Player Matchup

Camazotz
Camazotz
Factory-Settings
Camazotz
Level 27
God Stats
2W - 3L
1,357 SR
Queue Stats
188W - 163L
1,654 Elo+
Solo
Hercules
Hercules
Fluentgamer4905
Hercules
Level 22
God Stats
4W - 6L
1,297 SR
Queue Stats
86W - 84L
1,642 Elo+
Solo
Chaac
Chaac
OvethiNoko
Chaac
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
263W - 285L
1,616 Elo+
Party 1
Olorun
Olorun
Rockpea
Olorun
Level 24
God Stats
4W - 1L
1,722 SR
Queue Stats
120W - 129L
1,631 Elo+
Party 1
Ah Puch
Ah Puch
Trinda123
Ah Puch
Level 9
God Stats
3W - 2L
1,879 SR
Queue Stats
86W - 101L
1,806 Elo+
Solo
Team Averages
Level 23
1,551 SR
1,670 Elo+

VS

Team Averages
Level 14
1,486 SR
1,557 Elo+
Ares
Ares
Abraxas365000
Ares
Level 26
God Stats
7W - 6L
1,348 SR
Queue Stats
40W - 50L
1,556 Elo+
Solo
Kukulkan
Kukulkan
JesusF29
Kukulkan
Level 14
God Stats
7W - 15L
1,513 SR
Queue Stats
9W - 24L
1,426 Elo+
Solo
Cernunnos
Cernunnos
MikeThaBud
Cernunnos
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,543 Elo+
Solo
Serqet
Serqet
baraquiel_1967
Serqet
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 49L
1,656 Elo+
Solo
Odin
Odin
jewishcow123
Odin
Level 8
God Stats
2W - 2L
1,570 SR
Queue Stats
3W - 3L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 4
8,397
494
7,389
14,180
4,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
13
3 / 4 / 4
8,064
474
6,121
13,550
8,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chaac
14
5 / 0 / 7
8,559
503
6,422
7,629
5,227
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
Rockpea
Olorun
13
4 / 2 / 4
8,153
480
5,437
5,421
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
Trinda123
Ah Puch
16
8 / 0 / 3
9,913
583
9,565
4,870
1,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 1
6,959
409
6,826
9,189
6,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
JesusF29
Kukulkan
9
0 / 10 / 0
6,452
380
2,108
9,105
2,961
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
MikeThaBud
Cernunnos
11
1 / 2 / 0
6,905
406
7,255
13,082
3,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 3 / 2
8,082
475
9,020
12,694
4,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 7 / 2
6,276
369
947
10,199
3,243
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
24
Kills
8
8
Deaths
24
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
2
1
2.25
W
4
2
4
3
W
Hercules
3
4
4
1.25
L
Kukulkan
JesusF29
Kukulkan
0
10
0
0
L
Cernunnos
MikeThaBud
Cernunnos
1
2
0
0.5
W
Chaac
5
0
7
8.5
W
Olorun
Rockpea
Olorun
4
2
4
3
W
Ah Puch
Trinda123
Ah Puch
8
0
3
9.5
L
3
3
2
1.33
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,934
Damage
26,156
45,650
Taken
54,269
21,660
Mitigated
21,296
21,780
Healing
10,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,826
85
0
1,909
9,189
6,591
0
1,999
7,052
21,352
0
W
7,389
1,867
0
8,403
14,180
4,581
412
2,923
10,961
0
50,651
W
Hercules
6,121
957
0
5,679
13,550
8,521
0
3,408
9,012
0
37,276
L
Kukulkan
JesusF29
Kukulkan
2,108
632
0
356
9,105
2,961
1,022
2,807
6,120
27,882
0
L
Cernunnos
MikeThaBud
Cernunnos
7,255
3,180
0
4,439
13,082
3,840
0
3,915
9,069
0
43,747
W
Chaac
6,422
930
503
3,055
7,629
5,227
1,064
1,108
6,521
0
30,571
W
Olorun
Rockpea
Olorun
5,437
2,870
151
2,292
5,421
1,578
1,954
229
4,907
39,378
0
W
Ah Puch
Trinda123
Ah Puch
9,565
240
0
1,697
4,870
1,753
192
824
3,569
49,626
0
L
9,020
1,200
0
2,952
12,694
4,661
0
3,083
9,451
0
45,896
L
947
324
0
1,015
10,199
3,243
0
2,464
7,575
0
18,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,086
Gold Earned
34,674
390
Minions Killed
281
0
Camps Cleared
0
1,545,329
Distance Traveled
1,339,910
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,959
409
33
2
0
213,014
0
W
Camazotz
8,397
494
89
5
0
312,323
2
W
Hercules
8,064
474
74
4
0
292,484
0
L
Kukulkan
6,452
380
55
3
0
236,683
0
L
Cernunnos
6,905
406
65
4
0
260,600
1
W
Chaac
8,559
503
60
4
0
330,838
2
W
Olorun
8,153
480
75
4
0
264,735
3
W
Ah Puch
9,913
583
92
5
0
344,949
2
L
Serqet
8,082
475
93
5
0
355,302
2
L
Odin
6,276
369
35
2
0
274,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role