Player Matchup

Merlin
Merlin
Bellriven
Merlin
Level 44
God Stats
5W - 5L
1,693 SR
Queue Stats
57W - 92L
1,390 Elo+
Party 1
Apollo
Apollo
Bruarr
Apollo
Level 47
God Stats
6W - 2L
1,744 SR
Queue Stats
12W - 14L
1,403 Elo+
Party 1
Pele
Pele
GodKiller2160
Pele
Level 44
God Stats
2W - 8L
1,317 SR
Queue Stats
173W - 221L
1,318 Elo+
Solo
Fenrir
Fenrir
flipphonies
Fenrir
Level 42
God Stats
2W - 4L
1,500 SR
Queue Stats
205W - 241L
1,373 Elo+
Solo
Jormungandr
Jormungandr
leclacheur14
Jormungandr
Level 45
God Stats
4W - 2L
1,819 SR
Queue Stats
18W - 26L
1,394 Elo+
Solo
Team Averages
Level 44
1,614 SR
1,376 Elo+

VS

Team Averages
Level 61
1,462 SR
1,329 Elo+
Ravana
Ravana
Artie_47
Ravana
Level 42
God Stats
2W - 4L
1,327 SR
Queue Stats
55W - 64L
1,371 Elo+
Solo
Ah Puch
Ah Puch
DarkAngelOfKhaos
Ah Puch
Level 89
God Stats
2W - 4L
1,500 SR
Queue Stats
172W - 189L
1,367 Elo+
Party 2
Merlin
Merlin
DeadlockGamer
Merlin
Level 48
God Stats
18W - 12L
1,571 SR
Queue Stats
24W - 35L
1,176 Elo+
Solo
Fenrir
Fenrir
Mixed_Kitsune
Fenrir
Level 105
God Stats
6W - 4L
1,500 SR
Queue Stats
114W - 129L
1,383 Elo+
Party 2
Skadi
Skadi
d_coop95
Skadi
Level 23
God Stats
27W - 31L
1,411 SR
Queue Stats
62W - 81L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bellriven
Merlin
13
1 / 2 / 0
7,346
459
5,850
7,132
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
Bruarr
Apollo
11
3 / 4 / 7
7,232
452
4,386
11,535
4,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
5 / 7 / 4
8,342
521
8,797
11,140
4,462
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
12
1 / 2 / 3
7,038
440
3,492
9,657
5,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
leclacheur14
Jormungandr
8
3 / 1 / 3
6,671
417
2,378
4,566
1,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Artie_47
Ravana
12
2 / 2 / 1
7,662
479
4,099
10,267
3,827
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 4 / 2
7,789
487
8,009
6,774
1,895
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 1 / 3
8,068
504
5,033
8,366
2,703
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
11 / 4 / 0
10,042
628
7,748
12,058
4,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
d_coop95
Skadi
13
1 / 4 / 7
7,773
486
5,948
8,992
2,505
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
29
13
Kills
16
16
Deaths
15
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ravana
Artie_47
Ravana
2
2
1
1.25
L
Merlin
Bellriven
Merlin
1
2
0
0.5
L
Apollo
Bruarr
Apollo
3
4
7
1.63
W
2
4
2
0.75
W
0
1
3
1.5
L
5
7
4
1
W
11
4
0
2.75
W
Skadi
d_coop95
Skadi
1
4
7
1.13
L
Fenrir
1
2
3
1.25
L
Jormungandr
leclacheur14
Jormungandr
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,903
Damage
30,837
44,030
Taken
46,457
17,767
Mitigated
15,759
7,593
Healing
15,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Artie_47
Ravana
4,099
1,250
366
2,992
10,267
3,827
1,368
1,234
8,959
0
28,901
L
Merlin
Bellriven
Merlin
5,850
94
0
1,861
7,132
2,217
0
3,184
3,948
37,508
0
L
Apollo
Bruarr
Apollo
4,386
3,057
0
1,851
11,535
4,180
159
4,714
6,821
0
27,213
W
8,009
99
318
2,085
6,774
1,895
1,200
640
6,134
48,987
0
W
5,033
275
171
918
8,366
2,703
1,337
3,148
4,770
46,828
0
L
8,797
3,030
0
1,465
11,140
4,462
641
924
10,216
0
39,418
W
7,748
2,845
0
5,680
12,058
4,829
338
1,742
10,204
0
52,890
W
Skadi
d_coop95
Skadi
5,948
3,160
0
2,765
8,992
2,505
3,407
830
8,162
0
25,417
L
Fenrir
3,492
474
0
1,136
9,657
5,148
329
2,559
7,098
0
36,170
L
Jormungandr
leclacheur14
Jormungandr
2,378
726
152
1,128
4,566
1,760
0
1,661
2,905
14,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,629
Gold Earned
41,334
314
Minions Killed
373
0
Camps Cleared
0
1,316,528
Distance Traveled
1,432,455
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,662
479
50
3
0
259,842
0
L
Merlin
7,346
459
84
5
0
303,318
6
L
Apollo
7,232
452
54
3
0
289,593
7
W
Ah Puch
7,789
487
91
6
0
272,085
2
W
Merlin
8,068
504
86
5
0
307,835
1
L
Pele
8,342
521
83
5
0
241,361
2
W
Fenrir
10,042
628
98
6
0
332,189
1
W
Skadi
7,773
486
48
3
0
260,504
3
L
Fenrir
7,038
440
71
4
0
321,799
0
L
Jormungandr
6,671
417
22
1
0
160,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role