Player Matchup

Yemoja
Yemoja
HermanOnStage
Yemoja
Level 126
God Stats
0W - 5L
1,500 SR
Queue Stats
101W - 85L
1,554 Elo+
Party 1
Hera
Hera
OjosMiel
Hera
Level 38
God Stats
15W - 22L
1,349 SR
Queue Stats
23W - 45L
1,259 Elo+
Solo
Danzaburou
Danzaburou
Slanging
Danzaburou
Level 98
God Stats
0W - 4L
1,283 SR
Queue Stats
123W - 101L
1,524 Elo+
Party 1
Team Averages
Level 87
1,377 SR
1,446 Elo+

VS

Team Averages
Level 121
1,500 SR
1,335 Elo+
Bellona
Bellona
BabuEnbarr
Bellona
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,551 Elo+
Solo
Arachne
Arachne
Madrockk
Arachne
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 36L
1,303 Elo+
Solo
Ra
Ra
RogueTheVirus
Ra
Level 131
God Stats
4W - 0L
1,500 SR
Queue Stats
30W - 33L
1,153 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 7
11,313
629
9,887
16,542
15,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hera
14
2 / 6 / 5
11,097
617
3,729
11,709
4,196
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Slanging
Danzaburou
17
8 / 4 / 3
13,378
743
17,717
13,782
7,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BabuEnbarr
Bellona
15
5 / 6 / 7
12,453
692
10,441
16,605
14,632
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arachne
Madrockk
Arachne
15
6 / 4 / 3
12,471
693
10,837
18,805
6,616
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
4 / 2 / 9
12,493
694
14,311
9,204
3,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
12
Kills
15
15
Deaths
12
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bellona
BabuEnbarr
Bellona
5
6
7
1.42
L
2
5
7
1.1
W
Arachne
Madrockk
Arachne
6
4
3
1.88
L
Hera
2
6
5
0.75
W
4
2
9
4.25
L
Danzaburou
Slanging
Danzaburou
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,333
Damage
35,589
42,033
Taken
44,614
27,250
Mitigated
25,145
9,338
Healing
15,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BabuEnbarr
Bellona
10,441
4,467
0
2,197
16,605
14,632
684
3,989
12,228
0
40,399
L
9,887
2,196
999
3,134
16,542
15,587
65
5,410
11,132
39,817
0
W
Arachne
Madrockk
Arachne
10,837
6,562
0
6,297
18,805
6,616
1,429
5,562
12,869
0
59,033
L
Hera
3,729
836
0
2,993
11,709
4,196
126
6,098
5,611
39,928
0
W
14,311
343
3,145
4,216
9,204
3,897
400
3,245
5,569
84,581
0
L
Danzaburou
Slanging
Danzaburou
17,717
8,239
0
2,212
13,782
7,467
404
2,849
10,933
0
65,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,788
Gold Earned
37,417
229
Minions Killed
230
0
Camps Cleared
0
884,292
Distance Traveled
1,026,554
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,453
692
51
3
0
327,071
1
L
Yemoja
11,313
629
68
4
0
272,393
0
W
Arachne
12,471
693
53
3
0
338,692
0
L
Hera
11,097
617
53
3
0
291,933
2
W
Ra
12,493
694
126
7
0
360,791
3
L
Danzaburou
13,378
743
108
6
0
319,966
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role