Player Matchup

Bellona
Bellona
Devilwining
Bellona
Level 84
God Stats
13W - 11L
1,662 SR
Queue Stats
156W - 182L
1,434 Elo+
Solo
Set
Set
ElPatofake
Set
Level 25
God Stats
4W - 2L
1,807 SR
Queue Stats
10W - 10L
1,576 Elo+
Party 1
Janus
Janus
Hugovich_yogur
Janus
Level 87
God Stats
25W - 24L
1,615 SR
Queue Stats
681W - 634L
1,519 Elo+
Party 1
Sobek
Sobek
fazfeiro
Sobek
Level 85
God Stats
10W - 16L
1,375 SR
Queue Stats
789W - 708L
1,539 Elo+
Party 1
Danzaburou
Danzaburou
guurick
Danzaburou
Level 107
God Stats
58W - 40L
1,439 SR
Queue Stats
220W - 243L
1,428 Elo+
Solo
Team Averages
Level 78
1,579 SR
1,499 Elo+

VS

Team Averages
Level 92
1,524 SR
1,452 Elo+
Sobek
Sobek
Fredy_Kratos1979
Sobek
Level 43
God Stats
9W - 6L
1,562 SR
Queue Stats
50W - 58L
1,378 Elo+
Solo
Medusa
Medusa
IlZaraklI
Medusa
Level 74
God Stats
15W - 12L
1,594 SR
Queue Stats
112W - 141L
1,412 Elo+
Solo
Nu Wa
Nu Wa
SrSullyvan
Nu Wa
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
SrUno
Ravana
Level 139
God Stats
3W - 4L
1,465 SR
Queue Stats
161W - 160L
1,484 Elo+
Party 2
Erlang Shen
Erlang Shen
negrosaurio
Erlang Shen
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Devilwining
Bellona
12
1 / 3 / 2
6,810
486
3,886
7,282
5,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 1 / 2
6,598
471
1,616
7,149
2,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 0
6,493
464
2,937
4,222
998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sobek
fazfeiro
Sobek
10
1 / 1 / 2
6,203
443
3,258
10,325
6,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
guurick
Danzaburou
13
1 / 1 / 0
7,185
513
3,379
7,775
2,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
6,317
451
4,464
9,020
5,023
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
IlZaraklI
Medusa
12
2 / 1 / 3
6,925
495
5,403
6,057
1,853
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
13
2 / 1 / 3
7,690
549
7,043
3,749
1,786
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
SrUno
Ravana
12
3 / 1 / 2
7,207
515
4,641
7,179
2,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Erlang Shen
negrosaurio
Erlang Shen
13
2 / 0 / 0
7,975
570
1,725
3,215
2,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
3
Kills
9
9
Deaths
3
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bellona
Devilwining
Bellona
1
3
2
0.67
L
0
1
2
1
W
0
0
5
2.5
L
0
3
0
0
W
Medusa
IlZaraklI
Medusa
2
1
3
3.5
W
Nu Wa
2
1
3
3.5
W
Ravana
SrUno
Ravana
3
1
2
4
L
Sobek
fazfeiro
Sobek
1
1
2
2
L
Danzaburou
guurick
Danzaburou
1
1
0
1
W
Erlang Shen
negrosaurio
Erlang Shen
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,076
Damage
23,276
36,753
Taken
29,220
17,324
Mitigated
13,766
6,178
Healing
11,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Devilwining
Bellona
3,886
1,657
0
1,196
7,282
5,607
480
1,129
6,153
0
32,791
L
1,616
745
0
182
7,149
2,148
0
1,732
5,417
0
53,692
W
4,464
256
307
1,765
9,020
5,023
48
1,666
7,338
20,475
0
L
2,937
86
0
422
4,222
998
0
3,298
924
40,337
0
W
Medusa
IlZaraklI
Medusa
5,403
2,533
0
3,174
6,057
1,853
0
987
5,070
0
49,292
W
Nu Wa
7,043
2,079
0
1,216
3,749
1,786
36
1,802
1,799
49,014
0
W
Ravana
SrUno
Ravana
4,641
1,276
0
4,181
7,179
2,772
0
1,113
5,988
0
39,430
L
Sobek
fazfeiro
Sobek
3,258
241
0
2,889
10,325
6,074
0
3,741
6,584
12,730
0
L
Danzaburou
guurick
Danzaburou
3,379
438
0
1,489
7,775
2,497
0
1,607
6,168
0
42,363
W
Erlang Shen
negrosaurio
Erlang Shen
1,725
550
0
970
3,215
2,332
0
348
2,830
0
35,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,289
Gold Earned
36,114
350
Minions Killed
389
0
Camps Cleared
0
1,239,503
Distance Traveled
1,335,812
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,810
486
76
5
0
231,409
3
L
Set
6,598
471
96
7
0
280,545
0
W
Sobek
6,317
451
41
3
0
283,439
4
L
Janus
6,493
464
80
6
0
190,243
1
W
Medusa
6,925
495
88
6
0
255,946
3
W
Nu Wa
7,690
549
95
7
0
245,447
6
W
Ravana
7,207
515
83
6
0
282,680
2
L
Sobek
6,203
443
14
1
0
270,732
2
L
Danzaburou
7,185
513
84
6
0
266,574
5
W
Erlang Shen
7,975
570
82
6
0
268,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role