Player Matchup

Set
Set
 
Set
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
DumplingSimp
Scylla
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
312W - 198L
1,317 Elo+
Party 1
Neith
Neith
Pockii
Neith
Level 5
God Stats
2W - 1L
1,689 SR
Queue Stats
3W - 4L
1,489 Elo+
Solo
Chiron
Chiron
SH-Impy
Chiron
Level 126
God Stats
14W - 5L
1,728 SR
Queue Stats
188W - 105L
1,690 Elo+
Party 3
Ares
Ares
Zabikenx
Ares
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
339W - 177L
1,263 Elo+
Party 3
Team Averages
Level 44
1,583 SR
1,452 Elo+

VS

Team Averages
Level 38
1,521 SR
1,587 Elo+
Chernobog
Chernobog
Ace172nd
Chernobog
Level 15
God Stats
23W - 23L
1,427 SR
Queue Stats
73W - 82L
1,382 Elo+
Solo
Artio
Artio
Chrissuwu
Artio
Level 7
God Stats
13W - 7L
1,500 SR
Queue Stats
147W - 89L
1,694 Elo+
Party 2
Merlin
Merlin
Rennjii
Merlin
Level 141
God Stats
1W - 3L
1,500 SR
Queue Stats
490W - 386L
1,624 Elo+
Party 2
Nike
Nike
ToasterPolarbear
Nike
Level 14
God Stats
4W - 0L
1,500 SR
Queue Stats
35W - 19L
1,680 Elo+
Party 2
Nemesis
Nemesis
WhoBoogie
Nemesis
Level 13
God Stats
19W - 6L
1,676 SR
Queue Stats
156W - 132L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
4 / 3 / 2
7,350
565
5,854
9,215
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
11
0 / 2 / 3
6,238
480
2,809
4,610
1,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
Pockii
Neith
10
1 / 7 / 0
6,026
464
2,967
7,646
2,169
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
SH-Impy
Chiron
12
5 / 1 / 1
7,289
561
10,309
7,948
2,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
8
0 / 3 / 2
5,625
433
2,098
9,491
4,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Ace172nd
Chernobog
10
2 / 4 / 2
6,375
490
6,906
9,777
2,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artio
Chrissuwu
Artio
9
0 / 2 / 4
5,925
456
2,612
9,499
5,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Rennjii
Merlin
12
3 / 2 / 3
7,407
570
7,103
5,561
1,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 3 / 3
7,488
576
5,629
9,161
4,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
WhoBoogie
Nemesis
13
6 / 1 / 1
7,754
596
3,124
5,247
3,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
10
Kills
16
16
Deaths
12
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
4
3
2
1.67
W
Chernobog
Ace172nd
Chernobog
2
4
2
0.75
W
Artio
Chrissuwu
Artio
0
2
4
1
L
Scylla
0
2
3
0.75
L
Neith
Pockii
Neith
1
7
0
0.14
W
Merlin
Rennjii
Merlin
3
2
3
2.25
L
Chiron
SH-Impy
Chiron
5
1
1
5.5
W
5
3
3
2.17
W
Nemesis
WhoBoogie
Nemesis
6
1
1
6.5
L
Ares
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,037
Damage
25,374
38,910
Taken
39,245
13,722
Mitigated
18,415
11,351
Healing
10,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
5,854
2,715
0
2,957
9,215
3,482
0
2,225
6,696
0
47,714
W
Chernobog
Ace172nd
Chernobog
6,906
4,326
0
3,946
9,777
2,704
0
1,171
8,606
0
35,885
W
Artio
Chrissuwu
Artio
2,612
141
304
3,320
9,499
5,775
0
2,385
7,114
8,864
0
L
Scylla
2,809
530
0
1,132
4,610
1,270
336
1,190
3,166
33,138
0
L
Neith
Pockii
Neith
2,967
1,336
0
582
7,646
2,169
364
636
6,721
0
21,539
W
Merlin
Rennjii
Merlin
7,103
812
0
1,444
5,561
1,900
0
857
4,704
38,378
0
L
Chiron
SH-Impy
Chiron
10,309
5,805
459
3,745
7,948
2,527
0
1,945
5,975
0
48,791
W
5,629
785
0
350
9,161
4,819
1,854
0
9,161
0
33,291
W
Nemesis
WhoBoogie
Nemesis
3,124
1,511
0
897
5,247
3,217
0
494
4,753
0
43,341
L
Ares
2,098
59
0
2,476
9,491
4,274
0
3,153
6,262
6,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,528
Gold Earned
34,949
289
Minions Killed
320
0
Camps Cleared
0
1,084,457
Distance Traveled
1,192,111
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,350
565
82
6
0
258,915
2
W
Chernobog
6,375
490
75
6
0
201,709
1
W
Artio
5,925
456
10
1
0
255,754
2
L
Scylla
6,238
480
73
6
0
225,299
4
L
Neith
6,026
464
38
3
0
180,044
2
W
Merlin
7,407
570
79
6
0
248,330
3
L
Chiron
7,289
561
90
7
0
201,718
6
W
Nike
7,488
576
63
5
0
225,498
0
W
Nemesis
7,754
596
93
7
0
260,820
4
L
Ares
5,625
433
6
0
0
218,481
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role