Player Matchup

Kukulkan
Kukulkan
Muffin27187262
Kukulkan
Level 19
God Stats
36W - 43L
1,504 SR
Queue Stats
52W - 63L
1,450 Elo+
Party 1
Merlin
Merlin
RoyalFlushKQA
Merlin
Level 11
God Stats
2W - 5L
1,241 SR
Queue Stats
3W - 7L
1,246 Elo+
Solo
Danzaburou
Danzaburou
StickyHitz
Danzaburou
Level 39
God Stats
13W - 17L
1,407 SR
Queue Stats
195W - 203L
1,437 Elo+
Party 1
Jing Wei
Jing Wei
lazywhiteman07
Jing Wei
Level 25
God Stats
4W - 3L
1,576 SR
Queue Stats
111W - 115L
1,536 Elo+
Party 1
Set
Set
ll Warpath II
Set
Level 28
God Stats
2W - 2L
1,418 SR
Queue Stats
39W - 28L
1,617 Elo+
Solo
Team Averages
Level 24
1,429 SR
1,457 Elo+

VS

Team Averages
Level 14
1,401 SR
1,312 Elo+
Sylvanus
Sylvanus
Epicness201
Sylvanus
Level 22
God Stats
0W - 5L
1,163 SR
Queue Stats
27W - 31L
1,466 Elo+
Solo
Da Ji
Da Ji
Lemonator10000
Da Ji
Level 16
God Stats
4W - 4L
1,301 SR
Queue Stats
32W - 43L
1,268 Elo+
Solo
Yemoja
Yemoja
Loucil_03
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Spumoniiiii_
Nu Wa
Level 18
God Stats
26W - 17L
1,826 SR
Queue Stats
140W - 139L
1,295 Elo+
Solo
Camazotz
Camazotz
nicoluster
Camazotz
Level 4
God Stats
0W - 3L
1,216 SR
Queue Stats
2W - 5L
1,029 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
5 / 5 / 8
10,474
455
7,328
10,682
4,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
7 / 4 / 1
12,330
536
11,624
15,383
4,783
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
StickyHitz
Danzaburou
20
14 / 2 / 9
14,416
627
18,631
15,183
5,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
19
5 / 2 / 4
12,645
550
10,353
16,072
5,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

17
3 / 5 / 5
11,427
497
4,910
14,578
7,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Epicness201
Sylvanus
16
1 / 5 / 2
10,230
445
3,864
14,726
12,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
5 / 5 / 7
13,070
568
14,360
19,986
9,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
Loucil_03
Yemoja
4
0 / 2 / 0
6,332
275
283
1,631
521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

20
9 / 3 / 3
12,672
551
23,494
14,692
6,680
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
nicoluster
Camazotz
14
1 / 20 / 2
8,923
388
6,836
28,928
11,628
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
34
Kills
16
18
Deaths
35
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Epicness201
Sylvanus
1
5
2
0.4
L
5
5
7
1.7
L
Yemoja
Loucil_03
Yemoja
0
2
0
0
W
Kukulkan
5
5
8
1.8
W
7
4
1
1.88
L
9
3
3
3.5
W
Danzaburou
StickyHitz
Danzaburou
14
2
9
9.25
W
Jing Wei
5
2
4
3.5
W
3
5
5
1.1
L
Camazotz
nicoluster
Camazotz
1
20
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,846
Damage
48,837
71,898
Taken
79,963
27,469
Mitigated
40,732
17,874
Healing
19,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Epicness201
Sylvanus
3,864
2,158
2,528
3,691
14,726
12,516
1,011
7,900
6,826
35,859
0
L
14,360
2,995
0
5,382
19,986
9,387
0
1,361
18,625
0
82,711
L
Yemoja
Loucil_03
Yemoja
283
174
130
72
1,631
521
42
345
1,286
3,132
0
W
Kukulkan
7,328
599
0
0
10,682
4,179
772
2,394
8,288
46,652
0
W
11,624
958
0
4,230
15,383
4,783
1,513
8,691
6,692
76,534
0
L
23,494
5,313
29
1,775
14,692
6,680
1,358
4,857
9,835
75,631
0
W
Danzaburou
StickyHitz
Danzaburou
18,631
10,474
0
4,050
15,183
5,487
6,319
5,594
9,589
0
98,802
W
Jing Wei
10,353
7,742
0
9,382
16,072
5,578
5,101
6,325
9,747
0
76,884
W
4,910
1,466
0
212
14,578
7,442
489
5,658
8,920
0
77,483
L
Camazotz
nicoluster
Camazotz
6,836
2,034
0
5,786
28,928
11,628
392
4,489
24,439
1,090
41,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,292
Gold Earned
51,227
634
Minions Killed
364
0
Camps Cleared
0
1,883,913
Distance Traveled
1,519,107
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,230
445
76
3
0
362,263
1
L
Da Ji
13,070
568
134
6
0
398,635
0
L
Yemoja
6,332
275
2
0
0
66,711
0
W
Kukulkan
10,474
455
70
3
0
389,343
0
W
Merlin
12,330
536
134
6
0
303,057
3
L
Nu Wa
12,672
551
94
4
0
380,738
0
W
Danzaburou
14,416
627
150
7
0
355,165
2
W
Jing Wei
12,645
550
165
7
0
401,546
3
W
Set
11,427
497
115
5
0
434,802
1
L
Camazotz
8,923
388
58
3
0
310,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role