Player Matchup

Sol
Sol
Lolohawk90
Sol
Level 2
God Stats
6W - 5L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 4
Bacchus
Bacchus
RespekTheSmek
Bacchus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,561 Elo+
Party 4
Danzaburou
Danzaburou
Ruanetok
Danzaburou
Level 65
God Stats
44W - 31L
1,610 SR
Queue Stats
452W - 445L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
aerial22
Cthulhu
Level 5
God Stats
2W - 1L
1,788 SR
Queue Stats
6W - 6L
1,510 Elo+
Party 4
Fenrir
Fenrir
franjc14
Fenrir
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
124W - 125L
1,237 Elo+
Party 2
Team Averages
Level 17
1,580 SR
1,460 Elo+

VS

Team Averages
Level 30
1,523 SR
1,430 Elo+
Vulcan
Vulcan
DatHyenaDude
Vulcan
Level 104
God Stats
15W - 14L
1,537 SR
Queue Stats
100W - 103L
1,472 Elo+
Party 3
Hel
Hel
FiniusAlbatros
Hel
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,500 Elo+
Party 1
Achilles
Achilles
GorhamKlontarf
Achilles
Level 4
God Stats
1W - 10L
1,500 SR
Queue Stats
1W - 11L
1,500 Elo+
Party 1
Artemis
Artemis
Jupinerplays
Artemis
Level 6
God Stats
1W - 1L
1,705 SR
Queue Stats
4W - 10L
1,348 Elo+
Party 3
Loki
Loki
iGhostz
Loki
Level 21
God Stats
1W - 3L
1,374 SR
Queue Stats
18W - 24L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 20
13,055
1,187
20,304
12,874
5,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
20
4 / 3 / 29
13,208
1,201
11,546
11,600
15,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Ruanetok
Danzaburou
20
17 / 0 / 23
15,164
1,379
31,760
10,142
4,713
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cthulhu
aerial22
Cthulhu
19
6 / 3 / 23
12,518
1,138
16,739
14,719
15,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
franjc14
Fenrir
18
9 / 5 / 12
12,252
1,114
9,910
14,730
7,029
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Team 1 Tickets

260

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
17
6 / 5 / 6
12,050
1,095
22,796
14,376
6,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 11 / 7
10,271
934
7,307
17,680
8,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
17
4 / 12 / 6
11,234
1,021
11,287
31,984
35,383
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Artemis
Jupinerplays
Artemis
16
1 / 8 / 6
10,197
927
8,358
17,612
7,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Loki
iGhostz
Loki
16
1 / 10 / 8
10,519
956
10,211
17,299
7,623
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
46
46
Kills
13
13
Deaths
46
107
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Vulcan
6
5
6
1.8
L
1
11
7
0.41
L
Achilles
4
12
6
0.58
L
Artemis
Jupinerplays
Artemis
1
8
6
0.5
W
10
2
20
10
W
Bacchus
4
3
29
6.17
W
Danzaburou
Ruanetok
Danzaburou
17
0
23
28.5
W
Cthulhu
aerial22
Cthulhu
6
3
23
5.83
W
Fenrir
franjc14
Fenrir
9
5
12
3
L
Loki
iGhostz
Loki
1
10
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,259
Damage
59,959
64,065
Taken
98,951
48,108
Mitigated
65,539
14,272
Healing
12,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
22,796
6,505
0
0
14,376
6,243
0
7,192
7,093
51,888
0
L
7,307
841
4,881
2,850
17,680
8,554
0
8,559
9,001
12,912
0
L
Achilles
11,287
4,151
0
1,571
31,984
35,383
0
16,683
15,056
0
25,873
L
Artemis
Jupinerplays
Artemis
8,358
4,381
0
2,335
17,612
7,736
0
8,826
8,588
0
19,105
W
20,304
7,129
0
5,843
12,874
5,329
0
6,904
5,737
43,955
0
W
Bacchus
11,546
2,256
0
1,385
11,600
15,285
0
2,851
8,594
18,719
0
W
Danzaburou
Ruanetok
Danzaburou
31,760
18,759
0
4,173
10,142
4,713
0
5,761
4,200
0
68,783
W
Cthulhu
aerial22
Cthulhu
16,739
1,461
803
625
14,719
15,752
0
5,876
8,476
33,934
0
W
Fenrir
franjc14
Fenrir
9,910
3,541
0
1,443
14,730
7,029
0
7,970
6,504
0
22,726
L
Loki
iGhostz
Loki
10,211
2,838
0
860
17,299
7,623
0
6,577
10,624
0
30,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,197
Gold Earned
54,271
225
Minions Killed
170
13
Camps Cleared
5
1,043,548
Distance Traveled
947,735
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
12,050
1,095
76
7
1
213,472
0
L
Hel
10,271
934
9
1
0
185,150
0
L
Achilles
11,234
1,021
31
3
2
202,387
0
L
Artemis
10,197
927
19
2
0
148,756
1
W
Sol
13,055
1,187
57
5
0
185,985
0
W
Bacchus
13,208
1,201
5
0
2
227,715
0
W
Danzaburou
15,164
1,379
96
9
4
210,246
0
W
Cthulhu
12,518
1,138
43
4
1
229,971
0
W
Fenrir
12,252
1,114
24
2
6
189,631
0
L
Loki
10,519
956
35
3
2
197,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role