernunnos
mvenne22
Cernunnos
4,573
2,833
0
504
8,664
4,209
304
223
8,116
0
25,248
W
Cu Chulainn
xI VenooM Ix
Cu Chulainn
6,200
1,380
0
3,822
9,388
6,574
2,120
0
9,388
0
40,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,479
Gold Earned
34,108
278
Minions Killed
343
0
Camps Cleared
0
1,012,767
Distance Traveled
1,054,931
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,592
549
67
6
0
244,536
0
W
Anhur
5,995
500
54
5
0
169,882
0
L
Skadi
5,393
449
65
5
0
201,200
1
L
Yemoja
5,550
463
22
2
0
178,630
3
W
Ra
7,814
651
105
9
0
220,410
3
W
Yemoja
5,842
487
30
3
0
206,793
0
L
Mercury
5,760
480
64
5
0
252,645
3
L
Ra
5,677
473
73
6
0
209,116
3
L
Cernunnos
6,099
508
54
5
0
171,176
0
W
Cu Chulainn
7,865
655
87
7
0
213,310
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role