Player Matchup

Cthulhu
Cthulhu
Grimiie
Cthulhu
Level 125
God Stats
6W - 3L
1,875 SR
Queue Stats
220W - 107L
1,636 Elo+
Party 2
Izanami
Izanami
IronicTan
Izanami
Level 109
God Stats
12W - 5L
1,471 SR
Queue Stats
103W - 52L
1,768 Elo+
Party 2
Ra
Ra
Troublemaker024
Ra
Level 16
God Stats
11W - 3L
1,984 SR
Queue Stats
82W - 29L
1,500 Elo+
Party 2
Team Averages
Level 83
1,777 SR
1,635 Elo+

VS

Team Averages
Level 58
1,670 SR
1,564 Elo+
Amaterasu
Amaterasu
Marbow
Amaterasu
Level 24
God Stats
1W - 1L
1,715 SR
Queue Stats
12W - 5L
1,728 Elo+
Party 1
Cupid
Cupid
MistaHANDBANANA
Cupid
Level 123
God Stats
17W - 15L
1,913 SR
Queue Stats
584W - 444L
1,545 Elo+
Party 1
Ra
Ra
noobzealand
Ra
Level 28
God Stats
3W - 12L
1,381 SR
Queue Stats
14W - 42L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Grimiie
Cthulhu
12
2 / 1 / 10
8,978
748
10,297
13,154
10,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
IronicTan
Izanami
12
3 / 2 / 7
8,275
690
4,827
6,741
2,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
9 / 0 / 4
9,814
818
9,090
6,263
2,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Marbow
Amaterasu
9
1 / 5 / 2
6,967
581
5,096
10,716
8,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

11
2 / 7 / 0
7,299
608
7,435
10,756
4,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 2
6,948
579
3,541
7,215
2,498
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
14
Kills
3
3
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Grimiie
Cthulhu
2
1
10
7
W
Izanami
IronicTan
Izanami
3
2
7
3.25
L
Amaterasu
Marbow
Amaterasu
1
5
2
0.4
L
2
7
0
0.29
W
9
0
4
11
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,214
Damage
16,072
26,158
Taken
28,687
14,422
Mitigated
16,014
10,154
Healing
3,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Grimiie
Cthulhu
10,297
548
157
3,167
13,154
10,013
87
967
12,187
24,228
0
W
Izanami
IronicTan
Izanami
4,827
2,602
0
1,461
6,741
2,121
1,140
1,140
5,601
0
23,288
L
Amaterasu
Marbow
Amaterasu
5,096
2,146
357
1,986
10,716
8,669
0
6,316
4,186
0
12,301
L
7,435
4,220
244
918
10,756
4,847
60
8,088
2,478
0
29,766
W
9,090
1,096
2,006
3,363
6,263
2,288
146
1,525
4,738
54,897
0
L
3,541
40
0
330
7,215
2,498
0
4,527
2,588
25,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,067
Gold Earned
21,214
173
Minions Killed
116
0
Camps Cleared
0
681,034
Distance Traveled
642,938
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,978
748
26
2
0
242,202
1
W
Izanami
8,275
690
47
4
0
193,799
0
L
Amaterasu
6,967
581
20
2
0
213,905
1
L
Cupid
7,299
608
52
4
0
189,303
1
W
Ra
9,814
818
100
8
0
245,033
0
L
Ra
6,948
579
44
4
0
239,730
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role