Player Matchup

Sol
Sol
DeeksGaming
Sol
Level 13
God Stats
42W - 56L
1,184 SR
Queue Stats
152W - 167L
1,236 Elo+
Party 1
Kali
Kali
Diztroyed
Kali
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,393 Elo+
Party 1
Kuzenbo
Kuzenbo
KillerSofa64
Kuzenbo
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,347 Elo+
Party 2
Jormungandr
Jormungandr
Seoul228
Jormungandr
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
10W - 14L
1,132 Elo+
Party 2
Cupid
Cupid
samgallinger
Cupid
Level 23
God Stats
5W - 5L
1,502 SR
Queue Stats
138W - 172L
1,296 Elo+
Party 2
Team Averages
Level 11
1,437 SR
1,281 Elo+

VS

Team Averages
Level 32
1,556 SR
1,482 Elo+
Cthulhu
Cthulhu
CaidenTheWise
Cthulhu
Level 27
God Stats
18W - 17L
1,461 SR
Queue Stats
46W - 42L
1,465 Elo+
Solo
Ne Zha
Ne Zha
Ibanez701
Ne Zha
Level 25
God Stats
2W - 8L
1,230 SR
Queue Stats
294W - 291L
1,478 Elo+
Solo
Guan Yu
Guan Yu
Incursion831
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 31L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Zance21
Danzaburou
Level 24
God Stats
66W - 59L
1,660 SR
Queue Stats
199W - 206L
1,507 Elo+
Party 3
Hel
Hel
lemon74928
Hel
Level 79
God Stats
3W - 4L
1,930 SR
Queue Stats
173W - 177L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 1
11,160
507
14,077
12,870
3,204
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
15
4 / 7 / 2
10,056
457
13,314
19,709
8,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
KillerSofa64
Kuzenbo
15
0 / 5 / 1
8,802
400
2,005
14,123
10,376
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
Seoul228
Jormungandr
15
1 / 12 / 4
8,916
405
5,681
19,191
13,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 7 / 3
8,548
389
10,397
16,293
4,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
1 / 1 / 8
10,630
483
6,551
15,518
13,366
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Ibanez701
Ne Zha
20
8 / 2 / 6
13,388
609
12,172
19,301
8,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Incursion831
Guan Yu
15
1 / 3 / 8
10,560
480
3,552
14,639
11,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Zance21
Danzaburou
16
8 / 2 / 6
11,774
535
12,225
13,083
4,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
17 / 3 / 3
14,557
662
27,989
18,841
7,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
66
10
Kills
35
36
Deaths
11
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
1
8
5
L
4
5
1
0.9
L
Kali
4
7
2
0.71
W
Ne Zha
Ibanez701
Ne Zha
8
2
6
5.5
W
Guan Yu
Incursion831
Guan Yu
1
3
8
1.67
L
Kuzenbo
KillerSofa64
Kuzenbo
0
5
1
0.1
L
Jormungandr
Seoul228
Jormungandr
1
12
4
0.25
W
Danzaburou
Zance21
Danzaburou
8
2
6
5.5
W
17
3
3
6.17
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,474
Damage
62,489
82,186
Taken
81,382
39,784
Mitigated
45,139
13,999
Healing
40,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
6,551
511
14
3,358
15,518
13,366
716
4,625
10,843
33,591
0
L
14,077
526
0
2,651
12,870
3,204
2,081
4,016
8,754
53,568
0
L
Kali
13,314
6,756
0
4,379
19,709
8,556
0
5,106
14,503
0
60,953
W
Ne Zha
Ibanez701
Ne Zha
12,172
5,388
0
9,841
19,301
8,161
866
5,127
14,174
0
104,663
W
Guan Yu
Incursion831
Guan Yu
3,552
292
2,338
4,965
14,639
11,004
1,083
7,192
7,447
0
24,690
L
Kuzenbo
KillerSofa64
Kuzenbo
2,005
726
0
250
14,123
10,376
1,508
2,900
11,197
27,170
0
L
Jormungandr
Seoul228
Jormungandr
5,681
1,965
0
375
19,191
13,339
0
14,103
5,063
35,350
0
W
Danzaburou
Zance21
Danzaburou
12,225
6,677
0
4,911
13,083
4,891
5,874
3,186
9,872
0
65,103
W
27,989
1,619
2,551
12,595
18,841
7,717
5,488
7,254
11,187
96,338
0
L
10,397
3,212
722
5,622
16,293
4,309
696
8,415
7,878
0
52,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,482
Gold Earned
60,909
365
Minions Killed
504
0
Camps Cleared
0
1,697,548
Distance Traveled
1,989,898
0
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,630
483
69
3
0
384,743
11
L
Sol
11,160
507
98
4
0
358,493
0
L
Kali
10,056
457
89
4
0
365,832
0
W
Ne Zha
13,388
609
157
7
0
413,858
6
W
Guan Yu
10,560
480
44
2
0
412,581
0
L
Kuzenbo
8,802
400
51
2
0
324,725
0
L
Jormungandr
8,916
405
51
2
0
292,684
0
W
Danzaburou
11,774
535
90
4
0
390,016
0
W
Hel
14,557
662
144
7
0
388,700
0
L
Cupid
8,548
389
76
3
0
355,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role