Player Matchup

Erlang Shen
Erlang Shen
Arkham Nol
Erlang Shen
Level 150
God Stats
19W - 13L
1,552 SR
Queue Stats
284W - 240L
1,594 Elo+
Party 1
Skadi
Skadi
Chris 2R3AL
Skadi
Level 29
God Stats
29W - 25L
1,532 SR
Queue Stats
317W - 286L
1,513 Elo+
Party 1
Bellona
Bellona
Darc19
Bellona
Level 14
God Stats
12W - 4L
1,663 SR
Queue Stats
21W - 13L
1,640 Elo+
Party 1
He Bo
He Bo
TheGoatSplashh
He Bo
Level 26
God Stats
17W - 11L
1,741 SR
Queue Stats
162W - 130L
1,548 Elo+
Party 1
Loki
Loki
Torres4961
Loki
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,156 Elo+
Solo
Team Averages
Level 45
1,598 SR
1,490 Elo+

VS

Team Averages
Level 14
1,494 SR
1,413 Elo+
Bacchus
Bacchus
Diegosard01
Bacchus
Level 7
God Stats
3W - 4L
1,500 SR
Queue Stats
22W - 22L
1,447 Elo+
Party 2
Poseidon
Poseidon
LargeBargeyBG89
Poseidon
Level 29
God Stats
31W - 32L
1,584 SR
Queue Stats
53W - 56L
1,632 Elo+
Solo
Neith
Neith
MementoMori218
Neith
Level 7
God Stats
2W - 7L
1,241 SR
Queue Stats
4W - 9L
1,314 Elo+
Solo
Hades
Hades
churrumaiz172
Hades
Level 11
God Stats
0W - 1L
1,645 SR
Queue Stats
9W - 8L
1,485 Elo+
Party 2
Medusa
Medusa
entropyaoe
Medusa
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 71L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Arkham Nol
Erlang Shen
20
17 / 2 / 3
15,047
717
24,234
28,099
24,762
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

18
5 / 2 / 8
12,413
591
10,208
10,892
3,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Bellona
Darc19
Bellona
17
5 / 2 / 7
11,341
540
10,290
12,049
10,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
10 / 7 / 5
12,354
588
17,975
13,505
4,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 9 / 8
10,188
485
1,329
13,992
4,539
Boots

Boots

+6%
Movement Speed

Mace

Mace

+10
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Diegosard01
Bacchus
13
1 / 7 / 8
7,866
375
3,640
21,883
21,841
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
18
9 / 8 / 1
12,106
576
18,238
19,994
7,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 6 / 5
8,259
393
9,552
11,100
4,197
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 14 / 3
9,586
456
8,598
19,117
9,226
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
entropyaoe
Medusa
7
1 / 4 / 1
6,650
317
1,381
5,446
1,275
Boots

Boots

+6%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
35
38
Kills
17
22
Deaths
39
31
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Arkham Nol
Erlang Shen
17
2
3
9.25
W
5
2
8
4.5
W
Bellona
Darc19
Bellona
5
2
7
4.25
L
Bacchus
Diegosard01
Bacchus
1
7
8
0.71
L
Poseidon
9
8
1
1.19
L
1
6
5
0.58
W
10
7
5
1.79
W
1
9
8
0.56
L
5
14
3
0.46
L
Medusa
entropyaoe
Medusa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,036
Damage
41,409
78,537
Taken
77,540
48,447
Mitigated
44,326
20,655
Healing
11,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Arkham Nol
Erlang Shen
24,234
11,355
0
14,350
28,099
24,762
4,253
11,347
16,505
7,587
93,478
W
10,208
6,057
0
1,296
10,892
3,880
5,891
3,973
6,775
0
80,168
W
Bellona
Darc19
Bellona
10,290
2,803
0
1,138
12,049
10,411
1,808
3,872
8,052
0
59,122
L
Bacchus
Diegosard01
Bacchus
3,640
626
0
1,060
21,883
21,841
68
7,365
14,246
14,005
0
L
Poseidon
18,238
3,571
0
6,632
19,994
7,787
784
3,490
16,402
61,965
0
L
9,552
5,252
0
1,465
11,100
4,197
0
1,437
9,623
0
30,130
W
17,975
662
0
1,145
13,505
4,855
521
8,438
4,725
71,085
0
W
1,329
289
0
2,726
13,992
4,539
79
1,978
12,004
130
46,381
L
8,598
808
303
1,332
19,117
9,226
448
7,184
11,550
48,960
0
L
Medusa
entropyaoe
Medusa
1,381
804
0
994
5,446
1,275
0
734
4,656
0
11,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,343
Gold Earned
44,467
551
Minions Killed
288
0
Camps Cleared
0
1,883,955
Distance Traveled
1,406,076
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
15,047
717
181
9
0
391,131
1
W
Skadi
12,413
591
124
6
0
366,678
2
W
Bellona
11,341
540
85
4
0
438,670
0
L
Bacchus
7,866
375
15
1
0
374,373
1
L
Poseidon
12,106
576
125
6
0
320,803
4
L
Neith
8,259
393
53
3
0
300,226
0
W
He Bo
12,354
588
94
4
0
358,083
0
W
Loki
10,188
485
67
3
0
329,393
1
L
Hades
9,586
456
78
4
0
306,087
1
L
Medusa
6,650
317
17
1
0
104,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role