Player Matchup

Thor
Thor
DemonDharak
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,603 Elo+
Solo
Yemoja
Yemoja
IcyMayo
Yemoja
Level 28
God Stats
2W - 1L
1,856 SR
Queue Stats
12W - 12L
1,434 Elo+
Party 1
Olorun
Olorun
IronHorseArmor
Olorun
Level 6
God Stats
6W - 2L
1,643 SR
Queue Stats
35W - 25L
1,680 Elo+
Solo
Kukulkan
Kukulkan
TheGodTrump
Kukulkan
Level 6
God Stats
8W - 6L
1,758 SR
Queue Stats
580W - 516L
1,675 Elo+
Party 1
Jing Wei
Jing Wei
permatilted1
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,311 Elo+
Party 1
Team Averages
Level 10
1,651 SR
1,541 Elo+

VS

Team Averages
Level 28
1,511 SR
1,723 Elo+
Sylvanus
Sylvanus
AWGL
Sylvanus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Crestyru
Nemesis
Level 6
God Stats
6W - 0L
1,759 SR
Queue Stats
146W - 20L
1,892 Elo+
Party 3
Neith
Neith
CuloRompido
Neith
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 0L
1,713 Elo+
Party 3
Ymir
Ymir
Joxhzus
Ymir
Level 2
God Stats
2W - 1L
1,298 SR
Queue Stats
6W - 3L
1,617 Elo+
Party 2
Kali
Kali
Revenenue
Kali
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 3L
1,892 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 3
5,888
535
5,380
8,477
2,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
IcyMayo
Yemoja
8
1 / 4 / 2
5,397
491
4,242
9,631
3,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
4 / 3 / 1
7,130
648
5,619
8,973
3,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kukulkan
TheGodTrump
Kukulkan
7
0 / 5 / 1
4,838
440
956
6,018
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
permatilted1
Jing Wei
8
0 / 4 / 2
4,733
430
3,064
7,276
2,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AWGL
Sylvanus
10
0 / 2 / 4
5,877
534
4,326
8,410
4,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Crestyru
Nemesis
12
5 / 1 / 5
6,725
611
6,209
7,092
4,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 2 / 4
6,669
606
3,465
5,598
2,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
Joxhzus
Ymir
13
3 / 1 / 7
7,254
659
5,926
4,728
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kali
12
10 / 1 / 3
7,831
712
8,992
10,016
3,568
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
7
Kills
20
20
Deaths
7
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AWGL
Sylvanus
0
2
4
1
W
Nemesis
Crestyru
Nemesis
5
1
5
7.5
W
2
2
4
2
L
2
4
3
0.88
L
Yemoja
IcyMayo
Yemoja
1
4
2
0.5
L
4
3
1
1.5
W
Ymir
Joxhzus
Ymir
3
1
7
6.5
W
Kali
10
1
3
11.5
L
Kukulkan
TheGodTrump
Kukulkan
0
5
1
0.1
L
Jing Wei
permatilted1
Jing Wei
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,261
Damage
28,918
40,375
Taken
35,844
13,450
Mitigated
16,900
11,099
Healing
12,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AWGL
Sylvanus
4,326
1,296
617
2,624
8,410
4,631
621
2,310
6,100
22,440
0
W
Nemesis
Crestyru
Nemesis
6,209
3,336
0
375
7,092
4,022
0
860
6,232
0
40,216
W
3,465
1,105
0
2,102
5,598
2,563
700
3,144
2,454
0
33,652
L
5,380
1,881
0
2,616
8,477
2,505
0
789
7,648
0
25,248
L
Yemoja
IcyMayo
Yemoja
4,242
1,621
463
2,280
9,631
3,946
0
3,740
5,825
12,625
0
L
5,619
2,388
140
4,590
8,973
3,146
1,048
712
8,251
32,193
0
W
Ymir
Joxhzus
Ymir
5,926
503
0
1,102
4,728
2,116
0
1,923
2,805
41,502
0
W
Kali
8,992
4,913
0
5,372
10,016
3,568
0
2,580
7,436
0
35,603
L
Kukulkan
TheGodTrump
Kukulkan
956
604
0
0
6,018
1,772
114
1,413
4,559
17,865
0
L
Jing Wei
permatilted1
Jing Wei
3,064
2,594
0
1,010
7,276
2,081
0
3,346
3,840
0
16,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,986
Gold Earned
34,356
213
Minions Killed
347
0
Camps Cleared
0
987,887
Distance Traveled
1,003,352
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,877
534
51
5
0
170,301
4
W
Nemesis
6,725
611
75
7
0
247,197
2
W
Neith
6,669
606
76
7
0
176,808
0
L
Thor
5,888
535
49
4
0
192,662
1
L
Yemoja
5,397
491
19
2
0
191,350
2
L
Olorun
7,130
648
69
6
0
172,112
2
W
Ymir
7,254
659
89
8
0
203,620
4
W
Kali
7,831
712
56
5
0
205,426
0
L
Kukulkan
4,838
440
44
4
0
209,113
1
L
Jing Wei
4,733
430
32
3
0
222,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role