Player Matchup

Thoth
Thoth
XMC_EmptyLegend
Thoth
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,307 Elo+
Solo
Khepri
Khepri
brokengamer25
Khepri
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Set
Set
xXMURKINxTACOXx
Set
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 20L
1,500 Elo+
Party 1
Team Averages
Level 12
1,500 SR
1,436 Elo+

VS

Team Averages
Level 68
1,468 SR
1,464 Elo+
Horus
Horus
II GRU II
Horus
Level 69
God Stats
6W - 9L
1,405 SR
Queue Stats
79W - 94L
1,391 Elo+
Solo
Pele
Pele
MarcellaAnn
Pele
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Hel
Hel
Young Lakai
Hel
Level 93
God Stats
3W - 6L
1,500 SR
Queue Stats
11W - 15L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
7,567
582
2,127
7,239
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 7 / 2
8,777
675
3,759
13,963
11,113
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
3 / 6 / 1
8,208
631
8,974
12,978
5,324
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
II GRU II
Horus
12
8 / 3 / 7
10,313
793
5,740
11,381
11,179
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
5 / 0 / 11
10,263
789
11,202
8,110
6,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
5 / 2 / 12
9,550
735
10,673
8,338
6,387
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
5
Kills
18
18
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Horus
II GRU II
Horus
8
3
7
3.83
W
5
0
11
10.5
L
0
5
3
0.3
W
5
2
12
5.5
L
2
7
2
0.43
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,860
Damage
27,615
34,180
Taken
27,829
19,140
Mitigated
24,016
5,166
Healing
16,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
II GRU II
Horus
5,740
3,856
2,072
2,057
11,381
11,179
189
2,052
9,191
0
23,853
W
11,202
3,562
0
2,889
8,110
6,450
793
1,850
6,246
0
30,381
L
2,127
803
0
0
7,239
2,703
0
2,180
5,059
7,557
0
W
10,673
725
4,788
4,209
8,338
6,387
1,241
1,829
6,451
35,542
0
L
3,759
1,096
0
588
13,963
11,113
0
4,178
9,785
8,537
0
L
8,974
4,713
636
3,942
12,978
5,324
0
4,315
8,663
0
38,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,552
Gold Earned
30,126
68
Minions Killed
95
0
Camps Cleared
0
484,176
Distance Traveled
605,341
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,313
793
20
2
0
168,506
1
W
Pele
10,263
789
38
3
0
215,972
0
L
Thoth
7,567
582
11
1
0
105,258
0
W
Hel
9,550
735
37
3
0
220,863
5
L
Khepri
8,777
675
5
0
0
171,704
0
L
Set
8,208
631
52
4
0
207,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role