Player Matchup

Anhur
Anhur
Diamond III
Duck3y
Anhur
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond III
JacobWins
Sobek
Diamond III
Level 145
God Stats
40W - 28L
1,718 SR
Queue Stats
144W - 139L
2,323 MMR
Solo
Ne Zha
Ne Zha
Diamond II
Jangaru
Ne Zha
Diamond II
Level 160
God Stats
31W - 21L
1,902 SR
Queue Stats
763W - 625L
2,332 MMR
Party 2
Chang'e
Chang'e
Diamond II
LeNaptsýýý
Chang'e
Diamond II
Level 89
God Stats
13W - 5L
1,726 SR
Queue Stats
163W - 145L
2,313 MMR
Solo
Eset
Eset
Masters
Privative
Eset
Masters
Level 124
God Stats
21W - 18L
1,473 SR
Queue Stats
610W - 535L
2,504 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,664 SR
2,194 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 150
1,580 SR
1,910 MMR
Poseidon
Poseidon
Diamond II
Buuų
Poseidon
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond III
Landminer
Ah Muzen Cab
Diamond III
Level 142
God Stats
4W - 5L
1,512 SR
Queue Stats
155W - 123L
2,269 MMR
Party 1
Merlin
Merlin
Diamond II
Légit
Merlin
Diamond II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Diamond IV
Metyankey
Kumbhakarna
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Grandmaster
Sizkk
Izanami
Grandmaster
Level 147
God Stats
54W - 24L
1,888 SR
Queue Stats
59W - 32L
2,782 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Duck3y
Anhur
17
4 / 1 / 3
10,223
601
8,583
12,045
4,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
JacobWins
Sobek
15
2 / 3 / 9
9,206
542
6,604
16,753
18,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
Jangaru
Ne Zha
18
8 / 1 / 7
11,022
648
11,220
12,791
7,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
18
2 / 1 / 3
10,626
625
8,444
12,875
9,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
17
6 / 0 / 9
10,338
608
16,341
6,375
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ApolloSetNu WaDanzaburouJanus

VS

Bans
PersephoneScyllaGuan YuRaijinYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Buuų
Poseidon
14
3 / 3 / 0
8,407
495
5,132
9,036
3,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
Landminer
Ah Muzen Cab
14
0 / 6 / 1
8,453
497
7,338
12,571
4,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Légit
Merlin
13
0 / 8 / 2
7,810
459
6,195
12,070
3,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Metyankey
Kumbhakarna
11
2 / 3 / 2
7,289
429
4,806
16,744
9,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Sizkk
Izanami
15
1 / 2 / 3
8,840
520
7,481
11,498
4,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
22
Kills
6
6
Deaths
22
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Buuų
Poseidon
3
3
0
1
W
Anhur
Duck3y
Anhur
4
1
3
5.5
W
Sobek
JacobWins
Sobek
2
3
9
2.17
W
Ne Zha
Jangaru
Ne Zha
8
1
7
11.5
L
Ah Muzen Cab
Landminer
Ah Muzen Cab
0
6
1
0.08
W
Chang'e
2
1
3
3.5
L
Merlin
Légit
Merlin
0
8
2
0.13
L
Kumbhakarna
Metyankey
Kumbhakarna
2
3
2
1
W
Eset
6
0
9
10.5
L
Izanami
Sizkk
Izanami
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,192
Damage
30,952
60,839
Taken
61,919
41,634
Mitigated
25,676
28,366
Healing
10,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Buuų
Poseidon
5,132
661
0
2,155
9,036
3,006
0
4,984
3,816
54,092
0
W
Anhur
Duck3y
Anhur
8,583
6,516
0
4,490
12,045
4,042
3,444
3,742
8,265
0
66,791
W
Sobek
JacobWins
Sobek
6,604
789
0
5,022
16,753
18,396
167
4,006
12,597
25,091
0
W
Ne Zha
Jangaru
Ne Zha
11,220
4,143
0
7,252
12,791
7,188
0
2,640
10,065
0
76,213
L
Ah Muzen Cab
Landminer
Ah Muzen Cab
7,338
2,369
0
3,155
12,571
4,468
1,239
6,447
5,750
0
64,039
W
Chang'e
8,444
225
965
8,052
12,875
9,443
1,122
2,647
10,196
73,112
0
L
Merlin
Légit
Merlin
6,195
505
0
966
12,070
3,771
0
5,470
6,300
54,234
0
L
Kumbhakarna
Metyankey
Kumbhakarna
4,806
1,042
0
1,987
16,744
9,958
0
8,478
7,806
15,205
0
W
Eset
16,341
715
425
2,160
6,375
2,565
107
2,778
3,583
79,344
0
L
Izanami
Sizkk
Izanami
7,481
5,493
0
2,632
11,498
4,473
1,452
4,544
6,858
0
78,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,415
Gold Earned
40,799
650
Minions Killed
494
0
Camps Cleared
0
1,795,522
Distance Traveled
1,610,128
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
8,407
495
107
6
0
329,756
3
W
Anhur
10,223
601
148
9
0
328,037
5
W
Sobek
9,206
542
19
1
0
382,186
6
W
Ne Zha
11,022
648
136
8
0
372,572
4
L
Ah Muzen Cab
8,453
497
120
7
0
315,359
5
W
Chang'e
10,626
625
187
11
0
355,365
5
L
Merlin
7,810
459
114
7
0
285,288
4
L
Kumbhakarna
7,289
429
12
1
0
359,122
4
W
Eset
10,338
608
160
9
0
357,362
7
L
Izanami
8,840
520
141
8
0
320,603
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role