Player Matchup

Bellona
Bellona
InstaLockBellona
Bellona
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Kaos90
Artio
Level 26
God Stats
1W - 2L
1,308 SR
Queue Stats
97W - 66L
1,604 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Kawazoo
Cu Chulainn
Level 11
God Stats
10W - 3L
1,886 SR
Queue Stats
75W - 50L
1,880 Elo+
Party 2
Ra
Ra
Maicho
Ra
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 48L
1,577 Elo+
Party 2
Medusa
Medusa
Momokie
Medusa
Level 18
God Stats
1W - 1L
1,341 SR
Queue Stats
4W - 3L
1,663 Elo+
Solo
Team Averages
Level 24
1,507 SR
1,645 Elo+

VS

Team Averages
Level 25
1,555 SR
1,578 Elo+
Danzaburou
Danzaburou
Angles67
Danzaburou
Level 30
God Stats
9W - 12L
1,550 SR
Queue Stats
17W - 24L
1,599 Elo+
Solo
Bacchus
Bacchus
Imbadlul
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 47L
1,671 Elo+
Party 1
Da Ji
Da Ji
Leftfisher
Da Ji
Level 8
God Stats
23W - 13L
1,802 SR
Queue Stats
284W - 255L
1,542 Elo+
Solo
Erlang Shen
Erlang Shen
MamaGooGooGaGa
Erlang Shen
Level 13
God Stats
0W - 2L
1,303 SR
Queue Stats
16W - 13L
1,557 Elo+
Solo
Ra
Ra
starfire739
Ra
Level 67
God Stats
13W - 15L
1,620 SR
Queue Stats
540W - 527L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 2
10,756
672
14,593
9,893
8,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Artio
Kaos90
Artio
13
3 / 2 / 7
8,478
530
4,986
10,538
7,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cu Chulainn
Kawazoo
Cu Chulainn
13
4 / 4 / 5
8,386
524
3,917
10,790
3,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ra
14
1 / 4 / 3
8,455
528
3,768
7,729
2,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Momokie
Medusa
13
1 / 4 / 6
8,185
512
5,696
7,269
2,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Angles67
Danzaburou
12
3 / 5 / 4
7,900
494
9,524
11,937
3,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
Imbadlul
Bacchus
10
2 / 6 / 4
7,114
445
4,733
12,995
13,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
14
7 / 2 / 2
8,663
541
8,976
9,596
5,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
MamaGooGooGaGa
Erlang Shen
7
0 / 2 / 0
5,513
345
1,103
4,395
2,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
3 / 4 / 2
8,843
553
5,985
10,108
4,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
18
Kills
15
15
Deaths
19
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Angles67
Danzaburou
3
5
4
1
L
Bacchus
Imbadlul
Bacchus
2
6
4
0.67
W
9
1
2
10
W
Artio
Kaos90
Artio
3
2
7
3.25
W
Cu Chulainn
Kawazoo
Cu Chulainn
4
4
5
1.63
L
Da Ji
7
2
2
4
W
Ra
1
4
3
0.63
L
Erlang Shen
MamaGooGooGaGa
Erlang Shen
0
2
0
0
W
Medusa
Momokie
Medusa
1
4
6
1
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,960
Damage
30,321
46,219
Taken
49,031
24,877
Mitigated
29,802
11,764
Healing
10,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Angles67
Danzaburou
9,524
4,025
0
3,149
11,937
3,808
78
3,664
8,273
0
53,652
L
Bacchus
Imbadlul
Bacchus
4,733
413
0
1,184
12,995
13,585
17
2,215
10,780
19,242
0
W
14,593
8,175
0
1,316
9,893
8,279
566
3,025
6,788
0
69,467
W
Artio
Kaos90
Artio
4,986
855
1,488
3,411
10,538
7,656
1,200
2,165
8,335
17,937
0
W
Cu Chulainn
Kawazoo
Cu Chulainn
3,917
1,381
0
416
10,790
3,910
919
2,583
8,117
0
33,012
L
Da Ji
8,976
2,217
0
454
9,596
5,637
0
1,315
8,281
0
48,327
W
Ra
3,768
394
1,657
2,886
7,729
2,863
1,048
1,580
6,017
59,393
0
L
Erlang Shen
MamaGooGooGaGa
Erlang Shen
1,103
371
0
1,699
4,395
2,544
0
0
4,395
0
16,508
W
Medusa
Momokie
Medusa
5,696
2,269
0
590
7,269
2,169
2,591
1,025
6,244
0
43,429
L
5,985
788
343
3,242
10,108
4,228
57
1,560
8,548
63,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,260
Gold Earned
38,033
408
Minions Killed
349
0
Camps Cleared
0
1,540,501
Distance Traveled
1,250,179
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,900
494
85
5
0
252,508
1
L
Bacchus
7,114
445
24
2
0
292,956
2
W
Bellona
10,756
672
130
8
0
326,032
3
W
Artio
8,478
530
31
2
0
315,906
6
W
Cu Chulainn
8,386
524
57
4
0
298,211
1
L
Da Ji
8,663
541
73
5
0
314,026
8
W
Ra
8,455
528
113
7
0
289,425
1
L
Erlang Shen
5,513
345
32
2
0
120,806
0
W
Medusa
8,185
512
77
5
0
310,927
1
L
Ra
8,843
553
135
8
0
269,883
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role