Player Matchup

Scylla
Scylla
Hanabbii
Scylla
Level 8
God Stats
4W - 5L
1,353 SR
Queue Stats
14W - 16L
1,472 Elo+
Party 3
Rama
Rama
LastNomERC
Rama
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
83W - 74L
1,509 Elo+
Solo
Da Ji
Da Ji
LukaxLua
Da Ji
Level 17
God Stats
6W - 5L
1,679 SR
Queue Stats
47W - 45L
1,431 Elo+
Party 3
Cthulhu
Cthulhu
ReverDOOM
Cthulhu
Level 6
God Stats
0W - 3L
1,144 SR
Queue Stats
31W - 20L
1,216 Elo+
Party 3
Cernunnos
Cernunnos
SethyNeko
Cernunnos
Level 28
God Stats
1W - 1L
1,764 SR
Queue Stats
4W - 2L
1,759 Elo+
Solo
Team Averages
Level 16
1,488 SR
1,478 Elo+

VS

Team Averages
Level 46
1,487 SR
1,433 Elo+
Kukulkan
Kukulkan
Diosito420
Kukulkan
Level 8
God Stats
5W - 8L
1,500 SR
Queue Stats
254W - 245L
1,690 Elo+
Party 2
Cupid
Cupid
Jeffsilvaguitar
Cupid
Level 51
God Stats
1W - 0L
1,754 SR
Queue Stats
2W - 1L
1,504 Elo+
Party 1
Fenrir
Fenrir
Naykorr
Fenrir
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
212W - 201L
1,572 Elo+
Party 2
Nemesis
Nemesis
nahu1006
Nemesis
Level 18
God Stats
1W - 2L
1,180 SR
Queue Stats
20W - 8L
1,119 Elo+
Solo
Ymir
Ymir
rayelllebr
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Hanabbii
Scylla
9
0 / 5 / 1
5,415
417
1,797
4,992
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 2 / 1
5,465
420
2,920
4,773
1,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
LukaxLua
Da Ji
9
3 / 5 / 0
5,903
454
4,696
10,743
3,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
ReverDOOM
Cthulhu
7
1 / 4 / 1
5,383
414
3,083
6,054
2,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
SethyNeko
Cernunnos
9
0 / 5 / 0
5,530
425
3,810
7,050
2,147
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Diosito420
Kukulkan
13
6 / 0 / 2
7,828
602
4,801
3,132
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 6
6,008
462
3,371
4,793
1,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Naykorr
Fenrir
14
8 / 0 / 7
8,392
646
7,554
7,908
3,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nemesis
nahu1006
Nemesis
15
4 / 0 / 2
8,283
637
6,348
6,943
4,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
2 / 3 / 1
6,029
464
1,448
5,695
2,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
6
Kills
21
21
Deaths
6
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Diosito420
Kukulkan
6
0
2
7
L
Scylla
Hanabbii
Scylla
0
5
1
0.1
W
1
3
6
1.33
L
2
2
1
1.25
L
Da Ji
LukaxLua
Da Ji
3
5
0
0.6
W
Fenrir
Naykorr
Fenrir
8
0
7
11.5
L
Cthulhu
ReverDOOM
Cthulhu
1
4
1
0.38
L
Cernunnos
SethyNeko
Cernunnos
0
5
0
0
W
Nemesis
nahu1006
Nemesis
4
0
2
5
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,306
Damage
23,522
33,612
Taken
28,471
10,534
Mitigated
12,647
5,446
Healing
8,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Diosito420
Kukulkan
4,801
312
0
504
3,132
1,116
307
463
2,619
35,593
0
L
Scylla
Hanabbii
Scylla
1,797
170
0
0
4,992
1,319
0
1,020
3,899
17,215
0
W
3,371
1,998
138
1,418
4,793
1,457
0
1,405
3,388
0
21,345
L
2,920
2,221
0
1,125
4,773
1,270
0
735
4,038
0
12,838
L
Da Ji
LukaxLua
Da Ji
4,696
1,015
0
3,417
10,743
3,427
0
1,909
8,698
0
29,340
W
Fenrir
Naykorr
Fenrir
7,554
2,723
0
4,948
7,908
3,125
0
815
6,993
0
57,754
L
Cthulhu
ReverDOOM
Cthulhu
3,083
566
0
357
6,054
2,371
0
2,250
3,678
10,120
0
L
Cernunnos
SethyNeko
Cernunnos
3,810
1,913
0
547
7,050
2,147
425
0
7,050
0
20,148
W
Nemesis
nahu1006
Nemesis
6,348
2,981
0
1,296
6,943
4,397
378
0
6,943
0
49,597
W
1,448
359
0
532
5,695
2,552
0
2,001
3,648
8,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,696
Gold Earned
36,540
196
Minions Killed
366
0
Camps Cleared
0
1,105,815
Distance Traveled
1,288,195
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,828
602
99
8
0
251,229
2
L
Scylla
5,415
417
48
4
0
201,433
0
W
Cupid
6,008
462
48
4
0
215,977
1
L
Rama
5,465
420
31
2
0
207,409
3
L
Da Ji
5,903
454
53
4
0
227,645
0
W
Fenrir
8,392
646
92
7
0
303,890
2
L
Cthulhu
5,383
414
20
2
0
254,582
0
L
Cernunnos
5,530
425
44
3
0
214,746
3
W
Nemesis
8,283
637
109
8
0
261,941
0
W
Ymir
6,029
464
18
1
0
255,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role