Player Matchup

Pele
Pele
Chookiecns
Pele
Level 29
God Stats
5W - 3L
1,703 SR
Queue Stats
109W - 127L
1,404 Elo+
Solo
Zhong Kui
Zhong Kui
IllllIllIlIIIlI
Zhong Kui
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 29L
1,719 Elo+
Solo
Thoth
Thoth
KyleTriste
Thoth
Level 19
God Stats
4W - 10L
1,281 SR
Queue Stats
22W - 37L
1,412 Elo+
Solo
Jing Wei
Jing Wei
TheSkittler
Jing Wei
Level 8
God Stats
6W - 4L
1,702 SR
Queue Stats
13W - 13L
1,753 Elo+
Solo
Geb
Geb
peelstnac
Geb
Level 24
God Stats
7W - 6L
1,578 SR
Queue Stats
26W - 23L
1,513 Elo+
Solo
Team Averages
Level 20
1,553 SR
1,560 Elo+

VS

Team Averages
Level 43
1,654 SR
1,574 Elo+
Sol
Sol
GogoJosie
Sol
Level 14
God Stats
19W - 10L
1,766 SR
Queue Stats
42W - 37L
1,562 Elo+
Solo
Sobek
Sobek
Gremp
Sobek
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
98W - 97L
1,548 Elo+
Solo
Hou Yi
Hou Yi
RampageSock
Hou Yi
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 15L
1,664 Elo+
Party 1
Bellona
Bellona
Rapid300
Bellona
Level 137
God Stats
11W - 8L
1,779 SR
Queue Stats
268W - 253L
1,569 Elo+
Party 1
Thanatos
Thanatos
gransenpapaya
Thanatos
Level 28
God Stats
5W - 4L
1,727 SR
Queue Stats
307W - 319L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,118
465
2,478
7,889
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Zhong Kui
IllllIllIlIIIlI
Zhong Kui
11
0 / 1 / 0
6,124
557
4,759
8,072
5,937
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thoth
7
0 / 6 / 0
4,495
409
1,492
6,430
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Jing Wei
TheSkittler
Jing Wei
9
0 / 0 / 0
5,244
477
2,978
3,437
937
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 2 / 0
4,874
443
2,620
5,820
2,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 3
6,819
620
6,848
4,682
1,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sobek
Gremp
Sobek
8
0 / 0 / 1
5,244
477
1,873
6,661
3,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
9
0 / 0 / 3
5,256
478
1,297
2,588
1,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
Rapid300
Bellona
11
0 / 0 / 2
6,272
570
3,877
6,855
4,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
gransenpapaya
Thanatos
11
6 / 0 / 1
6,853
623
4,385
7,163
3,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
11
12
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
5
0
3
6.5
W
Sobek
Gremp
Sobek
0
0
1
0.5
L
Zhong Kui
IllllIllIlIIIlI
Zhong Kui
0
1
0
0
L
Thoth
0
6
0
0
W
Hou Yi
0
0
3
1.5
W
Bellona
Rapid300
Bellona
0
0
2
1
L
Jing Wei
TheSkittler
Jing Wei
0
0
0
0
W
Thanatos
gransenpapaya
Thanatos
6
0
1
6.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,327
Damage
18,280
31,648
Taken
27,949
13,788
Mitigated
14,412
14,200
Healing
16,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,478
572
0
3,710
7,889
2,259
0
1,634
6,255
0
26,426
W
6,848
1,985
0
3,320
4,682
1,415
505
1,950
2,732
38,558
0
W
Sobek
Gremp
Sobek
1,873
211
0
3,653
6,661
3,766
0
1,150
5,511
12,003
0
L
Zhong Kui
IllllIllIlIIIlI
Zhong Kui
4,759
1,145
0
5,821
8,072
5,937
0
90
7,982
43,616
0
L
Thoth
1,492
74
0
750
6,430
1,942
0
3,326
3,104
17,258
0
W
Hou Yi
1,297
570
624
787
2,588
1,124
0
849
1,739
0
27,110
W
Bellona
Rapid300
Bellona
3,877
1,627
0
2,423
6,855
4,841
0
3,842
3,013
0
41,540
L
Jing Wei
TheSkittler
Jing Wei
2,978
2,247
0
2,196
3,437
937
0
1,347
2,090
0
28,223
W
Thanatos
gransenpapaya
Thanatos
4,385
2,042
0
5,684
7,163
3,266
277
1,080
6,083
0
35,562
L
2,620
288
0
1,723
5,820
2,713
0
2,324
3,496
12,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,855
Gold Earned
30,444
271
Minions Killed
294
0
Camps Cleared
0
886,923
Distance Traveled
1,046,279
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,118
465
63
6
0
184,422
0
W
Sol
6,819
620
61
6
0
211,919
3
W
Sobek
5,244
477
26
2
0
216,417
4
L
Zhong Kui
6,124
557
94
9
0
171,066
5
L
Thoth
4,495
409
27
2
0
170,729
1
W
Hou Yi
5,256
478
62
6
0
175,845
1
W
Bellona
6,272
570
81
7
0
236,278
3
L
Jing Wei
5,244
477
75
7
0
160,787
3
W
Thanatos
6,853
623
64
6
0
205,820
0
L
Geb
4,874
443
12
1
0
199,919
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role