Player Matchup

Fenrir
Fenrir
Bovinão
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
MoacirCuDPato
Tyr
Level 117
God Stats
11W - 9L
1,749 SR
Queue Stats
114W - 128L
1,714 Elo+
Party 2
Hel
Hel
Parmallat1
Hel
Level 146
God Stats
5W - 8L
1,327 SR
Queue Stats
253W - 283L
1,436 Elo+
Solo
Neith
Neith
RuimPoremLinda
Neith
Level 88
God Stats
8W - 9L
1,630 SR
Queue Stats
57W - 60L
1,474 Elo+
Party 4
Bacchus
Bacchus
jusleaveme
Bacchus
Level 50
God Stats
11W - 11L
1,620 SR
Queue Stats
79W - 94L
1,425 Elo+
Party 4
Team Averages
Level 111
1,565 SR
1,510 Elo+

VS

Team Averages
Level 128
1,523 SR
1,404 Elo+
Artio
Artio
Faalquoir
Artio
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 18L
1,483 Elo+
Party 1
Heimdallr
Heimdallr
H3AR
Heimdallr
Level 146
God Stats
3W - 3L
1,694 SR
Queue Stats
81W - 69L
1,474 Elo+
Party 1
Baron Samedi
Baron Samedi
Hadubrandt
Baron Samedi
Level 96
God Stats
6W - 1L
1,500 SR
Queue Stats
70W - 56L
1,474 Elo+
Party 1
Set
Set
JorgemytePIM
Set
Level 142
God Stats
1W - 1L
1,463 SR
Queue Stats
8W - 12L
1,242 Elo+
Party 3
Janus
Janus
KruZial
Janus
Level 129
God Stats
3W - 4L
1,457 SR
Queue Stats
6W - 9L
1,345 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bovinão
Fenrir
15
5 / 5 / 5
10,870
572
5,802
16,727
11,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 9 / 5
8,790
463
9,709
20,359
14,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 10 / 3
8,020
422
5,169
13,143
4,474
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 5 / 4
9,002
474
9,652
12,827
4,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bacchus
jusleaveme
Bacchus
12
2 / 8 / 2
8,443
444
4,530
16,369
11,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Faalquoir
Artio
14
3 / 3 / 15
9,642
507
7,427
17,422
15,499
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
H3AR
Heimdallr
18
7 / 1 / 9
11,908
627
13,794
11,652
4,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Hadubrandt
Baron Samedi
14
4 / 4 / 11
9,690
510
9,540
8,697
3,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
12 / 2 / 13
12,026
633
15,811
14,243
7,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
KruZial
Janus
17
11 / 3 / 9
11,696
616
12,600
10,072
4,087
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
94
12
Kills
37
37
Deaths
13
19
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bovinão
Fenrir
5
5
5
1.5
W
Artio
Faalquoir
Artio
3
3
15
3.5
W
Heimdallr
H3AR
Heimdallr
7
1
9
11.5
W
Baron Samedi
Hadubrandt
Baron Samedi
4
4
11
2.38
W
12
2
13
9.25
W
Janus
KruZial
Janus
11
3
9
5.17
L
3
9
5
0.61
L
1
10
3
0.25
L
1
5
4
0.6
L
Bacchus
jusleaveme
Bacchus
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,862
Damage
59,172
79,425
Taken
62,086
46,633
Mitigated
35,576
17,896
Healing
22,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bovinão
Fenrir
5,802
1,075
0
2,021
16,727
11,922
566
5,583
11,018
0
50,340
W
Artio
Faalquoir
Artio
7,427
972
2,108
5,130
17,422
15,499
280
4,002
13,270
25,332
0
W
Heimdallr
H3AR
Heimdallr
13,794
5,507
0
6,230
11,652
4,934
3,366
2,110
9,542
0
92,643
W
Baron Samedi
Hadubrandt
Baron Samedi
9,540
828
1,205
2,277
8,697
3,684
1,579
590
7,866
38,297
0
W
15,811
7,443
0
4,851
14,243
7,372
2,350
2,960
11,183
0
73,988
W
Janus
KruZial
Janus
12,600
1,098
0
998
10,072
4,087
693
4,226
5,796
67,148
0
L
9,709
1,093
0
5,979
20,359
14,528
0
8,688
11,259
0
41,692
L
5,169
59
1,932
3,077
13,143
4,474
561
5,648
7,481
44,882
0
L
9,652
2,141
0
3,804
12,827
4,025
572
2,193
10,614
0
59,878
L
Bacchus
jusleaveme
Bacchus
4,530
202
0
1,083
16,369
11,684
0
6,717
9,484
11,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,125
Gold Earned
54,962
366
Minions Killed
431
0
Camps Cleared
0
1,790,053
Distance Traveled
1,779,940
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,870
572
75
4
0
389,011
3
W
Artio
9,642
507
37
2
0
361,589
2
W
Heimdallr
11,908
627
130
7
0
350,694
6
W
Baron Samedi
9,690
510
48
3
0
331,906
4
W
Set
12,026
633
100
5
0
400,690
5
W
Janus
11,696
616
116
6
0
335,061
3
L
Tyr
8,790
463
78
4
0
303,504
0
L
Hel
8,020
422
93
5
0
298,637
2
L
Neith
9,002
474
101
5
0
396,025
7
L
Bacchus
8,443
444
19
1
0
402,876
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role