Player Matchup

Chaac
Chaac
Hedelion
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,411 Elo+
Solo
Amaterasu
Amaterasu
frizzoe
Amaterasu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,247 Elo+
Solo
Anubis
Anubis
jirexar
Anubis
Level 6
God Stats
6W - 4L
1,715 SR
Queue Stats
9W - 14L
1,390 Elo+
Party 1
Heimdallr
Heimdallr
jonvk
Heimdallr
Level 9
God Stats
2W - 4L
1,533 SR
Queue Stats
15W - 21L
1,346 Elo+
Party 1
Ares
Ares
lexpierini
Ares
Level 28
God Stats
32W - 43L
1,563 SR
Queue Stats
609W - 732L
1,378 Elo+
Solo
Team Averages
Level 12
1,562 SR
1,354 Elo+

VS

Team Averages
Level 34
1,522 SR
1,540 Elo+
Set
Set
Catgut
Set
Level 13
God Stats
7W - 9L
1,637 SR
Queue Stats
115W - 132L
1,593 Elo+
Solo
Chaac
Chaac
NaldoStory
Chaac
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
YoDomino
Baron Samedi
Level 118
God Stats
13W - 9L
1,471 SR
Queue Stats
182W - 133L
1,659 Elo+
Party 2
Ymir
Ymir
eastsidepolyy
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,450 Elo+
Party 2
Rama
Rama
stinkycheezz
Rama
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hedelion
Chaac
11
3 / 5 / 2
6,716
448
7,441
11,429
6,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Amaterasu
frizzoe
Amaterasu
12
1 / 3 / 3
6,965
464
4,789
11,029
5,870
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
jirexar
Anubis
10
5 / 6 / 1
6,951
463
11,737
10,172
4,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
jonvk
Heimdallr
9
0 / 5 / 3
5,851
390
3,879
8,448
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 2 / 3
7,040
469
8,020
9,160
6,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Catgut
Set
14
3 / 2 / 4
8,378
559
4,808
11,250
4,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
13
1 / 4 / 10
7,844
523
8,966
13,165
10,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
YoDomino
Baron Samedi
15
12 / 1 / 3
9,674
645
16,057
10,303
4,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 4 / 10
7,527
502
3,676
12,776
8,787
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
5 / 2 / 6
7,472
498
6,034
9,382
4,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
54
13
Kills
21
21
Deaths
13
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Set
Catgut
Set
3
2
4
2.5
L
Chaac
Hedelion
Chaac
3
5
2
0.8
W
Chaac
1
4
10
1.5
W
Baron Samedi
YoDomino
Baron Samedi
12
1
3
13.5
W
0
4
10
1.25
L
Amaterasu
frizzoe
Amaterasu
1
3
3
0.83
L
Anubis
jirexar
Anubis
5
6
1
0.92
L
Heimdallr
jonvk
Heimdallr
0
5
3
0.3
L
4
2
3
2.75
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,866
Damage
39,541
50,238
Taken
56,876
26,203
Mitigated
32,900
10,089
Healing
25,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
Catgut
Set
4,808
2,434
0
4,507
11,250
4,409
0
1,973
9,227
0
58,288
L
Chaac
Hedelion
Chaac
7,441
1,336
0
3,745
11,429
6,777
527
3,490
7,671
0
25,833
W
Chaac
8,966
1,033
0
4,419
13,165
10,365
70
3,671
9,144
0
38,278
W
Baron Samedi
YoDomino
Baron Samedi
16,057
1,865
3,501
5,998
10,303
4,882
952
3,420
6,808
55,577
0
W
3,676
337
147
1,236
12,776
8,787
175
6,300
6,409
16,612
0
L
Amaterasu
frizzoe
Amaterasu
4,789
1,713
0
2,446
11,029
5,870
75
2,154
8,573
0
30,946
L
Anubis
jirexar
Anubis
11,737
534
0
2,127
10,172
4,912
172
5,203
4,662
34,517
0
L
Heimdallr
jonvk
Heimdallr
3,879
1,463
0
1,112
8,448
2,449
0
3,573
4,672
0
18,794
L
8,020
334
0
659
9,160
6,195
0
4,469
4,409
17,678
0
W
6,034
4,146
879
4,332
9,382
4,457
1,994
4,393
4,945
0
35,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,523
Gold Earned
40,895
225
Minions Killed
354
0
Camps Cleared
0
1,301,464
Distance Traveled
1,291,649
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,378
559
91
6
0
258,293
2
L
Chaac
6,716
448
42
3
0
273,838
1
W
Chaac
7,844
523
74
5
0
223,995
0
W
Baron Samedi
9,674
645
96
6
0
279,600
2
W
Ymir
7,527
502
24
2
0
261,427
0
L
Amaterasu
6,965
464
72
5
0
275,356
0
L
Anubis
6,951
463
58
4
0
236,002
2
L
Heimdallr
5,851
390
32
2
0
248,796
1
L
Ares
7,040
469
21
1
0
267,472
1
W
Rama
7,472
498
69
5
0
268,334
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role