Player Matchup

Yemoja
Yemoja
Leowall
Yemoja
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Solo
Loki
Loki
NickSilvs69
Loki
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 81L
1,568 Elo+
Solo
Merlin
Merlin
codeMur2003
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,678 Elo+
Party 2
Hou Yi
Hou Yi
iBasth
Hou Yi
Level 45
God Stats
15W - 18L
1,487 SR
Queue Stats
238W - 268L
1,481 Elo+
Party 2
Amaterasu
Amaterasu
iDiazzz
Amaterasu
Level 41
God Stats
21W - 23L
1,432 SR
Queue Stats
327W - 383L
1,431 Elo+
Party 2
Team Averages
Level 26
1,484 SR
1,532 Elo+

VS

Team Averages
Level 18
1,511 SR
1,532 Elo+
King Arthur
King Arthur
ATHA00123
King Arthur
Level 27
God Stats
9W - 20L
1,022 SR
Queue Stats
451W - 648L
1,301 Elo+
Party 1
Mercury
Mercury
Gätto
Mercury
Level 8
God Stats
19W - 4L
1,959 SR
Queue Stats
413W - 319L
1,943 Elo+
Solo
Jing Wei
Jing Wei
Pandding
Jing Wei
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Ah Puch
Ah Puch
byMurilx
Ah Puch
Level 29
God Stats
19W - 31L
1,362 SR
Queue Stats
479W - 739L
1,355 Elo+
Party 1
Bacchus
Bacchus
zL3G3ND4RYz
Bacchus
Level 24
God Stats
2W - 1L
1,711 SR
Queue Stats
16W - 12L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Leowall
Yemoja
12
0 / 5 / 7
7,624
448
6,028
13,132
10,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 6 / 1
8,453
497
7,452
13,049
4,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
17
4 / 3 / 2
9,945
585
5,502
10,162
4,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
iBasth
Hou Yi
13
6 / 4 / 1
7,985
470
13,255
12,410
5,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
iDiazzz
Amaterasu
15
0 / 3 / 0
9,026
531
6,389
13,849
9,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ATHA00123
King Arthur
16
4 / 0 / 2
9,638
567
11,619
13,907
8,698
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Gätto
Mercury
19
12 / 2 / 1
11,148
656
15,217
11,929
4,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jing Wei
Pandding
Jing Wei
13
0 / 6 / 7
7,551
444
4,668
11,537
3,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Puch
byMurilx
Ah Puch
15
1 / 4 / 1
8,172
481
4,755
8,071
2,295
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
zL3G3ND4RYz
Bacchus
13
4 / 2 / 5
7,792
458
8,602
12,033
9,419
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
14
Kills
21
21
Deaths
14
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ATHA00123
King Arthur
4
0
2
5
W
Mercury
Gätto
Mercury
12
2
1
6.25
L
Yemoja
Leowall
Yemoja
0
5
7
0.7
L
4
6
1
0.75
W
Jing Wei
Pandding
Jing Wei
0
6
7
0.58
W
Ah Puch
byMurilx
Ah Puch
1
4
1
0.38
L
Merlin
4
3
2
1.67
L
Hou Yi
iBasth
Hou Yi
6
4
1
1.63
L
Amaterasu
iDiazzz
Amaterasu
0
3
0
0
W
Bacchus
zL3G3ND4RYz
Bacchus
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,626
Damage
44,861
62,602
Taken
57,477
34,948
Mitigated
28,496
19,820
Healing
13,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ATHA00123
King Arthur
11,619
1,692
0
4,276
13,907
8,698
154
0
13,907
0
54,289
W
Mercury
Gätto
Mercury
15,217
8,839
0
885
11,929
4,474
0
2,150
9,637
0
98,493
L
Yemoja
Leowall
Yemoja
6,028
2,396
1,959
3,522
13,132
10,956
313
4,449
8,683
18,328
0
L
7,452
1,834
0
3,325
13,049
4,866
0
2,438
10,611
0
56,834
W
Jing Wei
Pandding
Jing Wei
4,668
2,729
0
2,586
11,537
3,610
574
1,744
9,781
0
30,060
W
Ah Puch
byMurilx
Ah Puch
4,755
36
0
2,250
8,071
2,295
743
2,889
5,012
49,099
0
L
Merlin
5,502
445
0
1,320
10,162
4,814
516
2,715
7,447
67,705
0
L
Hou Yi
iBasth
Hou Yi
13,255
7,159
0
3,093
12,410
5,000
1,081
3,363
9,047
0
52,556
L
Amaterasu
iDiazzz
Amaterasu
6,389
2,908
0
6,601
13,849
9,312
0
392
13,457
0
46,025
W
Bacchus
zL3G3ND4RYz
Bacchus
8,602
876
0
3,149
12,033
9,419
434
4,393
7,610
18,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,033
Gold Earned
44,301
468
Minions Killed
414
0
Camps Cleared
0
1,457,998
Distance Traveled
1,646,914
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,638
567
107
6
0
337,833
3
W
Mercury
11,148
656
153
9
0
430,263
6
L
Yemoja
7,624
448
26
2
0
269,296
1
L
Loki
8,453
497
97
6
0
319,425
1
W
Jing Wei
7,551
444
63
4
0
301,394
4
W
Ah Puch
8,172
481
71
4
0
268,609
0
L
Merlin
9,945
585
168
10
0
289,728
2
L
Hou Yi
7,985
470
86
5
0
247,796
2
L
Amaterasu
9,026
531
91
5
0
331,753
5
W
Bacchus
7,792
458
20
1
0
308,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role