Player Matchup

Pele
Pele
Amandalore
Pele
Level 21
God Stats
0W - 3L
1,558 SR
Queue Stats
4W - 11L
1,500 Elo+
Party 3
Yemoja
Yemoja
Amandalore84
Yemoja
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,606 Elo+
Party 3
Cernunnos
Cernunnos
BloodWing2106
Cernunnos
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
DNY iShadow
Arachne
Level 14
God Stats
31W - 21L
1,191 SR
Queue Stats
522W - 492L
1,255 Elo+
Party 1
Jing Wei
Jing Wei
bastian S 009
Jing Wei
Level 6
God Stats
3W - 6L
1,500 SR
Queue Stats
630W - 606L
1,321 Elo+
Party 1
Team Averages
Level 10
1,450 SR
1,436 Elo+

VS

Team Averages
Level 17
1,561 SR
1,492 Elo+
Thoth
Thoth
Fumunda Cheese0
Thoth
Level 24
God Stats
3W - 3L
1,739 SR
Queue Stats
35W - 59L
1,665 Elo+
Party 2
Ra
Ra
Mrs FCheese
Ra
Level 8
God Stats
5W - 8L
1,500 SR
Queue Stats
63W - 84L
1,500 Elo+
Party 2
Bellona
Bellona
ProselyteG59
Bellona
Level 6
God Stats
2W - 4L
1,544 SR
Queue Stats
2W - 4L
1,512 Elo+
Party 2
Arachne
Arachne
YAR Brazy
Arachne
Level 22
God Stats
8W - 5L
1,524 SR
Queue Stats
34W - 42L
1,438 Elo+
Party 4
Erlang Shen
Erlang Shen
YooLock
Erlang Shen
Level 25
God Stats
5W - 3L
1,500 SR
Queue Stats
38W - 44L
1,344 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 11 / 3
9,225
401
7,179
21,212
5,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
14
2 / 10 / 3
9,667
420
3,970
21,692
17,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
BloodWing2106
Cernunnos
6
1 / 3 / 0
6,775
295
970
4,053
1,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
DNY iShadow
Arachne
16
8 / 10 / 5
10,937
476
18,229
23,341
8,249
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
bastian S 009
Jing Wei
15
7 / 12 / 3
10,422
453
13,808
23,835
7,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 4
11,864
516
9,430
11,477
4,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 14 / 5
9,422
410
1,944
12,988
3,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
ProselyteG59
Bellona
17
4 / 2 / 3
11,470
499
9,695
19,175
18,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
YAR Brazy
Arachne
20
11 / 1 / 11
14,088
613
22,014
19,050
9,795
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Erlang Shen
YooLock
Erlang Shen
20
24 / 1 / 4
15,173
660
29,166
16,524
15,491
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
73
20
Kills
46
46
Deaths
23
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
11
3
0.32
L
Yemoja
2
10
3
0.35
L
Cernunnos
BloodWing2106
Cernunnos
1
3
0
0.33
L
Arachne
DNY iShadow
Arachne
8
10
5
1.05
W
7
5
4
1.8
W
0
14
5
0.18
W
Bellona
ProselyteG59
Bellona
4
2
3
2.75
W
Arachne
YAR Brazy
Arachne
11
1
11
16.5
W
Erlang Shen
YooLock
Erlang Shen
24
1
4
26
L
Jing Wei
bastian S 009
Jing Wei
7
12
3
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,156
Damage
72,249
94,133
Taken
79,214
40,209
Mitigated
51,617
23,229
Healing
21,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,179
1,719
0
5,782
21,212
5,721
0
2,991
18,196
0
55,274
L
Yemoja
3,970
1,454
509
202
21,692
17,592
1,337
594
21,098
34,237
0
L
Cernunnos
BloodWing2106
Cernunnos
970
422
0
687
4,053
1,119
0
1,042
2,986
0
8,641
L
Arachne
DNY iShadow
Arachne
18,229
14,922
195
9,047
23,341
8,249
610
4,792
18,224
0
55,931
W
9,430
1,390
0
1,902
11,477
4,120
4,478
0
11,477
60,402
0
W
1,944
905
0
1,877
12,988
3,641
1,629
556
12,432
23,992
0
W
Bellona
ProselyteG59
Bellona
9,695
5,799
0
968
19,175
18,570
2,279
0
19,175
0
46,049
W
Arachne
YAR Brazy
Arachne
22,014
15,671
0
8,451
19,050
9,795
750
803
18,247
0
108,308
W
Erlang Shen
YooLock
Erlang Shen
29,166
19,345
861
7,587
16,524
15,491
3,024
2,611
13,913
0
111,647
L
Jing Wei
bastian S 009
Jing Wei
13,808
12,159
0
6,807
23,835
7,528
793
1,955
21,680
0
51,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,026
Gold Earned
62,017
348
Minions Killed
513
0
Camps Cleared
0
1,696,945
Distance Traveled
2,312,120
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,225
401
105
5
0
414,837
1
L
Yemoja
9,667
420
65
3
0
380,814
0
L
Cernunnos
6,775
295
21
1
0
144,501
1
L
Arachne
10,937
476
80
3
0
382,671
0
W
Thoth
11,864
516
109
5
0
388,599
0
W
Ra
9,422
410
48
2
0
353,318
1
W
Bellona
11,470
499
72
3
0
507,835
0
W
Arachne
14,088
613
139
6
0
550,093
5
W
Erlang Shen
15,173
660
145
6
0
512,275
0
L
Jing Wei
10,422
453
77
3
0
374,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role