Player Matchup

Sobek
Sobek
Gold I
NoKaCCuDDa
Sobek
Gold I
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
exquecidos
Ao Kuang
Gold III
Level 137
God Stats
21W - 14L
1,480 SR
Queue Stats
89W - 80L
1,619 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum II
lBuTToWsKi
Tsukuyomi
Platinum II
Level 155
God Stats
7W - 6L
1,787 SR
Queue Stats
425W - 453L
1,813 MMR
Solo
Cupid
Cupid
Gold III
novatoxx
Cupid
Gold III
Level 128
God Stats
2W - 1L
1,703 SR
Queue Stats
47W - 37L
1,758 MMR
Party 1
Ra
Ra
Platinum V
zBae
Ra
Platinum V
Level 66
God Stats
23W - 26L
1,872 SR
Queue Stats
290W - 315L
1,753 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 112
1,669 SR
1,689 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,474 SR
1,694 MMR
Cerberus
Cerberus
Gold II
CapitanoConejo
Cerberus
Gold II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,706 MMR
Party 2
Thoth
Thoth
Platinum II
FakeStyle
Thoth
Platinum II
Level 160
God Stats
0W - 2L
1,248 SR
Queue Stats
377W - 371L
1,861 MMR
Solo
Mercury
Mercury
Gold I
MVSaturnØ
Mercury
Gold I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold IV
TheLastPro55
Fenrir
Gold IV
Level 124
God Stats
30W - 51L
1,622 SR
Queue Stats
507W - 501L
1,736 MMR
Solo
Ullr
Ullr
Gold V
kujarl
Ullr
Gold V
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 22L
1,669 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
3 / 1 / 14
11,123
585
8,925
17,172
19,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
exquecidos
Ao Kuang
18
8 / 1 / 2
11,754
619
8,554
12,896
5,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tsukuyomi
lBuTToWsKi
Tsukuyomi
18
7 / 5 / 7
11,953
629
15,599
17,905
11,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cupid
novatoxx
Cupid
17
5 / 5 / 8
10,917
575
15,072
18,288
7,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ra
zBae
Ra
16
5 / 8 / 6
10,374
546
8,762
13,017
4,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
DanzaburouSetJanusNemesis

VS

Bans
FreyaApolloSun WukongCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
2 / 5 / 5
9,078
478
9,566
19,801
15,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
FakeStyle
Thoth
14
1 / 8 / 7
9,625
507
6,332
12,988
4,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
MVSaturnØ
Mercury
16
5 / 4 / 5
10,094
531
13,766
15,854
6,236
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
18
11 / 4 / 3
11,390
599
10,417
16,226
7,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ullr
kujarl
Ullr
14
1 / 7 / 6
8,956
471
8,217
13,792
4,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
46
28
Kills
20
20
Deaths
28
37
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
5
5
0.9
L
Thoth
FakeStyle
Thoth
1
8
7
0.56
L
Mercury
MVSaturnØ
Mercury
5
4
5
1.88
W
Sobek
3
1
14
10
L
Fenrir
11
4
3
3.13
W
Ao Kuang
exquecidos
Ao Kuang
8
1
2
9
L
Ullr
kujarl
Ullr
1
7
6
0.57
W
Tsukuyomi
lBuTToWsKi
Tsukuyomi
7
5
7
2.1
W
Cupid
novatoxx
Cupid
5
5
8
1.8
W
Ra
zBae
Ra
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,912
Damage
48,298
79,278
Taken
78,661
47,823
Mitigated
38,585
35,958
Healing
18,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
9,566
743
0
5,212
19,801
15,194
0
9,030
10,587
29,508
0
L
Thoth
FakeStyle
Thoth
6,332
136
0
1,025
12,988
4,422
0
5,363
7,434
54,175
0
L
Mercury
MVSaturnØ
Mercury
13,766
6,401
0
3,572
15,854
6,236
802
2,508
12,975
0
63,643
W
Sobek
8,925
982
0
4,663
17,172
19,769
162
4,977
12,059
25,558
0
L
Fenrir
10,417
1,133
0
6,170
16,226
7,830
0
5,569
10,425
0
69,872
W
Ao Kuang
exquecidos
Ao Kuang
8,554
1,922
0
7,459
12,896
5,039
514
2,372
10,498
72,291
0
L
Ullr
kujarl
Ullr
8,217
4,396
0
2,895
13,792
4,903
0
3,610
10,092
0
54,166
W
Tsukuyomi
lBuTToWsKi
Tsukuyomi
15,599
3,617
0
8,446
17,905
11,812
1,337
3,333
14,454
0
75,239
W
Cupid
novatoxx
Cupid
15,072
8,373
741
9,964
18,288
7,080
2,266
3,136
15,012
0
75,967
W
Ra
zBae
Ra
8,762
793
2,253
2,432
13,017
4,123
359
2,856
10,023
56,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,121
Gold Earned
49,143
446
Minions Killed
490
0
Camps Cleared
0
1,969,630
Distance Traveled
1,819,222
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,078
478
61
3
0
358,964
2
L
Thoth
9,625
507
116
6
0
334,077
5
L
Mercury
10,094
531
106
6
0
416,475
4
W
Sobek
11,123
585
25
1
0
409,124
5
L
Fenrir
11,390
599
114
6
0
385,785
7
W
Ao Kuang
11,754
619
113
6
0
456,131
1
L
Ullr
8,956
471
93
5
0
323,921
4
W
Tsukuyomi
11,953
629
115
6
0
380,201
4
W
Cupid
10,917
575
105
6
0
346,420
4
W
Ra
10,374
546
88
5
0
377,754
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role