Player Matchup

Arachne
Arachne
LostZuk71
Arachne
Level 102
God Stats
20W - 16L
1,500 SR
Queue Stats
243W - 241L
1,468 Elo+
Party 2
Mulan
Mulan
Lt DansLeftLeg1
Mulan
Level 66
God Stats
4W - 7L
1,595 SR
Queue Stats
367W - 334L
1,477 Elo+
Party 2
Danzaburou
Danzaburou
masterdicer
Danzaburou
Level 99
God Stats
6W - 12L
1,313 SR
Queue Stats
91W - 122L
1,405 Elo+
Party 2
Merlin
Merlin
rk1222
Merlin
Level 69
God Stats
6W - 7L
1,500 SR
Queue Stats
405W - 414L
1,470 Elo+
Party 2
Yemoja
Yemoja
thedarklordzakk
Yemoja
Level 41
God Stats
3W - 0L
1,327 SR
Queue Stats
61W - 71L
1,419 Elo+
Party 2
Team Averages
Level 75
1,447 SR
1,448 Elo+

VS

Team Averages
Level 52
1,496 SR
1,466 Elo+
Fenrir
Fenrir
Charlie-np93
Fenrir
Level 48
God Stats
1W - 4L
1,323 SR
Queue Stats
14W - 22L
1,384 Elo+
Party 3
Kuzenbo
Kuzenbo
LargeApe6234
Kuzenbo
Level 65
God Stats
0W - 2L
1,267 SR
Queue Stats
9W - 10L
1,493 Elo+
Party 1
Hera
Hera
btsjungkookreal
Hera
Level 17
God Stats
1W - 3L
1,715 SR
Queue Stats
9W - 13L
1,471 Elo+
Party 1
Artemis
Artemis
mattusalen
Artemis
Level 67
God Stats
15W - 19L
1,675 SR
Queue Stats
29W - 39L
1,492 Elo+
Party 3
Guan Yu
Guan Yu
mr_gonr
Guan Yu
Level 65
God Stats
6W - 16L
1,500 SR
Queue Stats
270W - 274L
1,489 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LostZuk71
Arachne
16
8 / 0 / 5
9,364
624
10,296
12,343
4,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
4 / 1 / 2
8,331
555
9,519
8,536
5,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
masterdicer
Danzaburou
12
3 / 2 / 2
7,441
496
6,299
6,395
2,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
rk1222
Merlin
15
2 / 1 / 7
8,817
588
6,299
4,792
1,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 4
7,048
470
3,238
7,183
4,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 5 / 1
6,798
453
4,491
10,345
5,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
LargeApe6234
Kuzenbo
12
1 / 2 / 2
7,103
474
5,474
10,751
9,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 4 / 0
6,211
414
1,733
8,589
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
mattusalen
Artemis
10
1 / 3 / 2
6,024
402
3,634
8,155
2,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
mr_gonr
Guan Yu
12
0 / 3 / 0
6,849
457
5,401
15,231
10,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
17
Kills
5
5
Deaths
17
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
5
1
0.5
L
Kuzenbo
LargeApe6234
Kuzenbo
1
2
2
1
W
Arachne
LostZuk71
Arachne
8
0
5
10.5
W
4
1
2
5
L
1
4
0
0.25
W
Danzaburou
masterdicer
Danzaburou
3
2
2
2
L
Artemis
mattusalen
Artemis
1
3
2
0.67
L
Guan Yu
mr_gonr
Guan Yu
0
3
0
0
W
Merlin
rk1222
Merlin
2
1
7
5.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,651
Damage
20,733
39,249
Taken
53,071
18,638
Mitigated
31,321
19,092
Healing
18,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,491
578
159
2,286
10,345
5,447
0
1,032
9,176
0
41,804
L
Kuzenbo
LargeApe6234
Kuzenbo
5,474
1,785
0
2,520
10,751
9,953
28
2,092
8,385
29,838
0
W
Arachne
LostZuk71
Arachne
10,296
7,076
0
8,772
12,343
4,485
42
845
11,323
0
63,831
W
9,519
2,499
0
3,758
8,536
5,485
728
214
7,797
0
48,468
L
1,733
785
0
2,800
8,589
2,880
180
3,493
4,577
24,580
0
W
Danzaburou
masterdicer
Danzaburou
6,299
1,976
0
1,746
6,395
2,789
0
3,324
3,071
0
41,905
L
Artemis
mattusalen
Artemis
3,634
772
624
3,292
8,155
2,831
320
1,145
6,827
0
28,840
L
Guan Yu
mr_gonr
Guan Yu
5,401
1,143
0
6,760
15,231
10,210
0
1,073
13,545
0
35,711
W
Merlin
rk1222
Merlin
6,299
370
0
1,235
4,792
1,807
178
980
3,762
49,513
0
W
3,238
515
668
2,913
7,183
4,072
0
1,844
5,311
26,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,001
Gold Earned
32,985
448
Minions Killed
304
0
Camps Cleared
0
1,374,115
Distance Traveled
1,267,895
21
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,798
453
82
5
0
276,817
0
L
Kuzenbo
7,103
474
54
4
0
266,783
1
W
Arachne
9,364
624
123
8
0
326,033
6
W
Mulan
8,331
555
96
6
0
301,044
4
L
Hera
6,211
414
37
2
0
219,452
0
W
Danzaburou
7,441
496
78
5
0
256,643
0
L
Artemis
6,024
402
58
4
0
237,438
1
L
Guan Yu
6,849
457
73
5
0
267,405
1
W
Merlin
8,817
588
112
7
0
264,982
7
W
Yemoja
7,048
470
39
3
0
225,413
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role