Player Matchup

Fenrir
Fenrir
Masters
Flоw
Fenrir
Masters
Level 69
God Stats
3W - 5L
1,527 SR
Queue Stats
250W - 134L
2,423 MMR
Party 1
Skadi
Skadi
Diamond II
Jаyesy
Skadi
Diamond II
Level 160
God Stats
3W - 0L
1,800 SR
Queue Stats
169W - 138L
2,249 MMR
Party 1
Xing Tian
Xing Tian
Diamond IV
LegacyMAE
Xing Tian
Diamond IV
Level 98
God Stats
17W - 18L
1,500 SR
Queue Stats
1,798W - 1,779L
2,094 MMR
Solo
Ra
Ra
Diamond II
Shockenhull
Ra
Diamond II
Level 60
God Stats
1W - 1L
1,349 SR
Queue Stats
39W - 18L
2,389 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
Simmy AFC
Kuzenbo
Diamond V
Level 159
God Stats
8W - 7L
1,660 SR
Queue Stats
53W - 32L
2,153 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 109
1,567 SR
2,262 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,845 SR
2,263 MMR
Da Ji
Da Ji
Platinum I
Buriwolf
Da Ji
Platinum I
Level 124
God Stats
8W - 4L
1,927 SR
Queue Stats
447W - 426L
2,077 MMR
Party 2
Janus
Janus
Diamond IV
Sahota
Janus
Diamond IV
Level 157
God Stats
18W - 13L
1,803 SR
Queue Stats
206W - 195L
2,079 MMR
Solo
Heimdallr
Heimdallr
Grandmaster
lufey
Heimdallr
Grandmaster
Level 160
God Stats
27W - 22L
1,756 SR
Queue Stats
305W - 263L
2,589 MMR
Solo
Geb
Geb
Diamond IV
sucukboy2000
Geb
Diamond IV
Level 147
God Stats
41W - 42L
1,781 SR
Queue Stats
420W - 416L
2,247 MMR
Party 2
Guan Yu
Guan Yu
Masters
xZaheer-
Guan Yu
Masters
Level 138
God Stats
35W - 8L
1,956 SR
Queue Stats
188W - 123L
2,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Flоw
Fenrir
20
8 / 0 / 6
14,293
621
16,660
14,927
13,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Skadi
Jаyesy
Skadi
20
4 / 1 / 3
13,273
577
11,419
12,551
5,617
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
LegacyMAE
Xing Tian
17
0 / 0 / 8
11,795
513
5,386
14,874
14,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
2 / 1 / 5
13,169
573
8,120
8,549
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
Simmy AFC
Kuzenbo
20
2 / 2 / 4
13,082
569
12,259
20,376
26,191
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
CthulhuScyllaCu ChulainnNemesisDanzaburou

VS

Bans
SetApolloPersephoneKumbhakarnaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Buriwolf
Da Ji
18
0 / 5 / 1
10,600
461
4,980
16,343
9,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Janus
Sahota
Janus
19
3 / 5 / 0
11,838
515
10,017
14,999
6,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
lufey
Heimdallr
19
0 / 2 / 1
11,601
504
10,869
13,827
8,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
0 / 3 / 2
9,732
423
3,927
13,119
11,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
xZaheer-
Guan Yu
19
1 / 1 / 0
11,734
510
16,009
22,650
25,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
16
Kills
4
4
Deaths
16
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Buriwolf
Da Ji
0
5
1
0.1
W
Fenrir
Flоw
Fenrir
8
0
6
11
W
Skadi
Jаyesy
Skadi
4
1
3
5.5
W
Xing Tian
LegacyMAE
Xing Tian
0
0
8
4
L
Janus
Sahota
Janus
3
5
0
0.6
W
2
1
5
4.5
W
Kuzenbo
Simmy AFC
Kuzenbo
2
2
4
2
L
Heimdallr
lufey
Heimdallr
0
2
1
0.25
L
0
3
2
0.33
L
Guan Yu
xZaheer-
Guan Yu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,844
Damage
45,802
71,277
Taken
80,938
64,574
Mitigated
61,790
37,038
Healing
30,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Buriwolf
Da Ji
4,980
808
0
6,132
16,343
9,609
0
2,429
13,914
0
85,840
W
Fenrir
Flоw
Fenrir
16,660
7,636
0
7,748
14,927
13,167
2,933
3,724
10,928
0
106,296
W
Skadi
Jаyesy
Skadi
11,419
6,664
0
4,549
12,551
5,617
6,793
2,489
10,034
0
117,224
W
Xing Tian
LegacyMAE
Xing Tian
5,386
187
0
3,412
14,874
14,946
57
3,356
11,291
24,891
0
L
Janus
Sahota
Janus
10,017
576
0
3,263
14,999
6,801
138
5,733
9,266
112,788
0
W
8,120
715
6,650
4,170
8,549
4,653
2,107
3,340
5,121
116,399
0
W
Kuzenbo
Simmy AFC
Kuzenbo
12,259
3,605
0
10,509
20,376
26,191
654
1,604
17,908
83,607
0
L
Heimdallr
lufey
Heimdallr
10,869
6,174
0
5,586
13,827
8,101
2,794
1,398
12,429
0
114,853
L
3,927
216
0
2,786
13,119
11,937
0
3,447
9,672
23,203
0
L
Guan Yu
xZaheer-
Guan Yu
16,009
4,150
360
12,438
22,650
25,342
496
12,758
9,892
0
92,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,612
Gold Earned
55,505
699
Minions Killed
751
0
Camps Cleared
0
2,408,288
Distance Traveled
2,280,641
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,600
461
133
6
0
470,534
2
W
Fenrir
14,293
621
160
7
0
524,469
11
W
Skadi
13,273
577
171
7
0
459,261
1
W
Xing Tian
11,795
513
28
1
0
496,765
2
L
Janus
11,838
515
224
10
0
443,327
5
W
Ra
13,169
573
202
9
0
485,553
5
W
Kuzenbo
13,082
569
138
6
0
442,240
1
L
Heimdallr
11,601
504
203
9
0
399,529
5
L
Geb
9,732
423
22
1
0
481,528
9
L
Guan Yu
11,734
510
169
7
0
485,723
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role