Player Matchup

Olorun
Olorun
Bigph1l4549
Olorun
Level 16
God Stats
16W - 10L
1,745 SR
Queue Stats
28W - 18L
1,683 Elo+
Solo
Guan Yu
Guan Yu
Imortal-Outlaw
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 275L
1,210 Elo+
Solo
Kukulkan
Kukulkan
Thaddeus_LayDatD
Kukulkan
Level 0
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,177 Elo+
Solo
Agni
Agni
Veneno_triplo
Agni
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,361 Elo+
Solo
Yemoja
Yemoja
swipe_rotary339
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,738 Elo+
Solo
Team Averages
Level 13
1,549 SR
1,434 Elo+

VS

Team Averages
Level 27
1,401 SR
1,445 Elo+
Scylla
Scylla
ItsC4rl110s
Scylla
Level 13
God Stats
2W - 2L
1,256 SR
Queue Stats
10W - 10L
1,513 Elo+
Solo
Mercury
Mercury
Ivanboyknows305
Mercury
Level 86
God Stats
20W - 15L
1,469 SR
Queue Stats
542W - 499L
1,581 Elo+
Party 1
Cthulhu
Cthulhu
Vio_MarkluvRuntZ
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,391 Elo+
Party 1
Neith
Neith
Wakko_Flakko
Neith
Level 3
God Stats
2W - 2L
1,278 SR
Queue Stats
2W - 7L
1,158 Elo+
Solo
Apollo
Apollo
Yung_Goop
Apollo
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 94L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
6 / 7 / 4
10,191
536
13,331
19,635
7,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

6
0 / 4 / 0
5,812
306
1,240
4,153
1,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

3
0 / 3 / 0
5,300
279
34
1,806
404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

14
3 / 9 / 5
9,140
481
4,892
10,977
3,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
2 / 5 / 1
6,666
351
4,449
9,040
2,951
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
7 / 3 / 5
11,429
602
9,250
10,051
4,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
12 / 1 / 4
12,659
666
11,586
14,061
5,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 3 / 3
9,029
475
1,443
12,422
6,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
4 / 0 / 6
10,810
569
4,894
6,309
2,186
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
Yung_Goop
Apollo
16
3 / 4 / 3
10,728
565
7,669
10,440
4,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
11
Kills
26
28
Deaths
11
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Olorun
6
7
4
1.14
L
0
4
0
0
W
Scylla
7
3
5
3.17
W
12
1
4
14
L
0
3
0
0
L
3
9
5
0.61
W
0
3
3
0.5
W
4
0
6
7
W
Apollo
Yung_Goop
Apollo
3
4
3
1.13
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,946
Damage
34,842
45,611
Taken
53,283
16,570
Mitigated
23,932
8,214
Healing
8,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
13,331
8,181
0
6,905
19,635
7,633
841
3,894
15,641
56,618
0
L
1,240
604
0
522
4,153
1,660
0
322
3,831
0
9,541
W
Scylla
9,250
766
0
2,015
10,051
4,076
1,225
5,269
4,782
59,781
0
W
11,586
6,223
0
1,712
14,061
5,815
581
4,941
8,824
0
102,658
L
34
34
0
0
1,806
404
0
99
1,707
2,300
0
L
4,892
87
0
0
10,977
3,922
0
3,892
6,994
35,125
0
W
1,443
290
0
503
12,422
6,899
580
3,342
9,005
30,731
0
W
4,894
4,043
0
3,281
6,309
2,186
6,684
1,466
4,768
0
58,555
W
Apollo
Yung_Goop
Apollo
7,669
4,991
0
810
10,440
4,956
3,854
7,688
2,752
0
48,987
L
4,449
843
468
319
9,040
2,951
125
2,217
6,745
15,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,109
Gold Earned
54,655
200
Minions Killed
505
0
Camps Cleared
0
980,833
Distance Traveled
1,632,282
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,191
536
100
5
0
246,563
0
L
Guan Yu
5,812
306
14
1
0
153,663
0
W
Scylla
11,429
602
111
6
0
303,072
2
W
Mercury
12,659
666
139
7
0
421,883
2
L
Kukulkan
5,300
279
3
0
0
67,802
0
L
Agni
9,140
481
58
3
0
288,284
0
W
Cthulhu
9,029
475
58
3
0
284,527
0
W
Neith
10,810
569
96
5
0
305,150
0
W
Apollo
10,728
565
101
5
0
317,650
1
L
Yemoja
6,666
351
25
1
0
224,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role