Player Matchup

Tsukuyomi
Tsukuyomi
Gold II
Dragon_King_Yami
Tsukuyomi
Gold II
Level 155
God Stats
76W - 63L
1,558 SR
Queue Stats
289W - 275L
1,551 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
HinkebeinJackson
Baron Samedi
Silver II
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,550 MMR
Party 3
Artemis
Artemis
Gold IV
Jericho0434
Artemis
Gold IV
Level 160
God Stats
3W - 1L
1,650 SR
Queue Stats
8W - 11L
1,512 MMR
Party 1
Cerberus
Cerberus
Gold II
homboss
Cerberus
Gold II
Level 127
God Stats
20W - 14L
1,635 SR
Queue Stats
80W - 74L
1,554 MMR
Solo
Nox
Nox
Silver II
longuss_shlongus
Nox
Silver II
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
451W - 429L
1,505 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,569 SR
1,535 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 112
1,534 SR
1,533 MMR
Heimdallr
Heimdallr
Gold V
ErwinSmith_13
Heimdallr
Gold V
Level 103
God Stats
5W - 4L
1,541 SR
Queue Stats
15W - 18L
1,590 MMR
Party 2
Ra
Ra
Bronze III
Goders95
Ra
Bronze III
Level 144
God Stats
0W - 1L
1,822 SR
Queue Stats
23W - 20L
1,541 MMR
Party 4
Osiris
Osiris
Bronze III
MoverDot
Osiris
Bronze III
Level 119
God Stats
0W - 1L
1,264 SR
Queue Stats
39W - 37L
1,541 MMR
Party 4
Hun Batz
Hun Batz
Bronze III
bo-yousef1
Hun Batz
Bronze III
Level 146
God Stats
0W - 1L
1,522 SR
Queue Stats
5W - 8L
1,451 MMR
Party 2
Bellona
Bellona
Silver I
stonemasen
Bellona
Silver I
Level 47
God Stats
7W - 10L
1,521 SR
Queue Stats
191W - 176L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
20
7 / 5 / 13
17,139
536
28,100
33,275
17,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
HinkebeinJackson
Baron Samedi
20
6 / 4 / 12
16,938
529
24,010
27,801
27,393
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Jericho0434
Artemis
20
5 / 10 / 3
17,449
545
20,636
27,703
15,667
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
homboss
Cerberus
20
4 / 2 / 22
17,001
531
11,993
36,951
56,162
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
14 / 6 / 10
18,974
593
28,012
25,364
13,454
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
SetDanzaburouThe MorriganCu ChulainnCthulhu

VS

Bans
JanusNu WaYemojaGuan YuHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ErwinSmith_13
Heimdallr
20
6 / 7 / 6
15,733
492
19,116
25,611
15,750
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
12 / 4 / 7
18,181
568
31,364
20,756
8,379
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
MoverDot
Osiris
20
3 / 8 / 7
16,589
518
17,972
35,348
38,617
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
bo-yousef1
Hun Batz
20
4 / 11 / 8
15,498
484
16,752
31,538
14,101
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
stonemasen
Bellona
20
1 / 6 / 11
13,186
412
10,596
30,193
23,108
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
65
36
Kills
26
27
Deaths
36
60
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
7
5
13
2.7
L
Heimdallr
ErwinSmith_13
Heimdallr
6
7
6
1.29
L
12
4
7
3.88
W
Baron Samedi
HinkebeinJackson
Baron Samedi
6
4
12
3
W
Artemis
Jericho0434
Artemis
5
10
3
0.65
L
Osiris
MoverDot
Osiris
3
8
7
0.81
L
Hun Batz
bo-yousef1
Hun Batz
4
11
8
0.73
W
Cerberus
homboss
Cerberus
4
2
22
7.5
W
14
6
10
3.17
L
Bellona
stonemasen
Bellona
1
6
11
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,751
Damage
95,800
151,094
Taken
143,446
129,908
Mitigated
99,955
52,383
Healing
36,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
28,100
7,364
0
11,449
33,275
17,232
1,107
7,958
25,141
0
173,354
L
Heimdallr
ErwinSmith_13
Heimdallr
19,116
7,497
0
5,692
25,611
15,750
5,722
7,146
18,451
0
125,528
L
31,364
917
6,848
7,296
20,756
8,379
557
7,518
13,008
142,913
0
W
Baron Samedi
HinkebeinJackson
Baron Samedi
24,010
1,161
2,579
8,827
27,801
27,393
1,664
5,196
22,510
110,990
0
W
Artemis
Jericho0434
Artemis
20,636
12,642
0
9,650
27,703
15,667
3,037
5,398
22,219
0
147,553
L
Osiris
MoverDot
Osiris
17,972
5,389
0
6,374
35,348
38,617
941
19,921
15,381
729
108,772
L
Hun Batz
bo-yousef1
Hun Batz
16,752
2,142
0
4,758
31,538
14,101
573
17,038
14,266
0
105,922
W
Cerberus
homboss
Cerberus
11,993
528
0
10,368
36,951
56,162
749
8,850
27,804
55,741
0
W
28,012
2,008
1,245
8,265
25,364
13,454
2,106
7,578
17,481
127,345
0
L
Bellona
stonemasen
Bellona
10,596
2,648
670
4,731
30,193
23,108
112
11,636
18,325
0
58,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

87,501
Gold Earned
79,187
836
Minions Killed
822
0
Camps Cleared
0
2,950,119
Distance Traveled
2,856,337
32
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
17,139
536
196
6
0
652,858
6
L
Heimdallr
15,733
492
167
5
0
531,955
3
L
Ra
18,181
568
229
7
0
619,484
11
W
Baron Samedi
16,938
529
170
5
0
534,906
4
W
Artemis
17,449
545
202
6
0
512,092
7
L
Osiris
16,589
518
198
6
0
541,308
8
L
Hun Batz
15,498
484
144
5
0
579,028
6
W
Cerberus
17,001
531
67
2
0
655,796
9
W
Nox
18,974
593
201
6
0
594,467
6
L
Bellona
13,186
412
84
3
0
584,562
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role