Player Matchup

Pele
Pele
DJ Happy12
Pele
Level 35
God Stats
2W - 0L
1,718 SR
Queue Stats
12W - 12L
1,809 Elo+
Solo
Chiron
Chiron
PlayerOfDeath
Chiron
Level 146
God Stats
6W - 6L
1,772 SR
Queue Stats
317W - 295L
1,677 Elo+
Party 1
Aphrodite
Aphrodite
QueenQuay
Aphrodite
Level 105
God Stats
42W - 22L
1,710 SR
Queue Stats
274W - 224L
1,676 Elo+
Party 1
Agni
Agni
REPORTRUBEN
Agni
Level 27
God Stats
7W - 4L
1,848 SR
Queue Stats
287W - 244L
1,787 Elo+
Party 1
Cerberus
Cerberus
XxDamagaZx
Cerberus
Level 149
God Stats
16W - 12L
1,814 SR
Queue Stats
305W - 277L
1,668 Elo+
Party 1
Team Averages
Level 92
1,772 SR
1,724 Elo+

VS

Team Averages
Level 97
1,649 SR
1,672 Elo+
Hun Batz
Hun Batz
DiamondHandsWSB
Hun Batz
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 36L
1,738 Elo+
Party 2
Osiris
Osiris
Kuzenbeaux
Osiris
Level 22
God Stats
0W - 1L
1,685 SR
Queue Stats
9W - 4L
1,757 Elo+
Party 2
Agni
Agni
Obamas_Nutsak
Agni
Level 106
God Stats
8W - 7L
1,831 SR
Queue Stats
63W - 43L
1,781 Elo+
Party 2
Medusa
Medusa
expbrain
Medusa
Level 48
God Stats
0W - 2L
1,728 SR
Queue Stats
45W - 64L
1,481 Elo+
Solo
Ne Zha
Ne Zha
threepeet
Ne Zha
Level 154
God Stats
6W - 2L
1,500 SR
Queue Stats
156W - 128L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
7,538
538
2,671
9,684
2,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
10 / 3 / 3
9,492
678
8,193
9,028
2,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
QueenQuay
Aphrodite
14
1 / 1 / 0
8,003
572
2,709
6,212
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
5 / 2 / 4
9,184
656
10,948
8,333
2,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
XxDamagaZx
Cerberus
13
2 / 0 / 11
8,132
581
5,729
9,363
4,222
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
6 / 4 / 1
8,428
602
10,192
10,598
3,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
Kuzenbeaux
Osiris
13
1 / 1 / 1
7,058
504
6,099
9,494
9,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

11
0 / 3 / 1
6,292
449
2,740
7,185
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Medusa
expbrain
Medusa
9
0 / 7 / 1
5,870
419
1,271
7,913
1,753
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
threepeet
Ne Zha
11
1 / 5 / 2
6,489
464
4,217
11,597
6,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
20
Kills
8
8
Deaths
20
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
L
Hun Batz
6
4
1
1.63
L
Osiris
Kuzenbeaux
Osiris
1
1
1
1.5
L
0
3
1
0.17
W
10
3
3
3.83
W
Aphrodite
QueenQuay
Aphrodite
1
1
0
1
W
5
2
4
3.5
W
Cerberus
XxDamagaZx
Cerberus
2
0
11
7.5
L
Medusa
expbrain
Medusa
0
7
1
0.07
L
Ne Zha
threepeet
Ne Zha
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,250
Damage
24,519
42,620
Taken
46,787
14,935
Mitigated
22,997
22,067
Healing
9,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,671
652
0
3,282
9,684
2,820
0
608
9,010
0
38,770
L
Hun Batz
10,192
2,965
0
2,587
10,598
3,100
0
3,822
6,652
0
47,430
L
Osiris
Kuzenbeaux
Osiris
6,099
1,574
0
3,445
9,494
9,636
0
3,285
6,183
0
43,341
L
2,740
51
0
1,000
7,185
2,211
0
4,176
2,755
38,708
0
W
8,193
3,193
336
4,591
9,028
2,968
3,033
0
9,028
0
52,518
W
Aphrodite
QueenQuay
Aphrodite
2,709
252
331
4,532
6,212
2,201
0
0
6,212
43,595
0
W
10,948
792
0
3,809
8,333
2,724
1,660
917
7,250
59,663
0
W
Cerberus
XxDamagaZx
Cerberus
5,729
313
197
4,989
9,363
4,222
708
891
8,380
37,623
0
L
Medusa
expbrain
Medusa
1,271
160
0
241
7,913
1,753
0
1,980
5,933
0
18,288
L
Ne Zha
threepeet
Ne Zha
4,217
844
0
1,925
11,597
6,297
0
5,611
5,878
0
33,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,349
Gold Earned
34,137
465
Minions Killed
349
0
Camps Cleared
0
1,311,193
Distance Traveled
1,296,363
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,538
538
78
6
0
310,081
0
L
Hun Batz
8,428
602
84
6
0
276,681
5
L
Osiris
7,058
504
86
6
0
265,540
0
L
Agni
6,292
449
83
6
0
268,518
2
W
Chiron
9,492
678
88
6
0
247,110
3
W
Aphrodite
8,003
572
96
7
0
214,696
3
W
Agni
9,184
656
107
8
0
258,108
4
W
Cerberus
8,132
581
96
7
0
281,198
2
L
Medusa
5,870
419
37
3
0
247,107
1
L
Ne Zha
6,489
464
59
4
0
238,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role