Player Matchup

Cerberus
Cerberus
Bronze III
BowlerSean300
Cerberus
Bronze III
Level 140
God Stats
1W - 1L
1,531 SR
Queue Stats
4W - 2L
1,500 MMR
Party 2
Izanami
Izanami
Bronze III
MGRash
Izanami
Bronze III
Level 151
God Stats
0W - 1L
1,414 SR
Queue Stats
3W - 6L
1,502 MMR
Solo
Hercules
Hercules
Silver I
STONED CANDY
Hercules
Silver I
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 128L
1,502 MMR
Solo
Ravana
Ravana
Bronze III
Thebowlerguy300
Ravana
Bronze III
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 MMR
Party 2
Scylla
Scylla
Silver II
WolfieShocks
Scylla
Silver II
Level 160
God Stats
0W - 3L
1,224 SR
Queue Stats
28W - 26L
1,503 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 149
1,434 SR
1,502 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,598 SR
1,502 MMR
King Arthur
King Arthur
Bronze III
NeymaJr11
King Arthur
Bronze III
Level 128
God Stats
3W - 2L
1,669 SR
Queue Stats
4W - 4L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold III
NooBwarriorZ
Hun Batz
Gold III
Level 113
God Stats
2W - 1L
1,525 SR
Queue Stats
65W - 57L
1,479 MMR
Party 1
Athena
Athena
Bronze III
PipeAguilar5213
Athena
Bronze III
Level 81
God Stats
1W - 1L
1,703 SR
Queue Stats
9W - 12L
1,500 MMR
Solo
Ra
Ra
Gold III
TheeWizzy
Ra
Gold III
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 86L
1,502 MMR
Solo
Anhur
Anhur
Gold II
jason_james10
Anhur
Gold II
Level 119
God Stats
5W - 4L
1,593 SR
Queue Stats
61W - 55L
1,528 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BowlerSean300
Cerberus
9
1 / 2 / 1
5,682
517
2,729
6,920
2,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
MGRash
Izanami
9
1 / 3 / 2
5,796
527
3,394
5,923
1,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
STONED CANDY
Hercules
7
0 / 2 / 0
4,526
411
1,310
6,759
2,728
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
1 / 3 / 1
5,322
484
3,709
7,450
2,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
10
0 / 1 / 0
5,192
472
3,157
3,004
760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
DanzaburouSetCthulhuNu WaTsukuyomi

VS

Bans
Erlang ShenPeleThanatosCu ChulainnSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NeymaJr11
King Arthur
12
4 / 0 / 1
7,211
656
7,227
8,037
4,327
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hun Batz
NooBwarriorZ
Hun Batz
11
1 / 0 / 1
6,079
553
2,083
5,437
3,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 3 / 2
5,838
531
1,022
7,531
2,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 0 / 0
7,378
671
2,836
5,254
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 4
6,624
602
4,293
6,816
1,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
11
11
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BowlerSean300
Cerberus
1
2
1
0.75
L
Izanami
MGRash
Izanami
1
3
2
0.67
W
King Arthur
NeymaJr11
King Arthur
4
0
1
4.5
W
Hun Batz
NooBwarriorZ
Hun Batz
1
0
1
1.5
W
1
3
2
0.67
L
Hercules
STONED CANDY
Hercules
0
2
0
0
L
1
3
1
0.5
W
3
0
0
3
L
Scylla
0
1
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,299
Damage
17,461
30,056
Taken
33,075
9,616
Mitigated
14,311
7,992
Healing
10,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BowlerSean300
Cerberus
2,729
236
0
1,630
6,920
2,548
0
314
6,606
22,737
0
L
Izanami
MGRash
Izanami
3,394
2,248
0
912
5,923
1,357
248
939
4,976
0
34,637
W
King Arthur
NeymaJr11
King Arthur
7,227
634
0
2,041
8,037
4,327
0
156
7,881
39
43,440
W
Hun Batz
NooBwarriorZ
Hun Batz
2,083
1,276
0
926
5,437
3,183
0
418
4,974
0
36,984
W
1,022
309
0
1,484
7,531
2,994
136
1,547
5,984
9,323
0
L
Hercules
STONED CANDY
Hercules
1,310
544
0
3,347
6,759
2,728
0
222
6,537
0
10,767
L
3,709
951
0
1,563
7,450
2,223
0
1,420
5,952
0
26,482
W
2,836
409
305
3,165
5,254
1,992
134
2,352
2,560
47,570
0
L
Scylla
3,157
121
0
540
3,004
760
0
832
2,088
31,904
0
W
4,293
1,837
0
3,017
6,816
1,815
770
1,026
5,790
0
36,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,518
Gold Earned
33,130
251
Minions Killed
358
0
Camps Cleared
0
1,049,598
Distance Traveled
1,168,359
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,682
517
52
5
0
223,521
0
L
Izanami
5,796
527
68
6
0
199,574
2
W
King Arthur
7,211
656
102
9
0
236,593
4
W
Hun Batz
6,079
553
71
6
0
236,454
4
W
Athena
5,838
531
15
1
0
252,499
3
L
Hercules
4,526
411
25
2
0
169,663
1
L
Ravana
5,322
484
51
5
0
230,328
2
W
Ra
7,378
671
107
10
0
248,337
5
L
Scylla
5,192
472
55
5
0
226,512
0
W
Anhur
6,624
602
63
6
0
194,476
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role