Player Matchup

Artio
Artio
Gold III
 
Artio
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
King Arthur
King Arthur
Gold III
BeeClues 13
King Arthur
Gold III
Level 124
God Stats
4W - 0L
1,340 SR
Queue Stats
18W - 11L
1,726 MMR
Party 4
Danzaburou
Danzaburou
Platinum V
DoctrFate
Danzaburou
Platinum V
Level 156
God Stats
14W - 5L
1,674 SR
Queue Stats
204W - 170L
1,734 MMR
Party 3
Tsukuyomi
Tsukuyomi
Gold II
MG_JokerxX
Tsukuyomi
Gold II
Level 122
God Stats
7W - 6L
1,880 SR
Queue Stats
87W - 77L
1,739 MMR
Solo
Chronos
Chronos
Platinum V
unstoppable2155
Chronos
Platinum V
Level 147
God Stats
5W - 1L
1,500 SR
Queue Stats
411W - 392L
1,734 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,579 SR
1,687 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,711 SR
1,681 MMR
Janus
Janus
Platinum V
 
Janus
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Set
Set
Gold V
BigBootyBellona
Set
Gold V
Level 46
God Stats
1W - 1L
1,733 SR
Queue Stats
36W - 20L
1,728 MMR
Solo
Medusa
Medusa
Platinum V
R3KT1F7
Medusa
Platinum V
Level 118
God Stats
7W - 7L
1,774 SR
Queue Stats
382W - 374L
1,730 MMR
Party 1
Cerberus
Cerberus
Gold I
pS x Gambit
Cerberus
Gold I
Level 141
God Stats
58W - 49L
1,649 SR
Queue Stats
730W - 745L
1,770 MMR
Party 2
Geb
Geb
Gold III
psychofanatic37
Geb
Gold III
Level 155
God Stats
7W - 4L
1,896 SR
Queue Stats
400W - 403L
1,679 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
3 / 0 / 10
10,509
553
5,225
12,169
12,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
BeeClues 13
King Arthur
18
9 / 0 / 2
11,448
603
8,083
15,058
14,008
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
DoctrFate
Danzaburou
17
4 / 0 / 6
11,409
600
14,050
10,526
4,402
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
MG_JokerxX
Tsukuyomi
17
3 / 1 / 6
10,661
561
8,916
12,074
4,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 3 / 7
10,369
546
6,886
11,570
6,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Nu WaScyllaCthulhuApolloRa

VS

Bans
BakasuraHeraCupidMerlinNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 5 / 0
9,152
482
7,214
9,247
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 5 / 2
8,969
472
5,009
14,988
6,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
R3KT1F7
Medusa
15
1 / 2 / 1
9,075
478
7,756
9,411
3,214
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
pS x Gambit
Cerberus
15
0 / 5 / 0
9,256
487
5,655
15,596
11,480
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 4 / 2
7,919
417
3,963
12,212
9,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
21
Kills
4
4
Deaths
21
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
0
10
8
L
Janus
 
Janus
2
5
0
0.4
W
King Arthur
BeeClues 13
King Arthur
9
0
2
10
L
1
5
2
0.4
W
Danzaburou
DoctrFate
Danzaburou
4
0
6
7
W
Tsukuyomi
MG_JokerxX
Tsukuyomi
3
1
6
6
L
Medusa
R3KT1F7
Medusa
1
2
1
0.75
L
Cerberus
pS x Gambit
Cerberus
0
5
0
0
L
0
4
2
0.25
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,160
Damage
29,597
61,397
Taken
61,454
42,117
Mitigated
33,609
30,635
Healing
15,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,225
1,116
883
4,606
12,169
12,974
80
4,026
8,143
28,520
0
L
Janus
 
Janus
7,214
187
0
1,223
9,247
3,288
300
658
8,589
66,583
0
W
King Arthur
BeeClues 13
King Arthur
8,083
1,216
0
8,763
15,058
14,008
407
5,494
9,564
0
59,923
L
5,009
2,092
0
5,342
14,988
6,179
149
4,429
10,559
0
70,232
W
Danzaburou
DoctrFate
Danzaburou
14,050
6,829
0
7,563
10,526
4,402
2,130
3,386
7,140
0
98,424
W
Tsukuyomi
MG_JokerxX
Tsukuyomi
8,916
2,036
0
6,427
12,074
4,604
1,557
3,593
8,481
0
78,510
L
Medusa
R3KT1F7
Medusa
7,756
2,467
0
2,150
9,411
3,214
2,285
3,212
6,199
0
63,561
L
Cerberus
pS x Gambit
Cerberus
5,655
500
0
4,596
15,596
11,480
0
389
15,207
62,838
0
L
3,963
274
0
2,573
12,212
9,448
0
3,066
9,146
18,196
0
W
6,886
2,565
0
2,393
11,570
6,129
2,634
2,880
8,690
55,879
4,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,396
Gold Earned
44,371
563
Minions Killed
559
0
Camps Cleared
0
1,947,097
Distance Traveled
1,743,844
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,509
553
43
2
0
412,894
5
L
Janus
9,152
482
159
8
0
357,486
1
W
King Arthur
11,448
603
132
7
0
393,696
2
L
Set
8,969
472
116
6
0
393,049
7
W
Danzaburou
11,409
600
160
8
0
363,563
8
W
Tsukuyomi
10,661
561
118
6
0
416,899
2
L
Medusa
9,075
478
128
7
0
318,699
3
L
Cerberus
9,256
487
149
8
0
313,219
10
L
Geb
7,919
417
7
0
0
361,391
5
W
Chronos
10,369
546
110
6
0
360,045
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role