Player Matchup

Ganesha
Ganesha
Gachimanx
Ganesha
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
GrinInn
Loki
Level 79
God Stats
9W - 3L
1,715 SR
Queue Stats
473W - 397L
1,673 Elo+
Party 2
Skadi
Skadi
ThatRichSal
Skadi
Level 27
God Stats
3W - 2L
1,871 SR
Queue Stats
237W - 147L
1,653 Elo+
Party 2
Scylla
Scylla
klundunski
Scylla
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 13L
1,587 Elo+
Party 4
Cu Chulainn
Cu Chulainn
loobinator
Cu Chulainn
Level 26
God Stats
18W - 12L
1,425 SR
Queue Stats
115W - 125L
1,307 Elo+
Party 4
Team Averages
Level 60
1,602 SR
1,544 Elo+

VS

Team Averages
Level 71
1,488 SR
1,479 Elo+
Merlin
Merlin
Batatus_11
Merlin
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,303 Elo+
Party 3
Apollo
Apollo
Feezy11
Apollo
Level 86
God Stats
15W - 13L
1,705 SR
Queue Stats
253W - 223L
1,565 Elo+
Party 1
Tyr
Tyr
Tapley
Tyr
Level 86
God Stats
19W - 25L
1,529 SR
Queue Stats
295W - 252L
1,642 Elo+
Party 1
Bacchus
Bacchus
batatus11
Bacchus
Level 16
God Stats
0W - 4L
1,215 SR
Queue Stats
30W - 60L
1,311 Elo+
Party 3
Ne Zha
Ne Zha
skarloc1
Ne Zha
Level 101
God Stats
59W - 38L
1,494 SR
Queue Stats
393W - 380L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Gachimanx
Ganesha
11
0 / 1 / 6
6,673
513
3,001
7,001
4,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
GrinInn
Loki
14
5 / 1 / 2
7,801
600
6,679
7,449
2,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
7 / 2 / 1
8,028
618
10,070
8,711
2,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
klundunski
Scylla
11
0 / 3 / 1
6,361
489
2,132
7,844
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
loobinator
Cu Chulainn
11
0 / 3 / 1
6,417
494
1,024
6,342
5,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Batatus_11
Merlin
13
1 / 2 / 1
7,214
555
2,312
4,657
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
Feezy11
Apollo
12
3 / 4 / 2
7,343
565
6,127
8,475
2,660
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tyr
Tapley
Tyr
13
2 / 1 / 2
7,590
584
5,326
6,723
4,093
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bacchus
batatus11
Bacchus
9
1 / 3 / 2
6,262
482
3,925
10,398
5,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ne Zha
skarloc1
Ne Zha
13
2 / 2 / 1
7,445
573
4,681
9,251
2,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
12
Kills
9
10
Deaths
12
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
Batatus_11
Merlin
1
2
1
0.75
L
Apollo
Feezy11
Apollo
3
4
2
1
W
Ganesha
Gachimanx
Ganesha
0
1
6
3
W
Loki
GrinInn
Loki
5
1
2
6
L
Tyr
Tapley
Tyr
2
1
2
3
W
7
2
1
3.75
L
Bacchus
batatus11
Bacchus
1
3
2
0.67
W
Scylla
klundunski
Scylla
0
3
1
0.17
W
Cu Chulainn
loobinator
Cu Chulainn
0
3
1
0.17
L
Ne Zha
skarloc1
Ne Zha
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,906
Damage
22,371
37,347
Taken
39,504
16,811
Mitigated
16,063
11,320
Healing
9,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Batatus_11
Merlin
2,312
71
0
832
4,657
1,438
0
1,042
3,575
42,720
0
L
Apollo
Feezy11
Apollo
6,127
4,357
0
2,321
8,475
2,660
0
927
7,542
0
42,761
W
Ganesha
Gachimanx
Ganesha
3,001
396
0
2,230
7,001
4,293
240
1,843
5,112
18,589
0
W
Loki
GrinInn
Loki
6,679
2,010
0
3,772
7,449
2,591
0
236
7,213
0
47,205
L
Tyr
Tapley
Tyr
5,326
852
0
1,791
6,723
4,093
123
1,078
5,619
0
43,775
W
10,070
6,190
0
2,582
8,711
2,474
1,020
2,298
6,413
0
48,999
L
Bacchus
batatus11
Bacchus
3,925
302
0
2,853
10,398
5,181
610
1,218
9,180
15,912
0
W
Scylla
klundunski
Scylla
2,132
236
0
2,236
7,844
2,343
0
1,538
6,030
35,955
0
W
Cu Chulainn
loobinator
Cu Chulainn
1,024
60
0
500
6,342
5,110
768
0
6,342
1,080
26,458
L
Ne Zha
skarloc1
Ne Zha
4,681
1,984
0
2,007
9,251
2,691
175
682
8,455
0
49,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,280
Gold Earned
35,854
355
Minions Killed
396
0
Camps Cleared
0
1,263,445
Distance Traveled
1,276,066
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,214
555
94
7
0
235,695
2
L
Apollo
7,343
565
89
7
0
223,416
3
W
Ganesha
6,673
513
10
1
0
268,416
5
W
Loki
7,801
600
93
7
0
294,080
1
L
Tyr
7,590
584
95
7
0
282,542
3
W
Skadi
8,028
618
106
8
0
224,375
7
L
Bacchus
6,262
482
22
2
0
252,924
1
W
Scylla
6,361
489
73
6
0
230,956
6
W
Cu Chulainn
6,417
494
73
6
0
245,618
2
L
Ne Zha
7,445
573
96
7
0
281,489
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role