Player Matchup

Janus
Janus
ItsSogno
Janus
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
257W - 91L
1,802 Elo+
Party 2
Achilles
Achilles
Serenations
Achilles
Level 160
God Stats
5W - 0L
1,500 SR
Queue Stats
205W - 70L
1,736 Elo+
Party 2
Anhur
Anhur
libertykittyy
Anhur
Level 128
God Stats
1W - 1L
1,504 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Team Averages
Level 149
1,501 SR
1,679 Elo+

VS

Team Averages
Level 66
1,492 SR
1,190 Elo+
Ares
Ares
Pino01
Ares
Level 18
God Stats
0W - 1L
1,342 SR
Queue Stats
2W - 4L
819 Elo+
Party 1
King Arthur
King Arthur
dogshÏt
King Arthur
Level 130
God Stats
0W - 1L
1,335 SR
Queue Stats
8W - 13L
1,500 Elo+
Solo
Apollo
Apollo
xxOGORDxx
Apollo
Level 51
God Stats
1W - 3L
1,799 SR
Queue Stats
11W - 18L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ItsSogno
Janus
13
3 / 1 / 14
9,461
788
10,642
5,821
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Serenations
Achilles
13
11 / 2 / 8
9,997
833
12,214
10,879
8,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
5 / 1 / 11
9,273
773
6,011
5,913
2,045
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Pino01
Ares
9
0 / 9 / 2
7,796
650
1,187
11,876
8,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
dogshÏt
King Arthur
11
2 / 5 / 0
8,250
688
6,665
13,278
9,884
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Apollo
xxOGORDxx
Apollo
10
2 / 5 / 0
7,676
640
4,309
10,408
3,897
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
19
Kills
4
4
Deaths
19
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
ItsSogno
Janus
3
1
14
10
L
Ares
Pino01
Ares
0
9
2
0.11
W
Achilles
Serenations
Achilles
11
2
8
7.5
L
King Arthur
dogshÏt
King Arthur
2
5
0
0.4
W
5
1
11
10.5
L
Apollo
xxOGORDxx
Apollo
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,867
Damage
12,161
22,613
Taken
35,562
12,664
Mitigated
21,922
7,365
Healing
3,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
ItsSogno
Janus
10,642
1,877
128
2,484
5,821
1,685
648
77
5,744
47,219
0
L
Ares
Pino01
Ares
1,187
279
0
957
11,876
8,141
0
3,503
7,809
8,251
0
W
Achilles
Serenations
Achilles
12,214
4,025
0
3,746
10,879
8,934
232
1,110
9,769
0
27,275
L
King Arthur
dogshÏt
King Arthur
6,665
896
0
2,645
13,278
9,884
0
2,845
10,176
0
33,493
W
6,011
3,485
0
1,007
5,913
2,045
1,950
76
5,837
0
39,701
L
Apollo
xxOGORDxx
Apollo
4,309
2,563
0
340
10,408
3,897
0
3,733
6,379
0
27,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,731
Gold Earned
23,722
147
Minions Killed
106
0
Camps Cleared
0
651,103
Distance Traveled
622,683
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,461
788
61
5
0
200,358
3
L
Ares
7,796
650
12
1
0
189,157
0
W
Achilles
9,997
833
25
2
0
234,327
2
L
King Arthur
8,250
688
42
4
0
213,418
3
W
Anhur
9,273
773
61
5
0
216,418
4
L
Apollo
7,676
640
52
4
0
220,108
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role