Player Matchup

Jormungandr
Jormungandr
Jewbrown
Jormungandr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,539 Elo+
Party 2
Ravana
Ravana
MushuSG
Ravana
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 24L
1,685 Elo+
Party 2
Sol
Sol
embryn
Sol
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 48
1,500 SR
1,575 Elo+

VS

Team Averages
Level 34
1,465 SR
1,269 Elo+
Artemis
Artemis
Takes7
Artemis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
870 Elo+
Party 1
Bacchus
Bacchus
jArch0510
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,505 Elo+
Party 1
Ra
Ra
noobzealand
Ra
Level 28
God Stats
3W - 12L
1,396 SR
Queue Stats
14W - 42L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jewbrown
Jormungandr
12
2 / 2 / 11
8,754
673
8,028
10,297
6,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ravana
MushuSG
Ravana
14
12 / 0 / 2
10,487
807
10,450
6,978
4,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
embryn
Sol
12
0 / 3 / 11
8,469
651
6,471
10,239
3,205
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Takes7
Artemis
10
4 / 5 / 1
8,336
641
6,450
7,749
2,855
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
jArch0510
Bacchus
9
0 / 5 / 4
7,955
612
7,485
14,153
13,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 4
8,278
637
6,515
9,529
6,390
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
14
Kills
5
5
Deaths
14
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Jewbrown
Jormungandr
2
2
11
3.75
W
Ravana
MushuSG
Ravana
12
0
2
13
L
Artemis
Takes7
Artemis
4
5
1
0.9
W
Sol
embryn
Sol
0
3
11
1.83
L
Bacchus
jArch0510
Bacchus
0
5
4
0.4
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,949
Damage
20,450
27,514
Taken
31,431
13,814
Mitigated
23,095
6,690
Healing
6,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Jewbrown
Jormungandr
8,028
2,903
0
2,156
10,297
6,565
554
6,166
4,131
21,817
0
W
Ravana
MushuSG
Ravana
10,450
3,503
0
1,328
6,978
4,044
1,199
2,653
4,325
0
28,027
L
Artemis
Takes7
Artemis
6,450
3,669
0
473
7,749
2,855
748
3,938
3,811
0
16,572
W
Sol
embryn
Sol
6,471
1,193
0
3,206
10,239
3,205
1,013
5,219
5,020
29,885
0
L
Bacchus
jArch0510
Bacchus
7,485
963
0
1,493
14,153
13,850
266
6,999
7,154
13,136
0
L
6,515
47
1,774
2,665
9,529
6,390
147
3,582
5,947
43,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,710
Gold Earned
24,569
99
Minions Killed
96
0
Camps Cleared
0
696,024
Distance Traveled
664,266
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,754
673
22
2
0
210,999
1
W
Ravana
10,487
807
26
2
0
258,826
1
L
Artemis
8,336
641
23
2
0
195,244
0
W
Sol
8,469
651
51
4
0
226,199
0
L
Bacchus
7,955
612
11
1
0
238,279
3
L
Ra
8,278
637
62
5
0
230,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role