Player Matchup

Fenrir
Fenrir
Jela-02
Fenrir
Level 5
God Stats
1W - 1L
1,722 SR
Queue Stats
1W - 4L
1,251 Elo+
Party 2
Olorun
Olorun
KineticKhasam93
Olorun
Level 4
God Stats
13W - 17L
1,162 SR
Queue Stats
23W - 32L
1,208 Elo+
Solo
Danzaburou
Danzaburou
NotCris_03
Danzaburou
Level 18
God Stats
23W - 16L
1,584 SR
Queue Stats
58W - 56L
1,519 Elo+
Party 3
Freya
Freya
THAT_BOII_T
Freya
Level 22
God Stats
0W - 3L
1,214 SR
Queue Stats
33W - 32L
1,479 Elo+
Party 3
Thor
Thor
THatembit
Thor
Level 3
God Stats
0W - 2L
1,277 SR
Queue Stats
0W - 4L
1,106 Elo+
Party 2
Team Averages
Level 10
1,392 SR
1,312 Elo+

VS

Team Averages
Level 24
1,543 SR
1,298 Elo+
Nu Wa
Nu Wa
Cerilium
Nu Wa
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 44L
1,246 Elo+
Party 1
Thor
Thor
Clrk1gg
Thor
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 45L
1,283 Elo+
Party 1
Neith
Neith
PhoenixEyez
Neith
Level 6
God Stats
1W - 0L
1,204 SR
Queue Stats
8W - 9L
1,254 Elo+
Solo
Ymir
Ymir
Pmurph75
Ymir
Level 5
God Stats
4W - 1L
1,714 SR
Queue Stats
7W - 8L
1,339 Elo+
Party 1
Hachiman
Hachiman
jomer468
Hachiman
Level 32
God Stats
5W - 3L
1,799 SR
Queue Stats
32W - 51L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jela-02
Fenrir
16
6 / 9 / 4
10,624
1,062
10,092
20,426
8,007
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 11 / 7
9,703
970
7,562
23,139
7,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
NotCris_03
Danzaburou
14
1 / 2 / 5
8,915
892
3,726
5,622
2,041
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 8 / 9
10,904
1,090
11,757
24,263
9,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
16
5 / 3 / 10
10,765
1,077
11,229
11,640
4,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

67

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Cerilium
Nu Wa
20
12 / 1 / 17
13,728
1,373
31,995
8,502
2,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thor
Clrk1gg
Thor
18
8 / 1 / 16
12,160
1,216
12,391
7,908
2,498
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
4 / 4 / 19
11,024
1,102
8,063
12,494
4,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
17
3 / 8 / 17
10,974
1,097
6,508
14,541
11,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
jomer468
Hachiman
18
6 / 4 / 20
11,436
1,144
16,419
8,682
3,145
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
122
18
Kills
33
33
Deaths
18
35
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Cerilium
Nu Wa
12
1
17
20.5
W
Thor
Clrk1gg
Thor
8
1
16
16
L
Fenrir
Jela-02
Fenrir
6
9
4
0.89
L
2
11
7
0.5
L
Danzaburou
NotCris_03
Danzaburou
1
2
5
1.75
W
4
4
19
3.38
W
Ymir
3
8
17
1.44
L
4
8
9
1.06
L
Thor
5
3
10
3.33
W
Hachiman
jomer468
Hachiman
6
4
20
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,366
Damage
75,376
85,090
Taken
52,127
31,128
Mitigated
24,194
10,503
Healing
6,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Cerilium
Nu Wa
31,995
10,666
208
1,861
8,502
2,930
0
2,077
6,425
54,808
0
W
Thor
Clrk1gg
Thor
12,391
5,113
0
312
7,908
2,498
0
2,171
4,834
0
28,042
L
Fenrir
Jela-02
Fenrir
10,092
2,459
0
890
20,426
8,007
0
7,847
12,579
0
22,880
L
7,562
2,686
357
4,917
23,139
7,601
0
11,841
11,298
22,588
0
L
Danzaburou
NotCris_03
Danzaburou
3,726
1,477
0
186
5,622
2,041
0
2,809
2,813
0
12,707
W
8,063
4,635
0
2,078
12,494
4,323
0
4,758
7,736
0
25,424
W
Ymir
6,508
910
0
728
14,541
11,298
0
6,974
7,567
16,909
0
L
11,757
4,842
0
3,593
24,263
9,262
0
10,775
13,488
30,199
0
L
Thor
11,229
3,236
0
560
11,640
4,217
0
5,231
6,409
0
22,123
W
Hachiman
jomer468
Hachiman
16,419
11,120
0
1,565
8,682
3,145
0
3,339
5,343
0
29,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,911
Gold Earned
59,322
99
Minions Killed
181
4
Camps Cleared
7
720,079
Distance Traveled
889,422
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,728
1,373
58
6
1
189,434
0
W
Thor
12,160
1,216
23
2
4
203,286
0
L
Fenrir
10,624
1,062
13
1
0
173,728
0
L
Olorun
9,703
970
21
2
2
146,400
1
L
Danzaburou
8,915
892
13
1
1
94,013
0
W
Neith
11,024
1,102
42
4
0
172,199
1
W
Ymir
10,974
1,097
27
3
0
140,230
2
L
Freya
10,904
1,090
29
3
0
149,155
0
L
Thor
10,765
1,077
23
2
1
156,783
0
W
Hachiman
11,436
1,144
31
3
2
184,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role