Player Matchup

Mercury
Mercury
JokerNsty
Mercury
Level 76
God Stats
1W - 3L
1,304 SR
Queue Stats
9W - 16L
1,292 Elo+
Party 3
Ra
Ra
STILL T00 FLY
Ra
Level 74
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 3
Medusa
Medusa
SaVaGe Ninja v
Medusa
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 106L
1,244 Elo+
Party 2
Geb
Geb
SweetBunny51091
Geb
Level 86
God Stats
6W - 2L
1,500 SR
Queue Stats
62W - 77L
1,500 Elo+
Party 2
Skadi
Skadi
bT Jumpman
Skadi
Level 105
God Stats
1W - 4L
1,500 SR
Queue Stats
51W - 52L
1,336 Elo+
Party 2
Team Averages
Level 85
1,461 SR
1,375 Elo+

VS

Team Averages
Level 76
1,467 SR
1,518 Elo+
Janus
Janus
BeastMode2948
Janus
Level 81
God Stats
48W - 46L
1,566 SR
Queue Stats
539W - 508L
1,517 Elo+
Solo
Kuzenbo
Kuzenbo
DaMedic ated
Kuzenbo
Level 104
God Stats
10W - 11L
1,267 SR
Queue Stats
551W - 545L
1,530 Elo+
Party 1
Susano
Susano
Fuzzbuckit12
Susano
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 160L
1,469 Elo+
Party 1
Ymir
Ymir
gravitylifter36
Ymir
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 61L
1,665 Elo+
Solo
Jing Wei
Jing Wei
quickthunder123
Jing Wei
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 77L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JokerNsty
Mercury
15
4 / 3 / 0
8,498
567
4,164
10,957
4,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 3 / 2
6,607
440
3,818
4,016
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 1 / 1
7,900
527
5,700
8,086
2,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 1
6,643
443
2,857
8,660
4,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
9
1 / 8 / 0
5,917
394
7,843
9,224
2,604
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 2
7,577
505
5,648
6,935
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
DaMedic ated
Kuzenbo
11
3 / 1 / 6
7,217
481
4,517
10,377
6,492
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
15
6 / 1 / 5
9,261
617
4,781
9,210
3,447
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 1 / 1
8,026
535
3,410
8,315
7,618
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
12
4 / 0 / 4
7,463
498
8,332
9,731
3,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
6
Kills
17
17
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
3
2
1.67
W
Kuzenbo
DaMedic ated
Kuzenbo
3
1
6
6
W
Susano
6
1
5
8.5
L
Mercury
JokerNsty
Mercury
4
3
0
1.33
L
1
3
2
0.67
L
0
1
1
0.5
L
0
2
1
0.25
L
Skadi
1
8
0
0.13
W
0
1
1
0.5
W
Jing Wei
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,382
Damage
26,688
40,943
Taken
44,568
15,444
Mitigated
22,885
9,538
Healing
16,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,648
182
0
1,733
6,935
2,159
0
1,226
5,603
38,121
0
W
Kuzenbo
DaMedic ated
Kuzenbo
4,517
1,987
374
3,338
10,377
6,492
253
2,308
7,934
24,527
0
W
Susano
4,781
986
0
4,690
9,210
3,447
0
1,037
8,107
0
59,160
L
Mercury
JokerNsty
Mercury
4,164
1,631
0
3,575
10,957
4,332
0
1,698
9,207
0
48,469
L
3,818
85
267
744
4,016
1,114
0
1,083
2,876
26,556
0
L
5,700
2,931
0
4,031
8,086
2,950
997
3,924
4,120
0
47,345
L
2,857
167
0
0
8,660
4,444
0
2,653
5,927
15,273
0
L
Skadi
7,843
3,920
270
651
9,224
2,604
0
3,816
5,238
0
29,953
W
3,410
862
0
1,919
8,315
7,618
350
0
8,315
43,602
0
W
Jing Wei
8,332
5,514
0
4,013
9,731
3,169
59
1,781
7,934
0
38,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,565
Gold Earned
39,544
315
Minions Killed
348
0
Camps Cleared
0
1,375,924
Distance Traveled
1,491,199
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,577
505
64
4
0
291,357
3
W
Kuzenbo
7,217
481
40
3
0
332,380
6
W
Susano
9,261
617
88
6
0
342,120
3
L
Mercury
8,498
567
97
6
0
355,388
3
L
Ra
6,607
440
47
3
0
285,747
0
L
Medusa
7,900
527
100
7
0
235,312
0
L
Geb
6,643
443
22
1
0
232,323
7
L
Skadi
5,917
394
49
3
0
267,154
3
W
Ymir
8,026
535
94
6
0
239,973
4
W
Jing Wei
7,463
498
62
4
0
285,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role