Player Matchup

Bacchus
Bacchus
IamEgo-
Bacchus
Level 103
God Stats
10W - 5L
1,510 SR
Queue Stats
52W - 39L
1,448 Elo+
Party 2
Sylvanus
Sylvanus
Sayjinnie
Sylvanus
Level 14
God Stats
4W - 0L
1,786 SR
Queue Stats
4W - 2L
1,722 Elo+
Party 2
Artio
Artio
Xxitachi_senseiX
Artio
Level 69
God Stats
3W - 0L
1,812 SR
Queue Stats
67W - 54L
1,500 Elo+
Party 2
Team Averages
Level 62
1,703 SR
1,557 Elo+

VS

Team Averages
Level 25
1,665 SR
1,616 Elo+
King Arthur
King Arthur
AGodlyDemigod
King Arthur
Level 29
God Stats
9W - 8L
1,637 SR
Queue Stats
33W - 22L
1,576 Elo+
Solo
Hera
Hera
MozzieTheRoo
Hera
Level 26
God Stats
3W - 2L
1,859 SR
Queue Stats
134W - 133L
1,612 Elo+
Party 1
Kumbhakarna
Kumbhakarna
VolnaMano
Kumbhakarna
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 104L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IamEgo-
Bacchus
19
9 / 3 / 8
16,161
599
22,642
27,373
30,691
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Sayjinnie
Sylvanus
19
7 / 1 / 11
16,086
596
20,597
31,489
41,663
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
3 / 3 / 15
15,365
569
17,332
37,032
44,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AGodlyDemigod
King Arthur
16
3 / 5 / 1
14,351
532
28,680
26,857
40,597
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
1 / 12 / 3
14,148
524
28,005
19,989
7,915
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
VolnaMano
Kumbhakarna
18
3 / 2 / 2
15,333
568
17,028
29,334
46,470
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
19
Kills
7
7
Deaths
19
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AGodlyDemigod
King Arthur
3
5
1
0.7
W
Bacchus
IamEgo-
Bacchus
9
3
8
4.33
L
1
12
3
0.21
W
Sylvanus
Sayjinnie
Sylvanus
7
1
11
12.5
L
Kumbhakarna
VolnaMano
Kumbhakarna
3
2
2
2
W
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,571
Damage
73,713
95,894
Taken
76,180
116,619
Mitigated
94,982
56,129
Healing
5,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AGodlyDemigod
King Arthur
28,680
3,498
0
0
26,857
40,597
114
19,861
6,996
0
82,668
W
Bacchus
IamEgo-
Bacchus
22,642
1,830
1,955
7,842
27,373
30,691
1,101
12,425
14,702
63,693
1,127
L
28,005
8,885
0
949
19,989
7,915
290
19,001
988
71,635
0
W
Sylvanus
Sayjinnie
Sylvanus
20,597
5,261
17,305
13,079
31,489
41,663
714
16,098
14,424
57,695
0
L
Kumbhakarna
VolnaMano
Kumbhakarna
17,028
2,574
2,106
2,178
29,334
46,470
227
21,094
8,240
65,373
0
W
17,332
1,569
5,271
10,677
37,032
44,265
984
16,572
20,460
68,355
3,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,612
Gold Earned
43,832
162
Minions Killed
226
0
Camps Cleared
0
1,402,650
Distance Traveled
1,359,626
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
14,351
532
81
3
0
469,735
1
W
Bacchus
16,161
599
53
2
0
484,484
0
L
Hera
14,148
524
72
3
0
376,442
4
W
Sylvanus
16,086
596
56
2
0
446,958
2
L
Kumbhakarna
15,333
568
73
3
0
513,449
0
W
Artio
15,365
569
53
2
0
471,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role