Player Matchup

Mercury
Mercury
Gold IV
Big Jiggly J
Mercury
Gold IV
Level 118
God Stats
0W - 3L
1,799 SR
Queue Stats
75W - 71L
1,585 MMR
Party 1
Skadi
Skadi
Platinum IV
MartyExposedYou
Skadi
Platinum IV
Level 108
God Stats
0W - 1L
1,298 SR
Queue Stats
83W - 81L
1,663 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Milo3001
Sun Wukong
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
NiklePikle
Nu Wa
Gold IV
Level 68
God Stats
1W - 1L
1,811 SR
Queue Stats
33W - 28L
1,714 MMR
Party 1
Khepri
Khepri
Gold IV
OGExiledHavoc
Khepri
Gold IV
Level 124
God Stats
16W - 8L
1,915 SR
Queue Stats
21W - 17L
1,663 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 105
1,664 SR
1,625 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,610 SR
1,654 MMR
Yemoja
Yemoja
Gold IV
AdrestiaInvidia
Yemoja
Gold IV
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 7L
1,681 MMR
Party 2
Apollo
Apollo
Gold II
Beastmode24
Apollo
Gold II
Level 146
God Stats
9W - 12L
1,552 SR
Queue Stats
148W - 130L
1,690 MMR
Party 3
Fenrir
Fenrir
Silver I
NoLUCKjuztSK1LL
Fenrir
Silver I
Level 149
God Stats
18W - 9L
1,726 SR
Queue Stats
120W - 94L
1,597 MMR
Party 3
Guan Yu
Guan Yu
Gold V
OGSKONTE
Guan Yu
Gold V
Level 129
God Stats
2W - 0L
1,771 SR
Queue Stats
10W - 6L
1,635 MMR
Party 2
Janus
Janus
Platinum IV
RiceFieldMF
Janus
Platinum IV
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
271W - 238L
1,666 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Big Jiggly J
Mercury
6
1 / 1 / 0
3,475
695
1,334
2,421
538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4
0 / 1 / 0
2,845
569
1,502
1,649
333
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
Milo3001
Sun Wukong
1
0 / 0 / 0
909
182
0
0
0
Nu Wa
6
0 / 0 / 1
3,469
694
1,074
1,410
282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

4
0 / 0 / 0
3,110
622
593
3,483
1,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
SetPersephoneScyllaCthulhuErlang Shen

VS

Bans
BakasuraCu ChulainnKukulkanKumbhakarnaThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
3,369
674
910
2,378
651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Apollo
5
1 / 0 / 0
3,480
696
2,387
2,398
454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 1 / 1
3,411
682
119
3,033
834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
OGSKONTE
Guan Yu
6
1 / 0 / 0
3,659
732
221
741
326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 0 / 1
3,481
696
659
1,181
258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
2
2
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
Apollo
1
0
0
1
L
Mercury
Big Jiggly J
Mercury
1
1
0
1
L
0
1
0
0
L
Sun Wukong
Milo3001
Sun Wukong
0
0
0
0
L
Nu Wa
0
0
1
0.5
W
0
1
1
0.5
L
0
0
0
0
W
Guan Yu
OGSKONTE
Guan Yu
1
0
0
1
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,503
Damage
4,296
8,963
Taken
9,731
2,285
Mitigated
2,523
3,683
Healing
5,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
910
360
493
1,321
2,378
651
0
366
1,984
4,469
0
W
Apollo
2,387
1,583
0
1,484
2,398
454
0
369
2,001
0
14,821
L
Mercury
Big Jiggly J
Mercury
1,334
715
0
539
2,421
538
0
310
2,028
0
12,511
L
1,502
954
0
618
1,649
333
0
370
1,279
0
8,743
L
Sun Wukong
Milo3001
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Nu Wa
1,074
323
0
666
1,410
282
0
253
1,119
12,676
0
W
119
94
0
1,634
3,033
834
0
364
2,589
0
11,319
L
593
64
0
1,860
3,483
1,132
0
540
2,943
8,745
0
W
Guan Yu
OGSKONTE
Guan Yu
221
0
144
381
741
326
194
75
638
0
11,878
W
659
0
0
490
1,181
258
0
301
852
14,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,808
Gold Earned
17,400
108
Minions Killed
117
0
Camps Cleared
0
345,727
Distance Traveled
430,929
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
3,369
674
7
1
0
76,561
1
W
Apollo
3,480
696
21
4
0
80,998
0
L
Mercury
3,475
695
33
7
0
105,579
1
L
Skadi
2,845
569
19
4
0
79,681
0
L
Sun Wukong
909
182
0
0
0
0
0
L
Nu Wa
3,469
694
39
8
0
75,018
2
W
Fenrir
3,411
682
36
7
0
85,614
0
L
Khepri
3,110
622
17
3
0
85,449
0
W
Guan Yu
3,659
732
21
4
0
98,844
1
W
Janus
3,481
696
32
6
0
88,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role