Player Matchup

Ymir
Ymir
Macabreengel
Ymir
Level 28
God Stats
0W - 3L
1,279 SR
Queue Stats
12W - 11L
1,682 Elo+
Solo
He Bo
He Bo
RampageSock
He Bo
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,685 Elo+
Party 1
Osiris
Osiris
Rapid300
Osiris
Level 137
God Stats
10W - 6L
1,727 SR
Queue Stats
268W - 253L
1,583 Elo+
Party 1
Bellona
Bellona
Smalllchild44
Bellona
Level 14
God Stats
6W - 2L
1,500 SR
Queue Stats
48W - 28L
1,664 Elo+
Party 2
Neith
Neith
slyscorpion
Neith
Level 15
God Stats
2W - 3L
1,763 SR
Queue Stats
21W - 21L
1,439 Elo+
Party 2
Team Averages
Level 41
1,554 SR
1,611 Elo+

VS

Team Averages
Level 21
1,542 SR
1,623 Elo+
Ne Zha
Ne Zha
Itshaggy17
Ne Zha
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
141W - 141L
1,701 Elo+
Solo
Chang'e
Chang'e
NoobMaster96
Chang'e
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,675 Elo+
Solo
Cupid
Cupid
RockLee2OP
Cupid
Level 11
God Stats
6W - 0L
1,711 SR
Queue Stats
22W - 16L
1,640 Elo+
Solo
Bacchus
Bacchus
iDarkar98
Bacchus
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 48L
1,557 Elo+
Solo
Discordia
Discordia
juicepouch69
Discordia
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 62L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 9 / 4
10,785
385
8,311
25,241
22,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
1 / 13 / 0
10,782
385
3,223
20,894
6,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
Rapid300
Osiris
20
6 / 9 / 2
14,764
527
21,529
31,461
32,541
Bellona
19
5 / 11 / 3
12,828
458
18,231
29,555
20,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
2 / 4 / 3
11,770
420
8,545
16,475
6,093
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Itshaggy17
Ne Zha
20
10 / 7 / 12
16,057
573
15,752
26,668
16,001
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
NoobMaster96
Chang'e
20
9 / 2 / 9
16,632
594
26,404
22,472
21,903
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
20
4 / 3 / 9
15,165
542
10,542
14,221
6,653
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
iDarkar98
Bacchus
20
4 / 1 / 18
14,474
517
11,372
19,789
30,314
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
juicepouch69
Discordia
20
19 / 2 / 12
18,201
650
35,616
19,038
9,858
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
106
15
Kills
46
46
Deaths
15
12
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Itshaggy17
Ne Zha
10
7
12
2.29
L
1
9
4
0.33
W
Chang'e
NoobMaster96
Chang'e
9
2
9
6.75
L
1
13
0
0.08
L
Osiris
Rapid300
Osiris
6
9
2
0.78
W
Cupid
4
3
9
2.83
L
Bellona
5
11
3
0.59
W
Bacchus
iDarkar98
Bacchus
4
1
18
13
W
Discordia
juicepouch69
Discordia
19
2
12
12.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,839
Damage
99,686
123,626
Taken
102,188
88,050
Mitigated
84,729
15,080
Healing
48,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Itshaggy17
Ne Zha
15,752
5,703
0
6,946
26,668
16,001
0
4,780
21,794
0
129,058
L
8,311
978
0
1,935
25,241
22,144
31
13,910
11,185
24,474
0
W
Chang'e
NoobMaster96
Chang'e
26,404
1,310
9,617
16,388
22,472
21,903
2,314
1,827
20,601
126,354
0
L
3,223
308
0
1,525
20,894
6,993
0
12,479
8,118
60,815
0
L
Osiris
Rapid300
Osiris
21,529
7,486
0
3,814
31,461
32,541
51
20,090
11,282
8,006
100,806
W
Cupid
10,542
7,370
553
7,954
14,221
6,653
4,314
2,418
11,803
0
138,145
L
Bellona
18,231
8,162
0
1,152
29,555
20,279
0
16,197
12,996
0
83,223
W
Bacchus
iDarkar98
Bacchus
11,372
998
0
2,528
19,789
30,314
818
4,097
15,606
53,775
0
W
Discordia
juicepouch69
Discordia
35,616
1,802
98
4,731
19,038
9,858
1,044
3,418
15,492
137,951
0
L
8,545
2,857
135
6,519
16,475
6,093
1,485
9,915
6,444
0
82,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,929
Gold Earned
80,529
518
Minions Killed
835
0
Camps Cleared
0
2,352,084
Distance Traveled
2,617,014
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
16,057
573
158
6
0
538,785
6
L
Ymir
10,785
385
24
1
0
476,532
12
W
Chang'e
16,632
594
209
7
0
518,380
6
L
He Bo
10,782
385
93
3
0
408,747
4
L
Osiris
14,764
527
152
5
0
487,434
2
W
Cupid
15,165
542
190
7
0
504,486
7
L
Bellona
12,828
458
113
4
0
491,751
4
W
Bacchus
14,474
517
63
2
0
544,079
1
W
Discordia
18,201
650
215
8
0
511,284
2
L
Neith
11,770
420
136
5
0
487,620
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role