Player Matchup

Nemesis
Nemesis
HellKaiser7
Nemesis
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 37L
1,622 Elo+
Solo
Medusa
Medusa
InfamousHyperion
Medusa
Level 28
God Stats
26W - 4L
1,926 SR
Queue Stats
148W - 16L
2,049 Elo+
Party 2
Janus
Janus
acemaster208
Janus
Level 108
God Stats
6W - 4L
1,762 SR
Queue Stats
117W - 47L
1,795 Elo+
Party 2
Team Averages
Level 94
1,729 SR
1,822 Elo+

VS

Team Averages
Level 64
1,650 SR
1,678 Elo+
Ymir
Ymir
GodTurkey
Ymir
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 70L
1,681 Elo+
Solo
Artemis
Artemis
HERCMAIN69
Artemis
Level 26
God Stats
1W - 3L
1,539 SR
Queue Stats
135W - 100L
1,684 Elo+
Party 1
Zeus
Zeus
Sawwwwwwwy
Zeus
Level 103
God Stats
5W - 4L
1,910 SR
Queue Stats
203W - 156L
1,667 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HellKaiser7
Nemesis
3
0 / 0 / 0
6,531
544
0
0
0
14
10 / 1 / 2
10,458
872
12,144
9,772
4,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 0 / 10
10,240
853
8,708
7,222
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 3 / 0
8,553
713
2,339
10,618
9,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
HERCMAIN69
Artemis
10
0 / 6 / 1
7,255
605
3,730
8,887
2,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 1
7,441
620
7,913
5,604
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
12
Kills
1
1
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
3
0
0.33
L
Artemis
HERCMAIN69
Artemis
0
6
1
0.08
W
Nemesis
HellKaiser7
Nemesis
0
0
0
0
W
10
1
2
11
L
0
3
1
0.17
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,852
Damage
13,982
16,994
Taken
25,109
6,672
Mitigated
14,345
6,029
Healing
1,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,339
67
0
643
10,618
9,573
0
3,653
6,714
17,836
0
L
Artemis
HERCMAIN69
Artemis
3,730
854
0
977
8,887
2,891
0
4,207
4,516
0
20,283
W
Nemesis
HellKaiser7
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
12,144
5,885
0
3,622
9,772
4,569
2,076
5,110
4,662
0
52,594
L
7,913
172
0
250
5,604
1,881
0
471
5,133
34,531
0
W
8,708
454
0
2,407
7,222
2,103
914
5,193
2,029
61,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,229
Gold Earned
23,249
181
Minions Killed
127
0
Camps Cleared
0
523,215
Distance Traveled
654,146
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,553
713
25
2
0
237,564
3
L
Artemis
7,255
605
44
4
0
198,484
4
W
Nemesis
6,531
544
0
0
0
0
0
W
Medusa
10,458
872
60
5
0
246,031
5
L
Zeus
7,441
620
58
5
0
218,098
4
W
Janus
10,240
853
121
10
0
277,184
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role