Player Matchup

Ymir
Ymir
MrTacopaco
Ymir
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 28L
1,478 Elo+
Solo
Danzaburou
Danzaburou
SorikuXII
Danzaburou
Level 132
God Stats
4W - 2L
1,736 SR
Queue Stats
188W - 237L
1,468 Elo+
Solo
Anubis
Anubis
Verconic
Anubis
Level 107
God Stats
11W - 1L
1,833 SR
Queue Stats
60W - 52L
1,518 Elo+
Solo
Hun Batz
Hun Batz
stasia269
Hun Batz
Level 103
God Stats
1W - 0L
1,483 SR
Queue Stats
198W - 306L
1,581 Elo+
Solo
Team Averages
Level 118
1,638 SR
1,511 Elo+

VS

Team Averages
Level 74
1,443 SR
1,604 Elo+
Sylvanus
Sylvanus
Caeyde
Sylvanus
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 5L
1,707 Elo+
Party 1
Ao Kuang
Ao Kuang
Cyberzd
Ao Kuang
Level 46
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 12L
1,500 Elo+
Party 2
Da Ji
Da Ji
Jwherp
Da Ji
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,707 Elo+
Party 1
Osiris
Osiris
WatchmefeedXD
Osiris
Level 109
God Stats
0W - 1L
1,271 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 12
7,907
988
3,001
6,823
4,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
SorikuXII
Danzaburou
14
8 / 0 / 3
9,078
1,135
5,783
5,360
2,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
Verconic
Anubis
14
4 / 2 / 12
8,709
1,089
8,330
6,664
3,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
stasia269
Hun Batz
13
6 / 2 / 7
8,701
1,088
8,959
7,934
3,057
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Caeyde
Sylvanus
12
2 / 5 / 3
6,835
854
3,586
10,500
7,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ao Kuang
Cyberzd
Ao Kuang
11
2 / 6 / 1
6,695
837
3,043
9,294
3,213
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Da Ji
Jwherp
Da Ji
10
0 / 4 / 4
6,096
762
3,438
5,808
2,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
2 / 5 / 3
6,905
863
5,023
10,918
8,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
20
Kills
6
7
Deaths
20
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Caeyde
Sylvanus
2
5
3
0.7
L
Ao Kuang
Cyberzd
Ao Kuang
2
6
1
0.42
L
Da Ji
Jwherp
Da Ji
0
4
4
0.5
W
2
3
12
2.67
W
Danzaburou
SorikuXII
Danzaburou
8
0
3
9.5
W
Anubis
Verconic
Anubis
4
2
12
5
L
2
5
3
0.7
W
Hun Batz
stasia269
Hun Batz
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,073
Damage
15,090
26,781
Taken
36,520
13,806
Mitigated
20,821
4,873
Healing
3,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Caeyde
Sylvanus
3,586
1,201
292
1,712
10,500
7,202
0
4,660
5,840
10,289
0
L
Ao Kuang
Cyberzd
Ao Kuang
3,043
895
0
1,188
9,294
3,213
0
2,239
7,055
10,727
0
L
Da Ji
Jwherp
Da Ji
3,438
799
0
269
5,808
2,255
0
1,465
4,343
0
12,322
W
3,001
751
0
650
6,823
4,818
1,396
1,380
5,443
11,074
0
W
Danzaburou
SorikuXII
Danzaburou
5,783
2,617
0
1,991
5,360
2,197
2,648
1,306
4,054
0
30,623
W
Anubis
Verconic
Anubis
8,330
788
24
2,208
6,664
3,734
1,490
2,789
3,875
23,949
0
L
5,023
1,290
0
500
10,918
8,151
0
3,608
7,310
0
17,126
W
Hun Batz
stasia269
Hun Batz
8,959
2,778
0
0
7,934
3,057
120
1,492
5,842
0
25,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,395
Gold Earned
26,531
137
Minions Killed
72
10
Camps Cleared
6
665,989
Distance Traveled
525,463
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,835
854
10
1
1
127,290
0
L
Ao Kuang
6,695
837
17
2
2
119,681
0
L
Da Ji
6,096
762
23
3
1
138,158
1
W
Ymir
7,907
988
15
2
2
160,887
0
W
Danzaburou
9,078
1,135
56
7
1
154,667
2
W
Anubis
8,709
1,089
34
4
2
155,586
0
L
Osiris
6,905
863
22
3
2
140,334
1
W
Hun Batz
8,701
1,088
32
4
5
194,849
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role