Player Matchup

Anhur
Anhur
Hefraim7
Anhur
Level 7
God Stats
1W - 8L
1,278 SR
Queue Stats
3W - 16L
1,174 Elo+
Party 1
Nemesis
Nemesis
Muri615
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zeus
Zeus
josefs275
Zeus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,214 Elo+
Party 1
Chaac
Chaac
julianplayXD
Chaac
Level 10
God Stats
3W - 4L
1,600 SR
Queue Stats
18W - 19L
1,451 Elo+
Solo
Sobek
Sobek
turtletamer223
Sobek
Level 7
God Stats
16W - 19L
1,278 SR
Queue Stats
164W - 204L
1,086 Elo+
Solo
Team Averages
Level 7
1,431 SR
1,285 Elo+

VS

Team Averages
Level 14
1,468 SR
1,295 Elo+
Tsukuyomi
Tsukuyomi
JC_101003
Tsukuyomi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 86L
1,145 Elo+
Party 3
Ra
Ra
Kohame
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,412 Elo+
Party 2
Neith
Neith
Naozinho
Neith
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,412 Elo+
Party 2
Chaac
Chaac
SiTeMatoTeCuleo
Chaac
Level 20
God Stats
2W - 0L
1,662 SR
Queue Stats
9W - 13L
1,359 Elo+
Solo
Thanatos
Thanatos
ernestobrito1234
Thanatos
Level 16
God Stats
16W - 21L
1,181 SR
Queue Stats
62W - 79L
1,145 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Hefraim7
Anhur
13
2 / 8 / 1
7,962
468
4,046
12,339
3,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
Muri615
Nemesis
11
2 / 12 / 0
7,235
426
3,621
16,013
5,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
11
0 / 8 / 4
6,625
390
5,969
8,506
2,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 1 / 2
5,441
320
471
3,017
1,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 11 / 1
6,830
402
3,254
16,938
11,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JC_101003
Tsukuyomi
13
7 / 4 / 8
9,097
535
7,220
10,515
3,543
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
15
8 / 1 / 8
9,719
572
10,525
9,731
3,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Naozinho
Neith
16
7 / 0 / 5
10,337
608
10,356
11,236
4,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
13 / 1 / 4
10,633
625
8,732
11,923
9,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
4 / 1 / 7
8,080
475
5,437
8,823
2,269
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
71
5
Kills
39
40
Deaths
7
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Anhur
Hefraim7
Anhur
2
8
1
0.31
W
Tsukuyomi
JC_101003
Tsukuyomi
7
4
8
2.75
W
Ra
8
1
8
12
L
Nemesis
Muri615
Nemesis
2
12
0
0.17
W
Neith
Naozinho
Neith
7
0
5
9.5
W
13
1
4
15
W
4
1
7
7.5
L
Zeus
0
8
4
0.25
L
0
1
2
1
L
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,361
Damage
42,270
56,813
Taken
52,228
24,326
Mitigated
23,265
7,329
Healing
24,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Hefraim7
Anhur
4,046
2,709
0
2,326
12,339
3,737
2,207
2,206
10,108
0
36,010
W
Tsukuyomi
JC_101003
Tsukuyomi
7,220
2,499
0
1,425
10,515
3,543
1,423
1,446
8,760
0
40,421
W
Ra
10,525
1,808
1,067
4,209
9,731
3,582
1,833
3,720
6,011
50,998
0
L
Nemesis
Muri615
Nemesis
3,621
875
0
1,437
16,013
5,025
0
3,136
12,619
0
21,095
W
Neith
Naozinho
Neith
10,356
6,097
0
6,687
11,236
4,063
308
2,037
9,199
0
73,132
W
8,732
1,737
0
6,169
11,923
9,808
2,220
1,022
10,851
0
58,934
W
5,437
2,671
0
4,847
8,823
2,269
656
998
6,720
0
32,869
L
Zeus
5,969
448
0
576
8,506
2,596
0
2,652
5,829
27,737
0
L
471
93
0
147
3,017
1,330
0
0
2,917
0
2,857
L
3,254
543
0
2,843
16,938
11,638
0
2,531
14,307
12,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,093
Gold Earned
47,866
171
Minions Killed
443
0
Camps Cleared
0
1,066,189
Distance Traveled
1,712,089
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,962
468
75
4
0
234,242
0
W
Tsukuyomi
9,097
535
57
3
0
368,450
0
W
Ra
9,719
572
104
6
0
344,484
0
L
Nemesis
7,235
426
35
2
0
267,120
4
W
Neith
10,337
608
111
7
0
335,212
0
W
Chaac
10,633
625
114
7
0
399,922
7
W
Thanatos
8,080
475
57
3
0
264,021
0
L
Zeus
6,625
390
39
2
0
235,299
0
L
Chaac
5,441
320
4
0
0
72,590
0
L
Sobek
6,830
402
18
1
0
256,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role