Player Matchup

Aphrodite
Aphrodite
Acerbis_11
Aphrodite
Level 133
God Stats
5W - 3L
1,500 SR
Queue Stats
166W - 129L
1,625 Elo+
Party 1
Achilles
Achilles
TEAM-ATM-49
Achilles
Level 79
God Stats
8W - 4L
1,761 SR
Queue Stats
92W - 67L
1,614 Elo+
Party 1
Izanami
Izanami
quincy177
Izanami
Level 105
God Stats
2W - 1L
1,565 SR
Queue Stats
61W - 64L
1,573 Elo+
Party 1
Team Averages
Level 106
1,609 SR
1,604 Elo+

VS

Team Averages
Level 83
1,449 SR
1,377 Elo+
Danzaburou
Danzaburou
Kuuuuma
Danzaburou
Level 84
God Stats
15W - 18L
1,509 SR
Queue Stats
120W - 126L
1,506 Elo+
Solo
Bacchus
Bacchus
Solas997
Bacchus
Level 98
God Stats
6W - 14L
1,338 SR
Queue Stats
19W - 50L
1,278 Elo+
Solo
Hercules
Hercules
flukey rage
Hercules
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
154W - 216L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Acerbis_11
Aphrodite
11
2 / 3 / 9
8,661
787
6,332
8,951
3,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
TEAM-ATM-49
Achilles
12
8 / 0 / 6
9,178
834
12,472
10,106
9,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Izanami
quincy177
Izanami
12
4 / 1 / 7
8,619
784
7,532
4,965
2,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kuuuuma
Danzaburou
9
2 / 5 / 2
7,200
655
7,413
8,443
3,224
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Solas997
Bacchus
10
0 / 4 / 2
7,165
651
3,437
12,196
9,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
flukey rage
Hercules
9
2 / 5 / 1
7,188
653
3,319
10,868
5,237
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
14
Kills
4
4
Deaths
14
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Acerbis_11
Aphrodite
2
3
9
2.17
L
Danzaburou
Kuuuuma
Danzaburou
2
5
2
0.6
L
Bacchus
Solas997
Bacchus
0
4
2
0.25
W
Achilles
TEAM-ATM-49
Achilles
8
0
6
11
L
Hercules
flukey rage
Hercules
2
5
1
0.5
W
Izanami
quincy177
Izanami
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,336
Damage
14,169
24,022
Taken
31,507
15,362
Mitigated
17,956
8,126
Healing
4,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Acerbis_11
Aphrodite
6,332
296
2,985
3,560
8,951
3,535
299
1,094
7,857
25,374
0
L
Danzaburou
Kuuuuma
Danzaburou
7,413
3,117
0
1,050
8,443
3,224
0
928
7,515
0
32,701
L
Bacchus
Solas997
Bacchus
3,437
296
213
1,067
12,196
9,495
0
2,817
9,379
12,850
0
W
Achilles
TEAM-ATM-49
Achilles
12,472
4,108
0
1,176
10,106
9,516
0
1,322
8,784
0
28,976
L
Hercules
flukey rage
Hercules
3,319
1,268
0
2,298
10,868
5,237
0
2,603
8,265
0
14,814
W
Izanami
quincy177
Izanami
7,532
4,971
0
405
4,965
2,311
1,445
1,076
3,889
0
43,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,458
Gold Earned
21,553
155
Minions Killed
85
0
Camps Cleared
0
645,152
Distance Traveled
590,937
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,661
787
39
4
0
205,565
1
L
Danzaburou
7,200
655
44
4
0
195,725
7
L
Bacchus
7,165
651
17
2
0
209,312
2
W
Achilles
9,178
834
30
3
0
255,478
1
L
Hercules
7,188
653
24
2
0
185,900
0
W
Izanami
8,619
784
86
8
0
184,109
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role