Player Matchup

Guan Yu
Guan Yu
BasicJester1541
Guan Yu
Level 80
God Stats
5W - 3L
1,684 SR
Queue Stats
100W - 86L
1,508 Elo+
Solo
Yemoja
Yemoja
GeCoHundo
Yemoja
Level 106
God Stats
32W - 28L
1,488 SR
Queue Stats
155W - 153L
1,449 Elo+
Party 1
Ne Zha
Ne Zha
IN-Vasion23
Ne Zha
Level 125
God Stats
1W - 2L
1,753 SR
Queue Stats
157W - 159L
1,469 Elo+
Party 1
Scylla
Scylla
Mikeaquilano
Scylla
Level 8
God Stats
4W - 4L
1,833 SR
Queue Stats
4W - 6L
1,582 Elo+
Party 1
Anhur
Anhur
PkmnGamer32
Anhur
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 35L
1,631 Elo+
Party 1
Team Averages
Level 84
1,652 SR
1,528 Elo+

VS

Team Averages
Level 87
1,660 SR
1,593 Elo+
Mulan
Mulan
A Fake Adult390
Mulan
Level 112
God Stats
6W - 3L
1,778 SR
Queue Stats
52W - 44L
1,596 Elo+
Party 2
Fenrir
Fenrir
D3athlDealer96
Fenrir
Level 148
God Stats
5W - 1L
1,869 SR
Queue Stats
132W - 131L
1,555 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Dosen5646
Ah Muzen Cab
Level 52
God Stats
4W - 1L
1,654 SR
Queue Stats
82W - 59L
1,728 Elo+
Party 2
Khepri
Khepri
ROBO WOLF 54
Khepri
Level 122
God Stats
3W - 5L
1,500 SR
Queue Stats
247W - 256L
1,362 Elo+
Party 2
Ra
Ra
thigh fiend
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 0L
1,723 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
6,951
497
3,826
19,429
14,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
GeCoHundo
Yemoja
11
0 / 3 / 2
6,494
464
2,233
6,428
3,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
11
1 / 5 / 1
6,779
484
2,726
12,326
3,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
10
0 / 6 / 0
5,910
422
2,237
6,818
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 1
6,288
449
4,922
9,461
2,453
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,626
616
14,084
9,233
6,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
11 / 0 / 0
9,479
677
7,482
10,440
4,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
Dosen5646
Ah Muzen Cab
13
2 / 2 / 4
8,257
590
8,103
8,566
3,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Khepri
12
2 / 0 / 6
7,848
561
2,890
4,378
2,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 0 / 5
10,034
717
6,422
5,918
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
21
21
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
1
5
0
0.2
W
11
0
0
11
W
Ah Muzen Cab
Dosen5646
Ah Muzen Cab
2
2
4
2
L
Yemoja
GeCoHundo
Yemoja
0
3
2
0.33
L
Ne Zha
1
5
1
0.3
L
Scylla
0
6
0
0
L
1
2
1
0.75
W
Khepri
2
0
6
5
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,944
Damage
38,981
54,462
Taken
38,535
25,671
Mitigated
20,125
18,262
Healing
22,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,084
1,890
0
5,799
9,233
6,667
0
0
8,708
0
51,157
L
3,826
811
0
9,291
19,429
14,606
0
1,747
16,932
0
33,575
W
7,482
1,458
0
6,410
10,440
4,461
0
379
10,061
0
66,522
W
Ah Muzen Cab
Dosen5646
Ah Muzen Cab
8,103
3,488
0
4,952
8,566
3,949
1,087
1,434
7,095
0
60,964
L
Yemoja
GeCoHundo
Yemoja
2,233
411
1,095
588
6,428
3,265
0
1,979
4,449
18,073
0
L
Ne Zha
2,726
1,179
0
3,648
12,326
3,615
0
2,247
10,054
0
40,756
L
Scylla
2,237
363
0
640
6,818
1,732
0
2,303
4,515
25,545
0
L
4,922
2,180
0
3,000
9,461
2,453
0
1,036
8,425
0
41,165
W
Khepri
2,890
441
0
1,551
4,378
2,595
0
1,687
2,605
11,574
0
W
6,422
1,985
651
3,603
5,918
2,453
0
751
5,071
84,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,422
Gold Earned
44,244
339
Minions Killed
502
0
Camps Cleared
0
1,319,424
Distance Traveled
1,379,070
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,626
616
93
7
0
284,041
5
L
Guan Yu
6,951
497
77
6
0
281,282
0
W
Fenrir
9,479
677
111
8
0
299,857
3
W
Ah Muzen Cab
8,257
590
119
9
0
236,449
1
L
Yemoja
6,494
464
36
3
0
271,999
2
L
Ne Zha
6,779
484
78
6
0
300,115
0
L
Scylla
5,910
422
59
4
0
241,008
0
L
Anhur
6,288
449
89
6
0
225,020
3
W
Khepri
7,848
561
11
1
0
270,918
6
W
Ra
10,034
717
168
12
0
287,805
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role