Player Matchup

Bellona
Bellona
ButtGenius
Bellona
Level 28
God Stats
2W - 5L
1,376 SR
Queue Stats
230W - 247L
1,439 Elo+
Party 1
Neith
Neith
ImmaNewb
Neith
Level 17
God Stats
1W - 1L
1,731 SR
Queue Stats
3W - 2L
1,829 Elo+
Party 3
Bakasura
Bakasura
KingBoland
Bakasura
Level 25
God Stats
13W - 18L
1,375 SR
Queue Stats
48W - 57L
1,422 Elo+
Party 1
Kukulkan
Kukulkan
bemoth3aznman
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,728 Elo+
Solo
Ymir
Ymir
bongski
Ymir
Level 8
God Stats
4W - 2L
1,889 SR
Queue Stats
5W - 4L
1,829 Elo+
Party 3
Team Averages
Level 17
1,574 SR
1,649 Elo+

VS

Team Averages
Level 43
1,521 SR
1,525 Elo+
Chernobog
Chernobog
BadGuitarPlayer
Chernobog
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,461 Elo+
Party 2
Janus
Janus
Gyurrmo
Janus
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
101W - 77L
1,603 Elo+
Party 2
Khepri
Khepri
HBset
Khepri
Level 16
God Stats
4W - 2L
1,784 SR
Queue Stats
4W - 4L
1,531 Elo+
Party 2
Osiris
Osiris
Templar224
Osiris
Level 16
God Stats
1W - 1L
1,323 SR
Queue Stats
6W - 7L
1,531 Elo+
Party 2
Odin
Odin
trollingisfun321
Odin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ButtGenius
Bellona
15
1 / 1 / 0
9,135
508
5,017
11,086
9,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
ImmaNewb
Neith
13
1 / 5 / 3
8,104
450
8,395
11,652
4,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
KingBoland
Bakasura
16
3 / 1 / 1
9,288
516
6,427
10,372
4,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
bemoth3aznman
Kukulkan
12
1 / 3 / 3
8,168
454
5,007
5,244
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
bongski
Ymir
9
1 / 7 / 3
6,963
387
3,582
13,609
5,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BadGuitarPlayer
Chernobog
15
7 / 1 / 5
9,349
519
10,856
10,722
4,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Janus
Gyurrmo
Janus
15
6 / 2 / 6
10,170
565
9,202
6,869
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
HBset
Khepri
12
0 / 2 / 10
7,922
440
2,129
7,124
3,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
Templar224
Osiris
14
0 / 1 / 2
8,167
454
4,542
7,798
6,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
4 / 1 / 3
9,874
549
8,467
14,868
9,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
7
Kills
17
17
Deaths
7
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chernobog
BadGuitarPlayer
Chernobog
7
1
5
9.5
L
Bellona
ButtGenius
Bellona
1
1
0
1
W
Janus
Gyurrmo
Janus
6
2
6
4.5
W
Khepri
HBset
Khepri
0
2
10
2.5
L
Neith
ImmaNewb
Neith
1
5
3
0.5
L
Bakasura
KingBoland
Bakasura
3
1
1
3.5
W
Osiris
Templar224
Osiris
0
1
2
1
L
Kukulkan
bemoth3aznman
Kukulkan
1
3
3
0.83
L
Ymir
bongski
Ymir
1
7
3
0.36
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,428
Damage
35,196
51,963
Taken
47,381
25,867
Mitigated
25,737
13,917
Healing
12,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
BadGuitarPlayer
Chernobog
10,856
7,359
0
4,994
10,722
4,293
485
1,467
8,933
0
61,874
L
Bellona
ButtGenius
Bellona
5,017
1,717
0
2,080
11,086
9,438
320
2,128
8,546
0
55,039
W
Janus
Gyurrmo
Janus
9,202
1,145
0
516
6,869
2,134
180
1,632
4,739
64,105
0
W
Khepri
HBset
Khepri
2,129
291
0
1,159
7,124
3,783
577
1,730
5,394
14,639
0
L
Neith
ImmaNewb
Neith
8,395
4,442
0
4,949
11,652
4,088
22
2,012
9,604
0
56,771
L
Bakasura
KingBoland
Bakasura
6,427
4,434
0
5,520
10,372
4,398
31
1,057
9,236
0
51,181
W
Osiris
Templar224
Osiris
4,542
1,149
0
350
7,798
6,355
565
1,063
6,451
0
42,945
L
Kukulkan
bemoth3aznman
Kukulkan
5,007
509
0
434
5,244
1,980
0
1,993
3,131
39,563
0
L
Ymir
bongski
Ymir
3,582
614
0
934
13,609
5,963
0
3,743
9,732
18,223
0
W
8,467
4,351
0
5,446
14,868
9,172
0
2,391
11,701
0
85,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,658
Gold Earned
45,482
459
Minions Killed
498
0
Camps Cleared
0
1,535,360
Distance Traveled
1,803,782
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,349
519
112
6
0
318,826
1
L
Bellona
9,135
508
123
7
0
332,989
2
W
Janus
10,170
565
130
7
0
359,741
9
W
Khepri
7,922
440
21
1
0
380,284
0
L
Neith
8,104
450
97
5
0
303,195
1
L
Bakasura
9,288
516
126
7
0
365,284
3
W
Osiris
8,167
454
107
6
0
352,796
4
L
Kukulkan
8,168
454
90
5
0
251,391
3
L
Ymir
6,963
387
23
1
0
282,501
2
W
Odin
9,874
549
128
7
0
392,135
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role