Player Matchup

Pele
Pele
ANOmalia_NL
Pele
Level 22
God Stats
7W - 11L
1,324 SR
Queue Stats
42W - 60L
1,439 Elo+
Solo
Heimdallr
Heimdallr
BLANXH
Heimdallr
Level 24
God Stats
22W - 20L
1,550 SR
Queue Stats
93W - 137L
1,367 Elo+
Party 2
Fenrir
Fenrir
DUQUE2323
Fenrir
Level 17
God Stats
13W - 19L
1,500 SR
Queue Stats
121W - 148L
1,493 Elo+
Party 2
Ymir
Ymir
aleixopeixo9
Ymir
Level 49
God Stats
36W - 38L
1,744 SR
Queue Stats
170W - 177L
1,451 Elo+
Party 2
Hel
Hel
escora-dudoso
Hel
Level 7
God Stats
2W - 4L
1,394 SR
Queue Stats
7W - 8L
1,383 Elo+
Party 2
Team Averages
Level 24
1,502 SR
1,426 Elo+

VS

Team Averages
Level 34
1,554 SR
1,578 Elo+
Khepri
Khepri
AngusMcFife90
Khepri
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 11L
1,311 Elo+
Party 3
Janus
Janus
Hostile Hooves
Janus
Level 104
God Stats
2W - 0L
1,570 SR
Queue Stats
2W - 0L
1,696 Elo+
Party 1
Chaac
Chaac
KABLAMSO
Chaac
Level 15
God Stats
27W - 23L
1,083 SR
Queue Stats
112W - 79L
1,311 Elo+
Party 3
Heimdallr
Heimdallr
sevooH elitsoH
Heimdallr
Level 11
God Stats
3W - 0L
1,847 SR
Queue Stats
61W - 24L
1,785 Elo+
Party 1
Mercury
Mercury
z iSmiekle o
Mercury
Level 13
God Stats
4W - 2L
1,769 SR
Queue Stats
56W - 23L
1,785 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 2
9,125
415
6,183
17,963
8,550
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
BLANXH
Heimdallr
17
3 / 4 / 4
9,948
452
11,518
15,121
6,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
DUQUE2323
Fenrir
13
0 / 8 / 0
8,341
379
4,683
15,578
9,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
5 / 4 / 3
9,620
437
9,894
22,799
17,104
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
2 / 7 / 1
9,138
415
9,484
16,835
17,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 7
10,015
455
6,513
7,859
4,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
4 / 2 / 4
11,932
542
11,884
11,393
4,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
KABLAMSO
Chaac
16
0 / 3 / 10
10,281
467
10,499
18,869
14,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
sevooH elitsoH
Heimdallr
19
14 / 5 / 1
12,305
559
25,406
17,124
7,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Mercury
z iSmiekle o
Mercury
20
12 / 0 / 7
12,797
582
14,344
15,320
6,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
11
Kills
31
31
Deaths
12
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
W
1
2
7
2.25
L
Heimdallr
BLANXH
Heimdallr
3
4
4
1.25
L
Fenrir
DUQUE2323
Fenrir
0
8
0
0
W
4
2
4
3
W
Chaac
KABLAMSO
Chaac
0
3
10
1.67
L
5
4
3
1.63
L
2
7
1
0.36
W
Heimdallr
sevooH elitsoH
Heimdallr
14
5
1
2.9
W
Mercury
z iSmiekle o
Mercury
12
0
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,762
Damage
68,646
88,296
Taken
70,565
59,414
Mitigated
38,084
15,238
Healing
23,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,183
1,216
243
2,117
17,963
8,550
0
3,932
13,760
0
49,761
W
6,513
589
0
2,728
7,859
4,614
135
2,885
4,934
19,652
0
L
Heimdallr
BLANXH
Heimdallr
11,518
6,382
0
1,997
15,121
6,821
834
2,598
12,392
0
55,498
L
Fenrir
DUQUE2323
Fenrir
4,683
993
0
793
15,578
9,334
0
1,706
13,759
0
57,884
W
11,884
284
0
1,522
11,393
4,154
1,990
2,988
8,381
84,645
0
W
Chaac
KABLAMSO
Chaac
10,499
2,515
0
9,200
18,869
14,928
1,196
5,841
12,368
0
45,198
L
9,894
2,477
0
3,531
22,799
17,104
288
8,022
14,567
45,496
0
L
9,484
690
698
5,859
16,835
17,605
34
1,548
14,564
42,018
0
W
Heimdallr
sevooH elitsoH
Heimdallr
25,406
11,253
0
4,693
17,124
7,557
7,531
5,869
11,161
0
87,135
W
Mercury
z iSmiekle o
Mercury
14,344
9,651
0
5,732
15,320
6,831
1,194
901
14,343
0
97,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,172
Gold Earned
57,330
404
Minions Killed
532
0
Camps Cleared
0
2,089,513
Distance Traveled
2,275,436
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,125
415
84
4
0
451,144
0
W
Khepri
10,015
455
25
1
0
446,174
14
L
Heimdallr
9,948
452
85
4
0
449,608
4
L
Fenrir
8,341
379
88
4
0
385,029
0
W
Janus
11,932
542
151
7
0
427,876
3
W
Chaac
10,281
467
83
4
0
462,890
3
L
Ymir
9,620
437
72
3
0
397,603
3
L
Hel
9,138
415
75
3
0
406,129
0
W
Heimdallr
12,305
559
109
5
0
374,350
3
W
Mercury
12,797
582
164
7
0
564,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role