Player Matchup

Kukulkan
Kukulkan
EDuZze
Kukulkan
Level 16
God Stats
8W - 10L
1,564 SR
Queue Stats
29W - 33L
1,501 Elo+
Solo
Mercury
Mercury
Hellboy 0777
Mercury
Level 28
God Stats
11W - 11L
1,725 SR
Queue Stats
45W - 59L
1,440 Elo+
Solo
Neith
Neith
JhoonTahiel
Neith
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 4L
1,337 Elo+
Solo
Scylla
Scylla
Praeglacy
Scylla
Level 10
God Stats
4W - 5L
1,172 SR
Queue Stats
47W - 52L
1,384 Elo+
Solo
Bellona
Bellona
Terrezzy
Bellona
Level 26
God Stats
9W - 6L
1,688 SR
Queue Stats
58W - 60L
1,446 Elo+
Solo
Team Averages
Level 17
1,530 SR
1,422 Elo+

VS

Team Averages
Level 15
1,569 SR
1,481 Elo+
Chiron
Chiron
F3RRAR1
Chiron
Level 27
God Stats
6W - 2L
1,500 SR
Queue Stats
218W - 320L
1,415 Elo+
Solo
Cu Chulainn
Cu Chulainn
ForestsChild
Cu Chulainn
Level 17
God Stats
4W - 7L
1,630 SR
Queue Stats
24W - 22L
1,426 Elo+
Party 1
Yemoja
Yemoja
Kiwilz
Yemoja
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 34L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Revenguinha
The Morrigan
Level 22
God Stats
3W - 2L
1,717 SR
Queue Stats
46W - 45L
1,477 Elo+
Party 1
Thor
Thor
danbertollini
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
EDuZze
Kukulkan
20
9 / 1 / 3
16,842
581
19,902
15,736
7,528
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Hellboy 0777
Mercury
20
13 / 10 / 4
16,789
579
20,696
21,714
8,596
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
2 / 10 / 1
13,400
462
6,669
17,168
6,225
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Praeglacy
Scylla
19
2 / 4 / 4
14,474
499
5,448
13,397
4,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
Terrezzy
Bellona
20
12 / 4 / 8
16,633
574
22,389
24,461
20,839
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
F3RRAR1
Chiron
20
3 / 7 / 2
13,041
450
7,269
20,792
8,617
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
ForestsChild
Cu Chulainn
20
7 / 5 / 5
13,815
476
13,573
26,193
23,272
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
Kiwilz
Yemoja
17
0 / 7 / 7
11,781
406
6,002
21,883
24,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
Revenguinha
The Morrigan
20
14 / 9 / 1
15,787
544
24,563
22,375
11,547
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 10 / 2
8,391
289
1,355
12,780
4,209
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
41
38
Kills
24
29
Deaths
38
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
EDuZze
Kukulkan
9
1
3
10.5
L
Chiron
F3RRAR1
Chiron
3
7
2
0.57
L
Cu Chulainn
ForestsChild
Cu Chulainn
7
5
5
1.9
W
Mercury
Hellboy 0777
Mercury
13
10
4
1.5
W
2
10
1
0.25
L
Yemoja
Kiwilz
Yemoja
0
7
7
0.5
W
Scylla
Praeglacy
Scylla
2
4
4
1
L
The Morrigan
Revenguinha
The Morrigan
14
9
1
1.61
W
Bellona
Terrezzy
Bellona
12
4
8
4
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,104
Damage
52,762
92,476
Taken
104,023
48,177
Mitigated
71,783
12,587
Healing
18,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
EDuZze
Kukulkan
19,902
1,993
0
3,575
15,736
7,528
3,010
4,002
11,288
105,342
0
L
Chiron
F3RRAR1
Chiron
7,269
1,683
239
6,119
20,792
8,617
589
7,170
13,493
0
80,772
L
Cu Chulainn
ForestsChild
Cu Chulainn
13,573
3,465
0
6,872
26,193
23,272
176
5,818
20,056
1,491
78,404
W
Mercury
Hellboy 0777
Mercury
20,696
15,900
0
4,083
21,714
8,596
4,180
7,953
13,599
0
125,577
W
6,669
3,747
0
1,033
17,168
6,225
1,857
3,779
13,074
0
84,809
L
Yemoja
Kiwilz
Yemoja
6,002
1,536
2,406
1,015
21,883
24,138
197
7,098
14,581
40,265
0
W
Scylla
Praeglacy
Scylla
5,448
885
0
2,275
13,397
4,989
254
5,716
7,359
65,115
0
L
The Morrigan
Revenguinha
The Morrigan
24,563
3,189
0
2,278
22,375
11,547
0
4,496
17,494
119,120
8,374
W
Bellona
Terrezzy
Bellona
22,389
7,607
0
1,621
24,461
20,839
1,707
9,443
14,431
5,303
102,379
L
1,355
186
0
0
12,780
4,209
0
1,582
11,023
0
12,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,138
Gold Earned
62,815
661
Minions Killed
555
0
Camps Cleared
0
2,636,848
Distance Traveled
2,140,357
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
16,842
581
171
6
0
581,160
7
L
Chiron
13,041
450
147
5
0
490,541
3
L
Cu Chulainn
13,815
476
126
4
0
452,533
0
W
Mercury
16,789
579
119
4
0
526,605
0
W
Neith
13,400
462
100
3
0
461,924
1
L
Yemoja
11,781
406
53
2
0
497,698
5
W
Scylla
14,474
499
111
4
0
523,658
0
L
The Morrigan
15,787
544
205
7
0
417,161
4
W
Bellona
16,633
574
160
6
0
543,501
5
L
Thor
8,391
289
24
1
0
282,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role