Player Matchup

Jing Wei
Jing Wei
CountryGuy1026
Jing Wei
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 61L
1,407 Elo+
Party 1
Ra
Ra
Divine Nox
Ra
Level 142
God Stats
5W - 4L
1,598 SR
Queue Stats
165W - 190L
1,431 Elo+
Party 1
Cerberus
Cerberus
vectorstorm228
Cerberus
Level 25
God Stats
10W - 2L
1,964 SR
Queue Stats
26W - 16L
1,537 Elo+
Party 1
Team Averages
Level 72
1,687 SR
1,459 Elo+

VS

Team Averages
Level 41
1,635 SR
1,252 Elo+
Bacchus
Bacchus
BigWorldLilBup
Bacchus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 40L
1,061 Elo+
Solo
Freya
Freya
BreathaSativa98
Freya
Level 29
God Stats
28W - 28L
1,535 SR
Queue Stats
116W - 158L
1,332 Elo+
Solo
Izanami
Izanami
LenHoX8126
Izanami
Level 27
God Stats
29W - 20L
1,871 SR
Queue Stats
438W - 473L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
11
1 / 1 / 5
8,121
625
3,494
7,190
2,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
4 / 3 / 4
9,274
713
6,901
8,195
3,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
13
3 / 3 / 3
9,154
704
5,290
9,809
4,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 4
9,421
725
6,915
9,488
7,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

5
0 / 3 / 1
6,624
510
1,685
3,110
823
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
LenHoX8126
Izanami
13
4 / 3 / 1
9,111
701
8,617
7,937
3,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
8
Kills
7
7
Deaths
8
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
2
4
2.5
L
0
3
1
0.17
W
Jing Wei
1
1
5
3.5
W
4
3
4
2
L
Izanami
LenHoX8126
Izanami
4
3
1
1.5
W
Cerberus
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,685
Damage
17,217
25,194
Taken
20,535
9,962
Mitigated
11,465
9,778
Healing
2,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,915
895
0
438
9,488
7,418
0
5,123
3,897
24,508
0
L
1,685
526
14
558
3,110
823
0
1,677
1,301
4,155
0
W
Jing Wei
3,494
2,308
246
2,676
7,190
2,545
1,720
3,295
3,895
0
20,237
W
6,901
754
2,393
3,736
8,195
3,036
777
3,460
4,735
36,608
0
L
Izanami
LenHoX8126
Izanami
8,617
5,573
0
1,884
7,937
3,224
435
4,426
3,146
0
48,017
W
Cerberus
5,290
65
0
727
9,809
4,381
600
1,865
7,944
24,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,549
Gold Earned
25,156
143
Minions Killed
120
0
Camps Cleared
0
711,651
Distance Traveled
538,887
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,421
725
28
2
0
240,368
0
L
Freya
6,624
510
4
0
0
100,339
0
W
Jing Wei
8,121
625
35
3
0
249,350
0
W
Ra
9,274
713
67
5
0
222,230
0
L
Izanami
9,111
701
88
7
0
198,180
3
W
Cerberus
9,154
704
41
3
0
240,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role