Player Matchup

Cthulhu
Cthulhu
UNIVERSOULJA
Cthulhu
Level 29
God Stats
1W - 2L
1,908 SR
Queue Stats
4W - 6L
1,433 Elo+
Party 1
Mulan
Mulan
Yoda lk
Mulan
Level 144
God Stats
19W - 19L
1,356 SR
Queue Stats
345W - 337L
1,491 Elo+
Party 1
Danzaburou
Danzaburou
beardstash
Danzaburou
Level 107
God Stats
6W - 8L
1,898 SR
Queue Stats
21W - 27L
1,507 Elo+
Party 1
Janus
Janus
evolution565
Janus
Level 40
God Stats
0W - 1L
1,299 SR
Queue Stats
126W - 149L
1,450 Elo+
Party 1
Thor
Thor
kingmantalope
Thor
Level 29
God Stats
0W - 2L
1,204 SR
Queue Stats
19W - 30L
1,451 Elo+
Party 1
Team Averages
Level 70
1,533 SR
1,466 Elo+

VS

Team Averages
Level 53
1,559 SR
1,571 Elo+
He Bo
He Bo
CowDungInMyEyes
He Bo
Level 93
God Stats
2W - 3L
1,500 SR
Queue Stats
140W - 111L
1,606 Elo+
Party 2
Ymir
Ymir
GODz o PNut
Ymir
Level 22
God Stats
8W - 6L
1,499 SR
Queue Stats
11W - 8L
1,513 Elo+
Party 3
Izanami
Izanami
JT0AST
Izanami
Level 33
God Stats
10W - 3L
1,794 SR
Queue Stats
71W - 57L
1,593 Elo+
Party 2
King Arthur
King Arthur
MythTaK3n
King Arthur
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 56L
1,535 Elo+
Party 3
Ra
Ra
TwoHeadedPeen
Ra
Level 17
God Stats
4W - 0L
1,500 SR
Queue Stats
91W - 41L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
UNIVERSOULJA
Cthulhu
11
1 / 1 / 5
7,617
476
7,426
9,452
6,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mulan
Yoda lk
Mulan
14
1 / 6 / 0
8,382
524
12,479
15,420
12,382
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
beardstash
Danzaburou
12
6 / 4 / 0
8,309
519
6,307
11,533
4,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 12 / 1
6,852
428
4,289
11,249
3,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

13
1 / 4 / 1
8,044
503
1,523
10,559
3,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 8
9,319
582
9,966
8,139
2,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 4 / 2
7,112
445
1,113
7,937
3,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
JT0AST
Izanami
12
3 / 3 / 1
7,886
493
5,178
9,455
2,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
MythTaK3n
King Arthur
16
5 / 1 / 3
9,357
585
11,856
22,096
18,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

18
12 / 2 / 3
11,009
688
11,136
8,269
3,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
9
Kills
25
27
Deaths
10
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
W
0
4
2
0.25
W
Izanami
JT0AST
Izanami
3
3
1
1.17
W
King Arthur
MythTaK3n
King Arthur
5
1
3
6.5
W
12
2
3
6.75
L
Cthulhu
UNIVERSOULJA
Cthulhu
1
1
5
3.5
L
Mulan
Yoda lk
Mulan
1
6
0
0.17
L
Danzaburou
beardstash
Danzaburou
6
4
0
1.5
L
0
12
1
0.04
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,024
Damage
39,249
58,213
Taken
55,896
30,832
Mitigated
31,154
11,194
Healing
23,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,966
1,327
0
2,827
8,139
2,712
0
1,686
6,359
59,094
0
W
1,113
128
0
1,009
7,937
3,351
353
3,275
4,662
11,590
0
W
Izanami
JT0AST
Izanami
5,178
2,996
0
4,239
9,455
2,854
2,020
3,085
6,370
0
46,092
W
King Arthur
MythTaK3n
King Arthur
11,856
2,125
0
9,684
22,096
18,979
129
3,371
18,666
0
55,843
W
11,136
2,818
1,402
4,242
8,269
3,258
707
2,586
5,455
81,816
0
L
Cthulhu
UNIVERSOULJA
Cthulhu
7,426
371
0
1,670
9,452
6,736
92
2,895
6,401
31,388
0
L
Mulan
Yoda lk
Mulan
12,479
2,328
0
3,580
15,420
12,382
46
663
14,289
9,677
38,865
L
Danzaburou
beardstash
Danzaburou
6,307
2,991
0
2,357
11,533
4,088
27
5,632
5,677
0
47,486
L
4,289
695
0
90
11,249
3,891
0
7,728
3,161
33,072
0
L
1,523
236
0
3,497
10,559
3,735
0
4,313
6,050
0
43,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,204
Gold Earned
44,683
408
Minions Killed
467
0
Camps Cleared
0
1,337,953
Distance Traveled
1,554,621
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,319
582
97
6
0
348,422
0
W
Ymir
7,112
445
18
1
0
305,567
0
W
Izanami
7,886
493
97
6
0
281,859
4
W
King Arthur
9,357
585
98
6
0
278,012
3
W
Ra
11,009
688
157
10
0
340,761
3
L
Cthulhu
7,617
476
47
3
0
306,371
8
L
Mulan
8,382
524
107
7
0
198,182
2
L
Danzaburou
8,309
519
95
6
0
297,024
4
L
Janus
6,852
428
62
4
0
226,455
5
L
Thor
8,044
503
97
6
0
309,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role